.
.
.
dbg_msg(" 6", "MP");
dbg_msg(" 7", "Flamebombs");
dbg_msg(" 8", "Berserker");
dbg_msg(" 9", "Rambo");
dbg_msg("10", "First-Aid");
dbg_msg("11", "Magic Ammo");
dbg_msg("12", "Magic Weapons");
dbg_msg("13", "Explosions");
dbg_msg("14", "Plague");
dbg_msg("15", "Poison Weapons");
dbg_msg("16", "Rage");
dbg_msg("17", "Player-Explosions");
dbg_msg("18", "Projectile-Bounces");
dbg_msg("19", "Holy Wrath");
dbg_msg("20", "Magic Life");
dbg_msg("21", "Protective Spirit");
dbg_msg("22", "Mark of Protection");
dbg_msg("23", "Aura of Thorns");
dbg_msg("24", "Freeze");
dbg_msg("25", "Invisibility");
dbg_msg("26", "Hooker");
.
.
.
case 6:
str_format(c_type, sizeof(c_type), "MP! (Ammo-Regen = -1)");
break;
case 7:
str_format(c_type, sizeof(c_type), "Flamebombs! (Grenade-Blaze)");
break;
case 8:
str_format(c_type, sizeof(c_type), "Berserker! (Reload :%d)", config.sv_powerups_berserker_reload_divisor);
break;
case 9:
str_format(c_type, sizeof(c_type), "Rambo! (Projectiles +%d)",config.sv_powerups_rambo_projectiles);
break;
case 10:
str_format(c_type, sizeof(c_type), "First-Aid! (You heal teammates)");
break;
case 11:
str_format(c_type, sizeof(c_type), "Magic Ammo! (Full ammo, after it: 0)");
break;
case 12:
str_format(c_type, sizeof(c_type), "Magic Weapons! (All weapons, after it: Start-Weapons)");
break;
case 13:
str_format(c_type, sizeof(c_type), "Explosions! (Projectiles explodes)");
break;
case 14:
str_format(c_type, sizeof(c_type), "PLAGUE! (You lose health over time, infect others by hitting them)");
break;
case 15:
str_format(c_type, sizeof(c_type), "Poison Weapons! (Hit enemies are poisoned and lose health over time)");
break;
case 16:
str_format(c_type, sizeof(c_type), "Rage! (Damage +%d, get own damage by attacking (%d))", config.sv_powerups_rage_enemydamage, config.sv_powerups_rage_selfdamage);
break;
case 17:
str_format(c_type, sizeof(c_type), "Player-Explosions! (You explode)");
break;
case 18:
str_format(c_type, sizeof(c_type), "Projectile-Bounces! (Projectiles bounce)");
break;
case 19:
str_format(c_type, sizeof(c_type), "Holy Wrath! (Enemy get damage if he hurts you)");
break;
case 20:
str_format(c_type, sizeof(c_type), "Magic Life! (Undeadable, after it: %d Health & %d Armor)", config.sv_powerups_magic_life_end_health, config.sv_powerups_magic_life_end_armor);
break;
case 21:
str_format(c_type, sizeof(c_type), "Protective Spirit! (Max-Damage you can get = %d)", config.sv_powerups_protective_spirit_maxdamage);
break;
case 22:
str_format(c_type, sizeof(c_type), "Mark of Protection! (You get health for each enemy-hit on you (%d))", config.sv_powerups_markofprotection_heal);
break;
case 23:
str_format(c_type, sizeof(c_type), "Aura of Thorns! (If a enemy hits you he will bleeds)");
break;
case 24:
str_format(c_type, sizeof(c_type), "Freeze! (You freeze your enemy by hitting)");
break;
case 25:
str_format(c_type, sizeof(c_type), "Invisibility! (You are invisible)");
break;
case 26:
str_format(c_type, sizeof(c_type), "Hooker! (Hook is regarded as Weapon)");
break;
.
.
.