Slayer *gV* wrote:Low detail = garbage style
Btw we've played some matches now..some possible improvements:
- just 1 rifle in the mid (like in ctf3)
- remove unhookable-tiles (at least in the middle, they disturb smooth movements)
- make the map smaller, ways are too high/big for 3x3
- minimize the base, they are too large
1. Having the rifle in the middle defeats the purpose of having a rifle in the first place. You will want to have it before you pass through to the middle in order to get a good shot off. Putting the rifle in the middle would basically make obtaining it a luck of the spawn rather than having two on either side. It's not like ctf3 where you can control the middle of the map in order to win the battle for it.
2. Unhookables in the middle are there purposely to slow down what would otherwise be a really fast and easy swinging point. Not sure what the harm is of the unhookables in the base. It's just some variety and they aren't in a super crucial area of the base.
3. I have a hard time believing this honestly. If it's too big then play 4v4, but I thought it would play nicely 3v3. It's not much bigger than ctf3.
4. You'll have to give a better reason for the base. 1 good defender can easily hold it, but that really isn't the point. The majority of gameplay should naturally ocurr outside the base. There's no where to hide/circumvent with the flag in the base anyway so its size is kind of important. Entities are spread out for a reason especially in relation to the spawn points.