Topic: [0.6 MOD] Pickup
Pickup
Version: 2.2 for Teeworlds 0.6.0
Original Topic: http://www.teeworlds.com/forum/viewtopic.php?id=4650
Hey folks,
I just ported the Pickup Mod to Teeworlds 0.6.0, as it was much fun and wasn't that hard to port.
Info
In Pickup you have to collect health and armor and when you have enough you jump into the marked area to score.
You should prevent the other players from scoring, by shooting at them when they are jumping into the marked area.
Gametypes
PickDM: You get 10 points for jumping into the marked area.
PickTDM: Your team gets 10 points, and you get 5 points.
Maps
In this package are all the standart 0.5.2 Maps for Pickup.
Unfortunately only some of them are working with 0.6.0.
Working: dm1_pickup, dm2_pickup, dm7_pickup, ctf1_pickup, ctf5_pickup
For the other maps the tileset changed so they can not be used anymore.
Download
Entities
"Target Zone" is the zone you have to go when you have all armor and health.
Download
Config
sv_gametype PickDM/PickTDM
sv_pickup_respawn (range 0-10000; default 1000) Pickup Respawntime in ms (only health and armor)
sv_max_health (range 0-1000; default 10) How much health you have to collect
sv_max_armor (range 0-1000; default 10) How much armor you have to collect
sv_start_health (range 0-1000; default 0) The health you respawn with
sv_start_armor (range 0-1000; default 0) The armor you respawn with
sv_damage (range 0-1; default 1) Enable or disable damage
Download
Source
Windows 32Bit
Linux 32Bit (link down)
Linux 64Bit (link down)
Copyright / Licence
Credits
Bobynator: Idea, Version 1.0 and 2.0, Banner, dm1_pickup
KillaBilla: Version 2.0, 2.1 and 2.2 and the port to 0.6.0, Maps, Entities