26 (edited by mandy-bg 2010-06-28 07:51:48)

Re: [MOD] HpRace 2.0

i want windows pls!!!!!!!!!!!!!!!!!!!!!!!
i love hprace so if u pass me the source file or if a man can compil for windows..
skype:mandy-bg
windows live messenger:mandypy@wanadoo.fr

...

POUR TOUS LES FRACAIS,NOUS RECRUTONS DANS NOTRE TEAM CRAZING: http://www.crazing.webou.net/

27

Re: [MOD] HpRace 2.0

Kottizen wrote:

Linux x86_64:
http://solidfiles.com/info_imgs/f2c67164814e3efb530a4a0f76e9d8e8.jpg

Linux x86:
http://solidfiles.com/info_imgs/0DCO.jpg


Ty but i have problem?, after starting server i have alot of crushes.
"Too weak connection. Out of buffer."
what can be wrong ?

RailGun!

28

Re: [MOD] HpRace 2.0

Your connection is simply too weak.

Not Luck, Just Magic.

29

Re: [MOD] HpRace 2.0

Window version finally avaliable. smile
Download it here
P.S. It is a direct link, uploaded on my server.

30 (edited by Foma 2010-08-13 11:06:37)

Re: [MOD] HpRace 2.0

it is LAN connection ) ping 4-7
and it happend not only with me? on other servers no any problem
PS it is 2.1 version of hprace, maybe some1 have 2.0 ??? can u send me ?

RailGun!

31 (edited by choupom 2011-12-26 21:42:25)

Re: [MOD] HpRace 2.0

I ported HpRace 2.0 to 0.6.
You can get the src at https://downloads.teeworlds.com/solidfi … .1-src.zip

32

Re: [MOD] HpRace 2.0

Thank you choupeyyyyyyyyyyyy xD

Visit our clan: =Eagle= !

33

Re: [MOD] HpRace 2.0

choupom, will do Hammer party on 0.6.0 it's real?

34

Re: [MOD] HpRace 2.0

would be great if it would have been written based on the  current race mod because of teleporter fixes and effect fixes and many more. ^^
anyway... good work choupom!

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

35

Re: [MOD] HpRace 2.0

Sushi Tee wrote:

would be great if it would have been written based on the  current race mod because of teleporter fixes and effect fixes and many more. ^^
anyway... good work choupom!

However, the advantage we have now is that we don't have to remap all old maps smile

Visit our clan: =Eagle= !

36

Re: [MOD] HpRace 2.0

we have to anyway because the maps which would already look fine fail with the doodads so its more like a disadvantage in my eyes.

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

37

Re: [MOD] HpRace 2.0

we can just delete some of the layers of maps where the doodads are wrong, it's the gameplay that counts.
remapping all the teleports is a lot more work...

Visit our clan: =Eagle= !

38

Re: [MOD] HpRace 2.0

gfx is always harder then game....
just create a tele layer and place the tele shit on the old tele shit.

39

Re: [MOD] HpRace 2.0

actually... it should be quite easy to write a script which replaces the old teleporter with the new ^^
tml can simply do this

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

40

Re: [MOD] HpRace 2.0

Sushi Tee wrote:

actually... it should be quite easy to write a script which replaces the old teleporter with the new ^^
tml can simply do this

That I didn't know smile

Visit our clan: =Eagle= !

41

Re: [MOD] HpRace 2.0

Can you give me an other link for windows ?

42 (edited by Zgokee 2013-03-03 20:57:53)

Re: [MOD] HpRace 2.0

choupom wrote:

I ported HpRace 2.0 to 0.6.
You can get the src at https://downloads.teeworlds.com/solidfi … .1-src.zip

Would anyone be willing to compile this for me?