1 (edited by lamefun 2012-08-03 21:07:18)

Topic: [MAP] lamefun's lost (cleaned up)

My attempt to fix the graphics bugs of the original lost, add proper low detail support and reduce its size. This is a cleaned up version of this map, featuring reduced GPU load, proper clipping, less dark pit, less bright sky, use of 0.6 tile recoloring instead of partially transparent quads at bottom.

Gametypes: iCTF, CTF
Dimensions: 152x85
Players: 6x6
Size: 24.6 Kb

Download

Full list of the gameplay changes compared to the original lost:

  • Spawn points are two tiles above the ground, so spawnkills are harder than in the original.

  • Changed the width of the central pillar from one tile to two tiles.

  • Changed the width of what were stalactites in the original lost from one tile to two tiles.

  • What were planes in the original lost are ground bumps, so what was the place below the wings is a solid matter.



http://wstaw.org/m/2012/08/03/yyy.png

http://wstaw.org/m/2012/08/03/xxx.png

2

Re: [MAP] lamefun's lost (cleaned up)

Fastcap 2.5 sec xD

Vanilla FTW!
My Videos

3

Re: [MAP] lamefun's lost (cleaned up)

Kintaro* wrote:

Fastcap 2.5 sec xD

You just quoted one of the countless problems of that map. The fix it would need is huge - would even be better to restart from scratch.

Not Luck, Just Magic.

4

Re: [MAP] lamefun's lost (cleaned up)

Dune wrote:
Kintaro* wrote:

Fastcap 2.5 sec xD

You just quoted one of the countless problems of that map.

i know ^^
but i wont tell all problems of this map big_smile to many things...
it looks nice yeah but,...
-only spamer places...
noone will go down...
flag is to close...
no gameplay..
and so on

Vanilla FTW!
My Videos