Re: [SUGGESTION] Ideas for the next version
In game server creation is at green, when will it be created?
Most likely in 0.7.0.
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Teeworlds Forum → Development → [SUGGESTION] Ideas for the next version
In game server creation is at green, when will it be created?
Most likely in 0.7.0.
Dynamic camera (In Demos) should be implemented but not forced to work.
Players should have the abilety to enable and desaneble the D.Camera (Because some users have slower connections.
Should be possible to make the Demo Bar Time (xx:xx/xx:xx) invisible and not just minimizated because some users wanna record the Demos (For exemple whid Fraps Software) and the Demo Bar is recorded to, or make a Export to AVI/MP4 System?
Should be possible to make the Demo Bar Time (xx:xx/xx:xx) invisible and not just minimizated because some users wanna record the Demos (For exemple whid Fraps Software) and the Demo Bar is recorded to, or make a Export to AVI/MP4 System?
You can make the Demo Bar Time invisible with the HUD-Mod included in Sushis [Client]Pack, but the Idea of an export for other video-formates would be really awesome (Mhh But I think it was discussed a few times ago)
One special thing, that i miss in the entire game, is that there is no possibility to [i really dont know the correct word xD] charge shoots. So what I mean, when u click on the left-mousebutton u shoot immediatly, but it would be nice if there is the possibility to charge shoots by holding the left-mousebutton a time and then u release it, it shots a more powerful ammo as normal (with increased speed, range and/or damage)
I know, that u can work with server-tunes and stuff, too, at the moment, but to have charged Weapons by default would be really cool and gives the game a new tactical thing.
For Example, if we just could control the range of the grenades in tw by holding the left-mousebutton, you have really to aim with this weapon and dont to spam the grenades around with the hope to hit someone.
-Thees
it would be nice if there is the possibility to charge shoots by holding the left-mousebutton a time and then u release it, it shots a more powerful ammo as normal (with increased speed, range and/or damage)
I know, that u can work with server-tunes and stuff, too, at the moment, but to have charged Weapons by default would be really cool and gives the game a new tactical thing.
For Example, if we just could control the range of the grenades in tw by holding the left-mousebutton, you have really to aim with this weapon and dont to spam the grenades around with the hope to hit someone.-Thees
That's actually a really interesting idea!!
2. Support domination as vanilla gametype
I agree, would be nice. ...or at least change client behaviour regarding flags (so more then one flag at same screen of same colour is possible). Currently there are just workarounds (choose when you snap which flag or skip it totally if that sucks and use other indicators). This is ok in mods like "fastcap" (even it looks somewhat strange when the flag "teleports" away) but rather annoying in dom if areas are close together (and it might be interesting to know more then one ownership).
I Think At The Top of The Map in CTF It Should Have Big Bold Letters That Say "*Color* Team Won!" And I Would b So Happeh.
Thees wrote:it would be nice if there is the possibility to charge shoots by holding the left-mousebutton a time and then u release it, it shots a more powerful ammo as normal (with increased speed, range and/or damage)
I know, that u can work with server-tunes and stuff, too, at the moment, but to have charged Weapons by default would be really cool and gives the game a new tactical thing.
For Example, if we just could control the range of the grenades in tw by holding the left-mousebutton, you have really to aim with this weapon and dont to spam the grenades around with the hope to hit someone.-Thees
That's actually a really interesting idea!!
A reply or a review, if that can be a good idea for the next version from a dev, would be nice.. (sry for bad english)
Show a hint that a flag (got) returned, with the responsible tee, in the corner for frags (top right for usual)
*) Support for 32 clients would be sooo cool.
*) Support for including environment-sounds in maps (maybe similar it's already done for gfx and envelopes ... so you can for example cycle some thunder or storm or rain or water sfx).
*) Support for uploading custom graphics to client. Yes this is mainly a feature that would be nice for mods. E.g. non-hearts vehicles for battlefield mod or Nodes-support without custom-client.
*) Support for 32 clients would be sooo cool.
Would be incredibly casu and chaotic. 16 players is already too much for most of the gametypes. No map has been disigned for 8n8.
Mo2 wrote:*) Support for 32 clients would be sooo cool.
Would be incredibly casu and chaotic.
