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Topic: Hooking and falling

Hi world
Now 0.5.0 allow mappers to do "flying maps" so when you fall, you die, like ctf5 if I remember well. When a player falls, it is considered as a suicide, but if a player pulls another player into the emptiness (I don't know the right word), well it should be considered as a kill.
So the point should go to the last player who hooked the dead player after he touched the ground.
If I'm not understandable, tell me, I'll try to re-explain myself.
What do you think about this ?

Play ctf_fall if you dare!

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Re: Hooking and falling

Good Idea which I already had in my Mod for 0.4.3. And I have to say, it's even funnier like this. smile

bam: WARNING:'src/game/server/gamemodes/mod.cpp' comes from the future

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Re: Hooking and falling

Good Idea +1

4

Re: Hooking and falling

We decided not to make it this way to make it more simple. We would have problems if a player fall down 3 seconds after hooked by another player - how do we know if the player did anything to him, or if he just fell by himself?

I think it's good the way it is.

5 (edited by azmeuk 2009-01-22 20:38:17)

Re: Hooking and falling

Somerunce wrote:

We decided not to make it this way to make it more simple. We would have problems if a player fall down 3 seconds after hooked by another player - how do we know if the player did anything to him, or if he just fell by himself?

I think it's good the way it is.

But this is simple. If a player had been hooked and then he falls, so it must be that the hook disturbed his move. Else he would have fall onto the ground, or he would have hooked the ground.
How can a player hook a second one and be innocent of his eventual dead ?
Moreover, I think it could add a very funny way to play.

Play ctf_fall if you dare!

6

Re: Hooking and falling

Atm I have it like this:
* Hooked player gets marked
* If marked when dying because of death tiles, player who hooked the victim gets the point
* The mark is gone if the victim manages to hook some tile or touch the ground

Only tricky thing would be the recovery via hook. One would have to check if the kill's still valid even if the marked player's hooked.

bam: WARNING:'src/game/server/gamemodes/mod.cpp' comes from the future

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Re: Hooking and falling

Well, like Somerunce said: We discussed it briefly, but the detection would always have corner cases which would make the system either unfair or exploitable.

Keep it simple.