Topic: [MOD] CNH
This one was already done a few days ago... At first I've planned to release with a windows-server-binary since I had a working build environtment ready from Nodes anyway. But since my windows thought it's a good idea to run into an endless update loop of death and my hardware-supplier just gave me a media that allows me to wipe all partitions I'm skipping the windows binary currently and would release what I have.
So this one is called CNH and is similar or almost the same as DOM. I've found the DOM thread after I've already that MOD running and the idea itself is not really that new (but seen in various other shooters already) and it seems there was nothing for 0.6.x available anyway. If you don't know such DOM-like mods (or CNH) following the objectives:
2 Teams that would capture and hold all areas.
To capture an area you have to move your tee onto a area.
If you are there the "clock" symbol at top of that area might starts filling the circle.
If it's filled white it's yours.
If it's not starting to fill (capture) it may be very well that an enemy is there or that you may not capture that area right now but have to get the previous first (depending on the mode or vote). Then, in case of an enemy, you don't get a clock symbol but a tower symbol instead (filled white if it's owned by
In fact you can capture only an area that is clean. So you have to get those intruders first out of the way before you can capture that area for about 2 seconds (configureable default value).
If your team owns all areas you win (in normal CNH mode).
Default capture mode is ordered. So red have to capture/protect area 1 then 2 then 3 then 4 and finally 5. Blue 5-> 4-> 3-> 2-> 1. Which means you may not capture already area 5 if you don't own area 4 first. But this can be changed via config or vote (so anybody can try to capture any area if no enemy is there).
There is even a mode where one team starts already with all areas owned and the other team owns no area at all but have to try to steal them from the defending team until the timeout (7min default) reaches (if mapper used just one side). After timeout teams are changed automatically (by default).
Download source (patch for 0.6.1 TW - should work with release and even snapshot from github)
Download Linux binary (32bit)
Download Linux binary (64bit)
Download Win32 binary
Download entities.png (just required if you like to create a map)
Edit: I've forgot.... I've already created 2 example maps.
Download cnh1.map
Download cnh2.map (especially for Defender)
Download ctf5_cnh.map
All stuff cames as is without any warranty of any kind. To get a full source from the patch to compile download the patch and use "patch" (counterpart of linux-diff) that way in your extracted tw-source-dir: "patch -p1 < cnh_beta.patch". Afterwards compile as normal TW with bam.
Following new server options can be configured:
sv_area_timer_1: Required force to capture CNH Area 1 (default 4)
sv_area_timer_2: Required force to capture CNH Area 2
sv_area_timer_3: Required force to capture CNH Area 3
sv_area_timer_4: Required force to capture CNH Area 4
sv_area_timer_5: Required force to capture CNH Area 5
sv_area_name_1: Name of CNH area 1 (default "Area 1")
sv_area_name_2: Name of CNH area 2
sv_area_name_3: Name of CNH area 3
sv_area_name_4: Name of CNH area 4
sv_area_name_5: Name of CNH area 5
sv_defender_timelimit: Time limit for CNH-Defender SubMod in minutes (default 7)
sv_cnh_timelimit: Time limit for CNH mod in minutes (default 30)
sv_cnh_broadcast_max_idle: Refreshtime of CNH broadcasts if nothing changed (default 3)
sv_cnh_cap_sound: Turn on/off capture sound (default 1)
sv_no_orders: Teams may capture any area without capturing the previous first (default 0)
sv_inf_red_defend: Objective Info: Red is defender
sv_inf_blue_defend: Objective Info: Blue is defender
sv_inf_red_attack: Objective Info: Red is attacker
sv_inf_blue_attack: Objective Info: Blue is attacker
sv_inf_order_on: Objective Info: Capture one after each other
sv_inf_order_off: Objective Info: Capture any area you like
sv_gametype: cnh (no resources -> all areas captures = win)
sv_gametype: def (no resources -> one team defend -> all areas captures = lose)
sv_gametype: con (resources -> the more areas you own the faster your points increase until scorelimit)
Chatcommands:
/help - gives info regarding symbols and current objective
/rules - just inform about current objective
Greetings,
Mo(2)