Tuning is a way to edit physics and weapon settings so that the server is more customizable. Tuning can only be used on non-pure gametypes. Set the gametype to mod using sv_gametype mod and execute the following in rcon or config to tune a variable:
tune gravity 1.0
where you replace gravity 1.0 with the variable and value you want.
| Tuning | Description | Default | Unit | 
|---|---|---|---|
ground_control_speed | 
Max speed the tee can get on ground | 10.0 | |
ground_control_accel | 
Acceleration speed on the ground | 2.0 | |
ground_friction | 
Friction on the ground | 0.5 | |
ground_jump_impulse | 
Impulse when jumping on ground | 13.2 | |
air_jump_impulse | 
Impulse when jumping in air | 12.0 | |
air_control_speed | 
Max speed the tee can get in the air | 5.0 | |
air_control_accel | 
Acceleration speed in air | 1.5 | |
air_friction | 
Friction in the air | 0.95 | |
hook_length | 
Length of the hook | 380.0 | pixels | 
hook_fire_speed | 
How fast the hook is fired | 80.0 | |
hook_drag_accel | 
Acceleration when hook is stuck | 3.0 | |
hook_drag_speed | 
Drag speed of the hook | 15.0 | |
gravity | 
Gravity of the teeworld | 0.5 | |
velramp_start | 
Velocity ramp start | 550.0 | |
velramp_range | 
Velocity ramp range | 2000.0 | |
velramp_curvature | 
Velocity ramp curvature | 1.4 | |
player_collision | 
Enable player collisions | 1 | |
player_hooking | 
Enable player vs player hooking | 1 | 
| Tuning | Description | Default | Unit | 
|---|---|---|---|
gun_curvature | 
Gun curvature | 1.25 | |
gun_speed | 
Gun speed | 2200.0 | pixels / sec | 
gun_lifetime | 
Gun lifetime | 2.0 | sec | 
shotgun_curvature | 
Shotgun curvature | 1.25 | |
shotgun_speed | 
Shotgun speed | 2750.0 | pixels / sec | 
shotgun_speeddiff | 
Speed difference between shotgun bullets | 0.8 | |
shotgun_lifetime | 
Shotgun lifetime | 0.20 | sec | 
grenade_curvature | 
Grenade curvature | 7.0 | |
grenade_speed | 
Grenade speed | 1000.0 | pixels / sec | 
grenade_lifetime | 
Grenade lifetime | 2.0 | sec | 
laser_reach | 
How long the laser can reach | 800.0 | pixels | 
laser_bounce_delay | 
When bouncing, stop the laser this long | 150.0 | ms | 
laser_bounce_num | 
How many times the laser can bounce | 1.0 | |
laser_bounce_cost | 
Remove this much from reach when laser is bouncing | 0.0 | pixels | 
laser_damage | 
Laser damage | 5.0 | damage |