26

Re: [MAP] master_exploder - CTF

Use jungle theme, it's coolio

*** JUSTICE ALWAYS WINS ***

27

Re: [MAP] master_exploder - CTF

Captain AMN wrote:

Use jungle theme, it's coolio

that's no tip
jungle theme is overused and easier then desert_main

28 (edited by Ubuntu 2011-12-19 00:30:46)

Re: [MAP] master_exploder - CTF

Update:
Download: master_exploder5

Thanks Sushitee for optimising the map.

__________

Another version of the map made by kyu and rusterrorist:
Screenshots: 1, 2
Download: master_exploder5b

29

Re: [MAP] master_exploder - CTF

whats up with spark? he's in the middle of the tile...

Italic text

30 (edited by fameless 2011-12-19 15:14:47)

Re: [MAP] master_exploder - CTF

I've been playing with the pick ups a little and added one shotgun. That one seems pretty cool:

Screenshots:
1
2

Download:
Download master_pickups.map

(i had to delete 3 tiles, so at prebase one edge is not circular) big_smile

So far,
kyu~

1338 - One step ahead of the average Nerd.

31

Re: [MAP] master_exploder - CTF

I would also like a lighter tileset, I think this one is too dark and depressing. I can't see myself playing this map for long, even though I like the gameplay, because of this very reason.

I would also prefer jungle or grass tilesets (or even _gasp_ good old winter tileset!).

32

Re: [MAP] master_exploder - CTF

Magnet wrote:

I would also like a lighter tileset, I think this one is too dark and depressing. I can't see myself playing this map for long, even though I like the gameplay, because of this very reason.

I would also prefer jungle or grass tilesets (or even _gasp_ good old winter tileset!).

If chilly decides to make this map official I will design the map with the 0.7's new tileset.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

33

Re: [MAP] master_exploder - CTF

I really do like this map a lot. It still has some flaws, but I think we can create a really great map out of this (there is not much to do in my opinion). I'd love to see this map in the next release.

34

Re: [MAP] master_exploder - CTF

Going through the mid with high speed seems to be hard - I think that should be changed.

35

Re: [MAP] master_exploder - CTF

heinrich5991 wrote:

Going through the mid with high speed seems to be hard - I think that should be changed.

You are one of the first to complain about the difficulty to gain speed. I need more information, send a demo or describe better.

36

Re: [MAP] master_exploder - CTF

heinrich5991 wrote:

Going through the mid with high speed seems to be hard - I think that should be changed.

uh, Imo mid is too fast.
Since there're no real "speed breaker". You can rocketjump easily on almost every wall and gain a lot of speed.

1338 - One step ahead of the average Nerd.

37 (edited by Nater 2011-12-26 23:43:52)

Re: [MAP] master_exploder - CTF

I think that it's just right... tongue

1) I like gaining speed on a ctf map.
2) If you are playing 4v4 or 5v5 on this map, you will get stuck along the way...

I don't like the shotgun on the floor of the middle because when I try to grenade there I pick up the shotgun and then try to grenade launch and I have a shotgun... big_smile (I have "Switch weapon on pickup" on...)

Nater smile

38 (edited by Ubuntu 2011-12-21 00:08:29)

Re: [MAP] master_exploder - CTF

Update:
Download: master_exploder6

Thanks Rusterrorist for modifying the map (new background, little modifications).

39 (edited by RUSterrorist 2011-12-23 20:00:59)

Re: [MAP] master_exploder - CTF

Update:
Download: master_exploder6b

1
2
3

A: Added a new platform to hook on or to hide from attackers/defenders.

B: Removed 1 heart, now there are only 4 Hearts.

C: Removed 1 shield and changed the positions.

D: Removed 1 shield on each side.

E: Removed 2 Hearts.

Edit: Removed another "infinity" bug on the right side of the map.

40

Re: [MAP] master_exploder - CTF

Looks really nice, amazing work Ubu! Would like to test it once.

41

Re: [MAP] master_exploder - CTF

Variecs wrote:

Looks really nice, amazing work Ubu! Would like to test it once.

Its uploaded on both ghost´s CTF Server - 1 and 2 and on -.iB Clanserver.
Map is in the votelist.

42

Re: [MAP] master_exploder - CTF

RUSterrorist wrote:
Variecs wrote:

Looks really nice, amazing work Ubu! Would like to test it once.

Its uploaded on both ghost´s CTF Server - 1 and 2 and on -.iB Clanserver.
Map is in the votelist.

It's also hosted in Texas, USA on "Lone Star Custom CTF" and the "Ambience Clan Server".

43

Re: [MAP] master_exploder - CTF

feels like ctf2

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

44 (edited by Nater 2012-01-16 21:52:21)

Re: [MAP] master_exploder - CTF

Landil wrote:

feels like ctf2

? What do you mean? The middle is more stretched then ctf2 which I like, it's asier to grenade launch that way. The base is also a little different then ctf2...

45

Re: [MAP] master_exploder - CTF

it died btw? big_smile

46

Re: [MAP] master_exploder - CTF

I've been trying to understand what is so great about this map. I find the movement unforgiving and awkward like the worst of ctf6. The entity placements are bizarre in relation to the general movement and flow of the map. I find it artificially favors campers and grenade spammers, lacks good team play, and is not very good looking.

47

Re: [MAP] master_exploder - CTF

Nilaya wrote:

lacks good team play...

I don't think a map affects team play. It's the team's job to figure out how to maneuver the map without being in the way.

Ex-King of Teeworlds

48 (edited by Ubuntu 2012-07-25 13:51:29)

Re: [MAP] master_exploder - CTF

Nilaya wrote:

I've been trying to understand what is so great about this map. I find the movement unforgiving and awkward like the worst of ctf6. The entity placements are bizarre in relation to the general movement and flow of the map. I find it artificially favors campers and grenade spammers, lacks good team play, and is not very good looking.

It is great that you take time commenting the map. Unfortunately vague comments like yours are not really useful. I could exactly say the same thing about other maps, but I don't see how it would help the map-makers. It hard to make valuable criticisms on maps, but if you want to try it again I suggest that you take screenshots so that I know what you are talking about.

49 (edited by Broken 2012-07-25 15:36:35)

Re: [MAP] master_exploder - CTF

Ubu, in my opinion your map is great. It feels expansive but not huge, which is perfect for a big game. The movement feels super smooth, the paths and powerups seem very logical. I don't get the feeling the base is too small, as Yem does. At first I just thought the map was okay, but as I played more I started to really like it and appreciate the layout's affect on gameplay more. Every area allows multiple options to evade but still within range of combat, powerups can be obtained smoothly while moving but still with a cost of going out of the way. One thing that I was critical of was the choke points to the middle being a bit small, but now I think it is interesting and not impossible to get around. Lol, I had a team camp with all 5 tees there on me once =.=, but it was more my team's fault tongue.

Check out this epic 1 hp save starting at 16:20-
http://www.mediafire.com/?rb8dbx1ys8psu53