26 (edited by Acute 2009-10-10 20:08:14)

Re: [SUGGESTION] Mod Sphere->Sphere DM/TDM/CTF Idea..

Zeratul wrote:

you dont understand, do you?

Tom94 wrote:

#2 It is indeed codeable (just without special designs).
My way to code this would be:
- Blue Spheres: Laser orbs (appears when a laser is reflected by a wall)
- Red Spheres: Hammer hit (appears when hitting a player with the hammer)
- Black Spheres: Static shotgun bullets
- Grey Spheres: Static gun bullets
... and so on.
Just requires a bit of improvisation.

this are the graphics. like in watermod the waterdoors

Sry, now i understood it. We code it like the doors right?! okay. Zeratul it sounds like you are able to code. What do you think about making a "beta -version" and then we gonna test it. I think i can contact you via icq or skype maybe yikes?

Use the Search-Button wink
I have plenty ideas, concisting of improving the gameplay/mods/skins/maps
I love Icons                                                                             I hope i can help you

27

Re: [SUGGESTION] Mod Sphere->Sphere DM/TDM/CTF Idea..

no i dont understand the entities and doors-stuff ^^
i can help with the settings of the spheres but not the real spheres

28

Re: [SUGGESTION] Mod Sphere->Sphere DM/TDM/CTF Idea..

Come on come on coders! i apply to you ! Code this, make it happen big_smile. We want to start playin a Beta X.x

Use the Search-Button wink
I have plenty ideas, concisting of improving the gameplay/mods/skins/maps
I love Icons                                                                             I hope i can help you

29 (edited by Mario74 2009-10-24 15:32:25)

Re: [SUGGESTION] Mod Sphere->Sphere DM/TDM/CTF Idea..

don´t give your dreams up!
there are many things you can make it seeable!
like a grenade sphere is seeable as a grenade projectile and if you picked it up, it is nonomore there fore a chosen time....
do you understand what i´m meaning?

30

Re: [SUGGESTION] Mod Sphere->Sphere DM/TDM/CTF Idea..

good morning mario, we already discussed this. we need only time

31

Re: [SUGGESTION] Mod Sphere->Sphere DM/TDM/CTF Idea..

Oh, sorry^^
i didnt saw it, because i have take a fast look for it^^
But interresting could be the idea, that there is for example a grenade projektile as sphere and it flys from right to left, form left to right.....
i am meaning, that coulb be cool that the spheres are moving.

32

Re: [SUGGESTION] Mod Sphere->Sphere DM/TDM/CTF Idea..

as i said before:
i cant programme the entities for the mod, i can only help with the powerups of them.
and i dont think that its easy to do

33 (edited by Slayer *gV* 2009-10-28 19:22:56)

Re: [SUGGESTION] Mod Sphere->Sphere DM/TDM/CTF Idea..

some of my powerups of my mod (credit to: tom94 (flamebombs))

                   .
                   .
                   .
        dbg_msg("  6", "MP");
        dbg_msg("  7", "Flamebombs");
        dbg_msg("  8", "Berserker");
        dbg_msg("  9", "Rambo");
        dbg_msg("10",  "First-Aid");
        dbg_msg("11",  "Magic Ammo");
        dbg_msg("12",  "Magic Weapons");
        dbg_msg("13",  "Explosions");
        dbg_msg("14",  "Plague");
        dbg_msg("15",  "Poison Weapons");
        dbg_msg("16",  "Rage");
        dbg_msg("17",  "Player-Explosions");
        dbg_msg("18",  "Projectile-Bounces");
        dbg_msg("19",  "Holy Wrath");
        dbg_msg("20",  "Magic Life");
        dbg_msg("21",  "Protective Spirit");
        dbg_msg("22",  "Mark of Protection");
        dbg_msg("23",  "Aura of Thorns");
        dbg_msg("24",  "Freeze");
        dbg_msg("25",  "Invisibility");
        dbg_msg("26",  "Hooker");
                   .
                   .
                   .

                            
                    case 6:
                        str_format(c_type, sizeof(c_type), "MP! (Ammo-Regen = -1)");
                        break;    

                    case 7:
                        str_format(c_type, sizeof(c_type), "Flamebombs! (Grenade-Blaze)");
                        break;    

                    case 8:
                        str_format(c_type, sizeof(c_type), "Berserker! (Reload :%d)", config.sv_powerups_berserker_reload_divisor);        
                        break;

                    case 9:
                        str_format(c_type, sizeof(c_type), "Rambo! (Projectiles +%d)",config.sv_powerups_rambo_projectiles);
                        break;

                    case 10:
                        str_format(c_type, sizeof(c_type), "First-Aid! (You heal teammates)");
                        break;

                    case 11:
                        str_format(c_type, sizeof(c_type), "Magic Ammo! (Full ammo, after it: 0)");
                        break;

                    case 12:
                        str_format(c_type, sizeof(c_type), "Magic Weapons! (All weapons, after it: Start-Weapons)");
                        break;

                    case 13:
                        str_format(c_type, sizeof(c_type), "Explosions! (Projectiles explodes)");
                        break;

                    case 14:
                        str_format(c_type, sizeof(c_type), "PLAGUE! (You lose health over time, infect others by hitting them)");
                        break;

                    case 15:
                        str_format(c_type, sizeof(c_type), "Poison Weapons! (Hit enemies are poisoned and lose health over time)");
                        break;

                    case 16:
                        str_format(c_type, sizeof(c_type), "Rage! (Damage +%d, get own damage by attacking (%d))", config.sv_powerups_rage_enemydamage, config.sv_powerups_rage_selfdamage);
                        break;

                    case 17:
                        str_format(c_type, sizeof(c_type), "Player-Explosions! (You explode)");
                        break;

                    case 18:
                        str_format(c_type, sizeof(c_type), "Projectile-Bounces! (Projectiles bounce)");
                        break;

                    case 19:
                        str_format(c_type, sizeof(c_type), "Holy Wrath! (Enemy get damage if he hurts you)");
                        break;

                    case 20:
                        str_format(c_type, sizeof(c_type), "Magic Life! (Undeadable, after it: %d Health & %d Armor)", config.sv_powerups_magic_life_end_health, config.sv_powerups_magic_life_end_armor);
                        break;

                    case 21:
                        str_format(c_type, sizeof(c_type), "Protective Spirit! (Max-Damage you can get = %d)", config.sv_powerups_protective_spirit_maxdamage);
                        break;

                    case 22:
                        str_format(c_type, sizeof(c_type), "Mark of Protection! (You get health for each enemy-hit on you (%d))", config.sv_powerups_markofprotection_heal);
                        break;

                    case 23:
                        str_format(c_type, sizeof(c_type), "Aura of Thorns! (If a enemy hits you he will bleeds)");
                        break;

                    case 24:
                        str_format(c_type, sizeof(c_type), "Freeze! (You freeze your enemy by hitting)");
                        break;

                    case 25:
                        str_format(c_type, sizeof(c_type), "Invisibility! (You are invisible)");
                        break;

                    case 26:
                        str_format(c_type, sizeof(c_type), "Hooker! (Hook is regarded as Weapon)");
                        break;
                   .
                   .
                   .

Maybe you like some of them wink