Topic: Teeworlds' "physics" information?
So hey...
I'll just get right to it. I want to know some of Teeworlds' "physics" information for the race map I'm currently making. I'm not sure if I'm using the correct terminology so I'll give you an example...
Let's say I wanted to know how long it would take my tee, walking at normal speed, to get across a 1,000 unit bridge. (in this case, a "unit" equals the length or the width of one tee) I'd first need to know how fast a tee normally walks without getting a boost. I did my own tedious calculations and found that a tee walks about 16 units per second, meaning, it would take him about 1 minute and 2 seconds to get across a 1,000 unit bridge. (hurrah for math!)
So anywho, now that you know what I'm talking about, does anyone know:
The velocity of a falling tee? (with no additional factors. A factor would be blasting down which obviously means the tee would be falling faster...)
The delay time between a rocket launcher's shots? (when holding the mouse down)
The velocity of a falling grenade?
I assume all the physics information is somewhere for public use like, perhaps, in the coding? I don't know how to read codding but if it is in there, can someone teach me how to understand it? Thanks.
p.s. if you're wondering what I'm trying to accomplish, I'm trying to perfectly time the instantaneous explosions of 3 (and perhaps 4, if I'm talented enough) grenades to get a mega boost/jump. Normally you only have enough airtime to shoot one grenade directly above you and another underneath you before the first one hits the ground, however, I was trying to find a creative way to use multiple teleports and a long fall to eliminate airtime problems. However doing that without knowing specific factors is like trying to pin a fly's wings against a tree at the distance of 40 yards with only one shot... and you can't kill it. It's nearly impossible. So I'm hoping to God someone knows the information I need that I may just do some calculations once and get it right rather than spend my whole day guessing... and failing.