In most of the current standard-maps. So ctf1 is a nogo...yes ... but I already had more then 16 clients on my old Nodes-Server (on a map that was not big) and it was not chaotic at all (in fact it was maybe still too low - if we did not get troubles like crashing normal-tw-clients as a side-effect that way even more clients would have been nice). And even on that workarounds like done in the DDR-Blocker-servers more clients seems to work well (even I don't like DDwar* at all, but...).
I agree if TW = ctf5|ctf2-forever ... then it never make sense to include more then 16 clients. But if teeworlds should really be teeworlds and hold that worlds together into one main-project then I'm pretty sure this limit has to fall sooner or later or maybe a fork would be created that moves away all those limits for mods. I understand that this thread is mainly for vanilla. But speaking as a modder some parts are just a shame like the impossibility to use more then one flag of the same color on the same screen. And even the player-limit was broken already more then once on different mods (and always had to be turned around into an ugly way coz normal vanilla would crash) and was even broken for normal TW (kottizens 32-master-server). I remember some days ago in an IRC channel where already some workaround regarding that and other issues was discussed with the idea that modders should work together (means a fork... and would even means the worlds move away from teeworlds). But even talking regarding vanilla only: Why should you ever try to create a good (vanilla) 32-client map if almost nobody could and would play it anyway (and even normal 16 player maps for vanilla are often played way more in mods then normal vanilla)? Creating a vanilla map is already very hard for 16 clients. Most don't play them (remember on the custom-map try on gV server where really good maps was hosted).
Maybe upgrade the prediction system so when somebody lags they dont see players go through walls and infinite hooks. Tees in air should fall to the ground... In other words as if everybody just stopped what they were doing.
Also do you think that you could do a history for the servers? Next to "LAN" there should be a "History" that shows recent servers that you entered. Top is most recent bottom is a not so recent server
The client only needs to remember the IPs of the servers which have been entered and sort them out.
I've an idea : If it possible to see other skin same if I don't have it ?
That idea has been allready regected to prevent "stange skins" from users
I mean... Like pinenes! xD
Ok its bad
And what Pinenes ?
Pineses*
The hu... private zone from boys ._.
/
% <- This
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Idea: A filter that make us just see Servers whith maps that we have allready downloaded
IDEAS FOR 0.7.x
changing in DM: tune laser_reload (%)
tune laser_ammo (%)
tune grenade_spawn (%)
tune grenade_bounce (%)
tune shotgun_damage (%)
tune shotgun_ammo (%)
tune gun_damage (%)
tune laser_reload_time (%)
tune grenade_spawn_time 16 = (16 seconds)
but then with all weapons
One question: when I type in f2: tune grenade_speed (%) I get: "Resetting to pure server..."
IS is possible to tune something in DM/CTF/TDM (standart gametypes) ? When it IS possible Please let me know how.
This first idea isnt verry good. just take a look at the second one.
My Idea Number 2:
I Make a map. I can add a Tile set with as name: "Sounds" in every cube There is a 1 than a 2 than a 3 etc.
The sounds are downloadable with the map. these sounds can make teeworlds VeRrY much more alive. Cool. and with specialeffects. 20~ KiB per sound (or more.. or less) Than in your folder (in teeworlds) with "Sounds" you have to add: "sound1"(and make it your sound you want) when you past "sound1" in your map, than when you walk throught the block with Sound1 it makes a noise. like "BooM" this is just a great idea FOR SURE. But its VERRY hard/IMPOSSIBLE maybe to make. I REALY hope you try your best on this idea.
Idea 1: Vanilla gametypes don't support tunings. Use "sv_gametype mod" first.
Idea 2: Not hard to implement, but useless. Would blow up mapfiles and would be abused, for sure. Useless for vanilla, maybe for mods, but they aren't supported anyway.
Idea! How 'Bout a Topic For Ideas For Mods? Some Of These Things In This Are Completely Useless and Would Not Play Well With The Tee-worlds Vanilla Game-types, That Way Stuff Like "Running Up Walls" Could Be Used In a mod... Because I Bet Alot Of People would Hate For That to be Vanilla Teeworlds.
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What about wallruns : D ? Must look awesome!
LOL this is teeworlds,not Prince of Persia
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You mean something like from the Slopes mod? (now Acrobatic mod)
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Teeworlds Forum → Development → [SUGGESTION] Ideas for the next version
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