Re: [CLIENT] Teeworlds Gamer
the look is good, for a beta, but when will be released it, you should adjust another time the overlapping strings, if is possible, because not all has been fixed
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Teeworlds Forum → Modifications → [CLIENT] Teeworlds Gamer
the look is good, for a beta, but when will be released it, you should adjust another time the overlapping strings, if is possible, because not all has been fixed
which feature do you mean? the download progress bar?
which feature do you mean? the download progress bar?
Yep.
CarmineZ: I just released the beta to get opinion from players on that feature, did not mean to fix all the graphic bugs.
that's nice, I like it.
Yeah nice
But there is a little bug : when the bar disappear, a little square appear at top left of the screen.
Yeah nice
But there is a little bug : when the bar disappear, a little square appear at top left of the screen.
It's fixed, but not in the uploaded version
You used another color (with another hue). Either put this color somewhere else in the UI or use one of the colors already used in the UI. Else it will look weird.
And make the hue changeable, as you can already change the hue of the std-UI.
You used another color (with another hue). Either put this color somewhere else in the UI or use one of the colors already used in the UI. Else it will look weird.
And make the hue changeable, as you can already change the hue of the std-UI.
Yeah, you're right
I can't use any of the standard colors of the UI, but I'm going to code some settings tab like KillaBilla did for his Download Extension. I'm going to redisign the settings menu, so all that will be done in this time.
Dune? When comes a new version for Mac?
Dune? When comes a new version for Mac?
Oh, sorry I forgot a bit to take care of it. Needs to find some mac compiler
i can compile it if you want ;D
i can compile it if you want ;D
Thank you!
The patch is public (look first post), and is based on 0.5.2 pure sources.
Enjoy compiling!
reida can't compile it because the datasrc/content.py is not basing on pure in the patch. i merged everything new what i could find in the patch for content.py because tortoisesvn can't patch it.
Can you up the original content.py pls?
Or fix the patch
Example:
container.sprites.Add(Sprite("basket_shadow", set_game, 20,12,4,4)) # cl_basket (dunedune)
container.sprites.Add(Sprite("clock", set_race, 0,0,2,2))
this is pure in the patch ^^
Edit: Tryed something and fixed a some stuff but the patch is full with errors
src/engine/client/ec_client.c(2089) : error C2065: 'GAMER_VERSION': nichtdeklari
erter Bezeichner
src/engine/client/ec_client.c(2089) : warning C4047: 'Funktion': Anzahl der Dere
ferenzierungen bei 'const char *' und 'int' unterschiedlich
src/engine/client/ec_client.c(2089) : warning C4024: 'printf': Unterschiedliche
Typen für formalen und übergebenen Parameter 1
Pls up the whole src. It's easier for both
Can someone make a settings for entities full_clear background
???
reida can't compile it because the datasrc/content.py is not basing on pure in the patch. i merged everything new what i could find in the patch for content.py because tortoisesvn can't patch it.
Can you up the original content.py pls?
Or fix the patch
I've already heard of that problem with the patch, I uploaded the content.py: content.py (click).
You also need to add this line to version.hpp:
#define GAMER_VERSION " v3.2 "
I'm really sorry about this, I don't get why generating patches is always failing.
Damn, nice MOD guys!
Hey, the client is awesome , but can u upload the source completly?
I mean the .cpp and .hpp ´s. And not just the code, because i don´t
know allways where i have to paste the code
u can upload it maybe on rapidshare or so one
http://www.rapidshare.com/
Hey, the client is awesome , but can u upload the source completly?
I mean the .cpp and .hpp ´s. And not just the code, because i don´t
know allways where i have to paste the code
u can upload it maybe on rapidshare or so one
http://www.rapidshare.com/
What? The whole source is uploaded. Just take the patch and apply it on pure 0.5.2 sources (which you can find on this website).
The .patch format is just some kind of "zipped" way to send sources of a mod.
seems like the people are too lazy to use a patch file -.- "tortoise svn" is the programm called which i used to patch sources
edit:
AND rapidshare is crap<--
because of the time you have to wait.
file-upload.net or some other hoster where you won't need to wait are much better.
I also have a lot of problems to generate patches
Well, next time I think I'll upload the whole sources. And I'll upload it on my ftp, not in one of those crappy file hosters
dune why don t you try github to host the source ?
dune why don t you try github to host the source ?
It's waaaaay too complicated, and users immediatly see the changes you apply and can download an unstable version at any moment. I let git to the lesbian ones
xD .. you know that there are functions to hide it from the public.. for me it looked like it, but i cant say it 100% cuz i didnt try it ^^
xD .. you know that there are functions to hide it from the public.. for me it looked like it, but i cant say it 100% cuz i didnt try it ^^
jxsl, git is for team coding. I'm the only developper of that client. I don't see the use of putting this project on github, and it's really painful (ever tried?)
Released v3.3!
Chat gradually disappearing from screen
The chat messages are now gradually disappearing from screen, by 1 second a half, in a more teeish way. This has recently been implemented into trunk.
Fixed some problems with the 4:3 resolution, some strings and buttons were overlapping.
Removed useless digits for the map downloading
Time elapsed / Time left printed unrelevant 0.xx digits, removed them.
Switched humiliation sound from 5 to 7 deaths
Reworked loaded browser percent to a nice loading bar. It gradually disappears (yeah, I like gradual disappearing, you noticed? ) when it completes loading.
Reworked a lot the settings tabs, merged "Gamer", "Dl. Ext" and "Credits" tabs in one:
Renamed the Gamer tab into a "General" tab, and reworked it a bit
Added suicide option to the "Controls" tab
Added a browser tab to set up server browser related stuff - ability to change the color of the server browser UI loading bar
Redisigned a bit the Dl. Ext gross settings tab
Reworked Credits tab to something less freaky and buggy
Implemented a health and armor bar displayed upon the tee
This feature (check settings to disable it) is very useful to get a quick idea of your health when playing vanilla. When fighting on deathmatch or when flagging, you often want to quickly know your hp/armor to decide what you need to do, and when fighting you cannot loose a second to look on the corner of your screen. Your eye is concentrated on your tee, and therefore printing your health/armor upon the tee looks great for a better gaming experience.
I advise you to try it, and if you don't like it, turn it off
Copy-cut-paste function for chat (Windows only, yet)
You were waiting for it, you have it (you = windows users :s)! You now can use the Ctrl+C, Ctrl+X, and Ctrl+V shortcuts while chatting.
I still need to:
Implement it on Unix based OS, though it's gonna be hard
Extend its use to all the edit boxes (including the boxes from the settings, and the IP field in the browser menu). Already started to code it, but it's still buggy.
Now prints release date at startup in console (Windows)
And this is still under development, I implemented a ranking system for the servers, but I still need to work on it. This is how it would look like:
Downloading
Download links will be available for Christmas!
Aha joooke
Here they are:
Windows binaries (.rar)
Windows binaries (.zip)
As usually, binaries for Linux will come when Kottizen will have compiled them, and Mac binaries will come when someone will finally care about a Mac release. About sources, like always, I need to spend some hours to generate that damned buggy patch.
I'd like you to know I'm working on an automapping feature, for the game tiles shower.
I hope you like those new features, and wish a happy new year to the client.
If you're experimenting any problem with unusual resolutions, if you've seen some bugs over some of the new features, or simply have some great ideas, post here!
Dunedunely yours,
Dunedune.
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