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A retro multiplayer shooter

Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!


Need help? Head over to the support section!
 


News

(posted by: teetow) | 2009-01-25
As is our established tradition after a major release, 0.5.1 is a maintenance release with some graphical touch-ups and numerous bugfixes. The server browser has received a whole heap of improvements, as has the voting system. The OSX Server launcher has been fixed, network performance has been improved further, and we fondly greet our good friend VSync back in business. As a little bonus, the in-game console now has an autocomplete feature and provides helpful hints for all console commands and settings.

Download Teeworlds 0.5.1!
(posted by: teetow) | 2009-01-21
We are very happy to announce that as of today, Teeworlds has officially broken even. Your generous donations have helped pay for the server that feeds the web site, the trac database and svn repositories, without which Teeworlds simply wouldn't have been possible. So far, we haven't settled on what our next purchase will be, but candidates include dedicated servers, a redundant server and hosting solution, or licenses for OS:es currently not in possession by the dev team.

While we're at it, we can also mention that we've reached another milestone of sorts: During peak hours (around 20:00 CET) Teeworlds now regularly surpasses a thousand simultaneous players. Not bad!
(posted by: teetow) | 2009-01-13
All good things come to those who wait! Four months of intense work, almost 200 issues cleared and heaven only knows how many keystrokes have brought you the largest release yet. New features for Teeworlds 0.5.0 include demo recording, a revamped server browser and in-game voting, as well as a a gazillion changes under the hood. There is also a new, shiny 16-player limit.

Mac OS X users might also be glad to know this marks the end of the separate Intel and PPC versions -- Teeworlds is now compiled as an Universal Binary. It's also shipped as an App Bundle, with a simple rudimentary server launcher.

Get Teeworlds 0.5.0 here!
(posted by: teetow) | 2008-10-22
We've implemented a signal system for the forum, similar to Reddit and other social bookmarking sites. Every user has one up- or downvote available for each post. If a post gets enough negative votes, it will be hidden from public view to lessen the noise.

The forum rules have also been updated. Read them carefully, or risk incurring the wrath of the whatever from high atop the thing.
(posted by: teetow) | 2008-08-31
Somerunce and datag bring you some sorely needed anti-chatflood features, improvements to scoring and team balancing -- and a brand spanking new update notifier.

Get Teeworlds 0.4.3 here!

This marks the first release of Teeworlds featuring code contributions from members of the community, following a process we hope to sustain as Teeworlds grows and the game becomes more mature. Our moderators FireArrrow and Chilly hold a close ear to the forums and IRC channels, to gather up your thoughts and ideas.

Teeworlds 0.4.3 also marks the inaugural use of community patches, with an editor stability patch supplied by shmafoozius.

For a full changelog, and your complimentary download link, visit the Downloads section.
(posted by: teetow) | 2008-04-05
This is a major maintenance release, with no less than 35 fixes. Highlights include several improvements to the UI and input system -- including binding a key to multiple actions. Also in this build we added some anti-spam features, fixed memory leaks in the server and made sure the low-quality mode still renders fonts properly.

Make sure you read the download notes (or the full changelist available on our trac roadmap.) It contains important information, and we will not respond to any bug reports resulting from users not reading the release notes.

Go download 0.4.2!
(posted by: teetow) | 2008-03-23
After the somewhat hectic release of 0.4.0, we've scrounged up some bugs (with many thanks to our active community) and released this maintenance release. The changelist is long and diverse, but highlights include fixes for the weapon switching, the addition of spectator slots and numerous improvements to the keybinding system.

Get 0.4.1 right here!
(posted by: teetow) | 2008-03-22
We're extremely proud to announce the latest release, 0.4.0. The entire map management and editor has been redone, and we now officially support custom maps! In addition, the input and binding system has been reworked, and the entire codebase has undergone a major security revision, as well as a much-needed update to the license. The game is now officially open source. Special thanks are directed to ShootMe and Chi11y for their contributions.

Read the full changelog and download 0.4.0 here!

With regards to the name change, please read this announcement.
(posted by: teetow) | 2008-01-21
From this moment, we are accepting donations to fund the expenses that are starting to pile up. The money will first and foremost be going to regaining the cost of past purchases, but we also aim to purchase a dedicated server and co-location services, in order for the website and the master server to run more smoothly.

The game will of course remain free, and we'll keep you updated on how the money is used. Any surplus will be kept in the account, in the event we need to make additional purchases or payments. You can survey the progress on donations in the Donations article under the Docs section.

We'd like to take this opportunity to extend a huge thanks for the great support you guys give us. It literally means everything for the project, and for us personally.

<3