Re: [SUGGESTION] Ideas for the next version
Ahh I think you mean something like this?
I think it's really cool
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Teeworlds Forum → Development → [SUGGESTION] Ideas for the next version
Ahh I think you mean something like this?
I think it's really cool
Sorry, but isn't it already like this? If you spectate a player you can see his health bar and info's about weapons and such. I don't understand your suggestion
EDIT:
Ahh I think you mean something like this?
image
I think it's really cool
That is absolutely not teeish/kiss.
Ye you're right but just the current spectating one.
I mean for all, mb bounded to a key.
And not just the current used weapon, all.
So in fact, something like maSOUD posted.
Triangle shaped entities, for designing maps.
You can change the entity pictures to whatever you want, AvidTeeworlder, just edit entities.png.
Also I second the healthbar over all tees while spectating. You dont' want to have to cycle constantly thru the tees to see who is winning/weak.
wh all talk about new version everyone can see the new version...new start menu and skin creator wow thts 0.7....maybe "good" new maps (i think not because better than ctf2 "NEVER!!!") and new mapres i hope better grass main xD
landil always make good work
bye :-*
You can change the entity pictures to whatever you want, AvidTeeworlder, just edit entities.png.
Also I second the healthbar over all tees while spectating. You dont' want to have to cycle constantly thru the tees to see who is winning/weak.
I'm not talking about the pictures of the entities, I'm talking about the game layer side of it. For instance, say for the freeze entity (and all other entities) which are inserted as squares and activated if a tee walks over the square. You instead allow them to also insert triangle shaped entities which can be put into these squares but only activated if they move over the triangle. Better yet don't just have triangles allow the person to specify which part of the square is activatable and which isn't.
The problem with just having squares to make maps with is that a lot of maps show a tile for an entity, be it freeze or hook-able tiles, but the entity doesn't match up with the tiles (rounded corners is the most common example). By allowing any shape it would allow map creators to be a lot more creative (Ramps is one example).
Side Note: Could you add Google Checkout to donations payment options, I don't have a paypal account but I am more than willing to donate.
Maybe the tune / movement system from 0.5.
On 0.5 the tee was not so heavy, so he could accelerate faster. On 0.6 the tee is heavier, so you are slow at the beginning.
Better yet don't just have triangles allow the person to specify which part of the square is activatable and which isn't..
Okay, so you mean shapes other than squares. In DDRace the freeze diagonal corner graphics are often inaccurate and misleading, which is another reason I like playing with the actual game layer visible.
This would be a big change right up there with moving platforms.
AvidTeeworlder wrote:Better yet don't just have triangles, allow the person to specify which part of the square is activatable and which isn't..
Okay, so you mean shapes other than squares. In DDRace the freeze diagonal corner graphics are often inaccurate and misleading, which is another reason I like playing with the actual game layer visible.
This would be a big change right up there with moving platforms.
Exactly! I think it would add so much too teeworlds in terms of the quality of maps that can be created. It will also allow for some new and creative mods, as well as add to the vanilla game. A new skin system is great and all, but an idea like this could be truly beneficial to the future of teeworlds.
I also like the idea of moving platforms, that would be boss.
I think that the server admin(s) should be able to disable and enable auto weapon switch when out of ammo. If it is enabled on the server then you can turn it off and on in your settings. If its disabled on the server then you can't toggle automatic weapon switch.
Not that I would EVER have automatic weapon switch on if it were there, but other people might want it.
Yeah, moving platforms sound awesome. You could do it like...
[/1]66 (number of tilespaces to move tiles when 1 tile is steped on)[1]
and like this underscore _ [25]V 2[25/] would move it:
_ About right here.
And along with the number of spaces to move would be: up: ^ down:V right:> and left:<
I guess that would take putting a text editor in, and that will make the editor less simple. but there are other ways.
Like having enities with a an enity simply put: [1] you place that on a tile. And then place the matching tile (in this case[1/] where you want the tile you placed [1] on to move to. There are other ways I don't know of, but theese might be two little ways how to make moving tiles. (at least typer and mapper friendly ways) But ofc you would have to have a third tile for the tee to sit on to trigger the moving tile.
Apologies, if this came up earlier, but it has become a pretty long thread without dedicated search feature.
Well, is there yet a way to give certain spawn points priority?
Let me explain the situation: during capture the flag matches I have encountered the same unfortunate situation several times, which is being killed near my own flag and respawning at the least possible point. Thus the opponent can take my flag and easily score. The problem is worse on bigger maps.
So, as I noticed the place where a player respawnds depends on other players - their position near to another spawn point. It is possible to "block" those and make you start again far away.
I am not familiar with possibilities of map editor, but can you adjust specific points with higher priority for better respawn?
Apologies, if this came up earlier, but it has become a pretty long thread without dedicated search feature.
Well, is there yet a way to give certain spawn points priority?
Let me explain the situation: during capture the flag matches I have encountered the same unfortunate situation several times, which is being killed near my own flag and respawning at the least possible point. Thus the opponent can take my flag and easily score. The problem is worse on bigger maps.
So, as I noticed the place where a player respawnds depends on other players - their position near to another spawn point. It is possible to "block" those and make you start again far away.I am not familiar with possibilities of map editor, but can you adjust specific points with higher priority for better respawn?
The way the respawn is coded is the following, and cannot be modified in the editor:
You respawn as far as possible from any ennemy. A "score" is calculated being the sum of the distances to ennemies, the respawn point with the lowest score "wins".
Hello All
I would like to say 2 suggestions
first: be enable to change font face for translations text only
second: right to left alignment support
Example:
It's late but no problem
I've completed Ar language
note: My English is
Hello All
I would like to say 2 suggestions
first: be enable to change font face for translations text only
second: right to left alignment support
Example:
It's late but no problem
I've completed Ar language
note: My English is
Yes about the right to left support, that's something I'd like to see happen but I remember asking on IRC and someone (I don't remember who) said it's not planned to be implemented in any near future.
Is'nt only to put the argument from right to left ??!
No, I think it's complicated than that.
Blue teams should have blue weapons.
Exemple:
(But well worked ones...)
Blue teams should have blue weapons.
Exemple:
(But well worked ones...)
No.
HeroiAmarelo wrote:Blue teams should have blue weapons.
Exemple:
(But well worked ones...)No.
Apsolutely not.
Why not? -.-
Why not? -.-
Weapons are weapons. They aren't any different for other people or teams.
There is a weapon color code at the moment, the five weapons have their own color, which is also the same as the crosshair color. This helps a lot.
I think changing the laser color to the team color would be a nice feature
I think changing the laser color to the team color would be a nice feature
There is a color code. Is it that hard to read?
There is a weapon color code at the moment, the five weapons have their own color, which is also the same as the crosshair color. This helps a lot.
Teeworlds Forum → Development → [SUGGESTION] Ideas for the next version
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