Topic: [MOD] zCatch
Hi,
do you remember zCatch?
Since i talked with erd and he told me that he stopped developing zCatch and playing Teeworlds, i adopted the developing of zCatch and here is the new version for 0.6.
Original Post:
Hi,
do you know "Zombieball"? I know this game from physical education and thought "why not creating a teeworlds mod with the rules of it". I didn't find and english word for "Zombieball", so it was difficult to find a name for the mod. But because it's kind of catching, i called it simply zCatch. There's nothing copied from tCatch or Catch16!Whats the goal?
You have to catch all other players and remain as the only player on the map. If you catch (kill) someone, he will join the spectators. But if YOU get catched, all players catched by you will rejoin the game. So winning is only possible if you manage it to kill everyone without beeing killed.
Serversettings
sv_mode - Determine the mode (weapon) of zCatch
Default: 1
Modes:
1 - Instagib
2 - Everything (all weapons, full health & armor, auto-reload, no items on map)
3 - Hammerparty
4 - Grenade only
5 - Ninja
sv_allow_join - Set how the players can join in the current game
Default: 2
Settings:
1 - Allow new players to join the game without need to wait for the next round
2 - The player will join when the player with the most kills dies
sv_color_indicator - Color tees apropriate to the number of currently catched players (0 to disable)
Default: 1
sv_bonus - Gives the last player extra points (max. 1000)
Default: 0
sv_follow_catcher - A catched player will follow his catcher if enabled. (0 to disable)
Default: 1
sv_vote_forcereason - Allow only votes with a reason (except settings). (0 to disable)
Default: 1
sv_laserjumps - A laser bounce creates an explosion which takes no damage (doesn't hurt you) but speeds you up
Default: 0
sv_grenade_min_damage - In grenade-mode, how much damage is needed to kill the player (depends how far away it explodes)
Default: 4
Min: 1
Max: 6
sv_grenade_endless_ammo - Set endless ammo for grenade in mode 4 (Grenade only).
Default: 1
sv_weapons_ammo - Default amount of ammo for all weapons in mode 2 (Everything) or grenade in mode 4 (Grenade only). Your ammo will regenerate after some while
Default: 7
Min: 5
Max: 10
sv_suicide_time - Minimum time between suicides. 0 to forbid suicides.
Default: 15
Min: 0
Max: 60
sv_kill_penalty - The amount of points which the score will be decreased on each suicide
Default: 5
Min: 0
Max: 50
# Mute on spam
sv_chat_value - A value which is added on each message and decreased on each tick
Default: 250
Min: 100
Max: 1000
sv_chat_threshold - If this threshold will exceed by too many messages the player will be muted
Default: 1000
Min: 250
Max: 10000
sv_mute_duration - How long the player will be muted (in seconds). (0 to disable mute-on-spam)
Default: 60
Min: 0
Max: 3600
# Anticamper
sv_anticamper
Default: 2
Settings:
0 - Disables
1 - In all modes
2 - Only in Instagib (Riffle)
sv_anticamper_freeze - If set it determines if a player should freeze on camping (and how long) or die
Default: 7
Min: 0
Max: 15
# !!I recommend not to change these variables, except you know what you do!!
sv_anticamper_time - How long to wait till the player dies/freezes
Default: 10
Min: 5
Max: 120
sv_anticamper_range - Distance how far away the player must move to escape anticamper
Default: 200
Min: 0
Max: 1000
Rcon-Commands:
mute <ID> <duration (sec)>
mutes a player for <duration>
mutes
shows all mutes and their index
unmuteid <ID>
unmutes a player by its ID
unmuteip <index>
unmutes an IP by its index, which is shown with "mutes"
Download (0.4.8)
Source @ GitHub
Since earlier versions of zCatch and teeworlds contain some bugs which might lead to server-crashes, I highly recommend you to get the newest version!
Changelog:
[0.4.8]
- Updated to teeworlds 0.6.3
- Some minor fixes
[0.4.7]
- Removed banmaster
- Fixed a critical bug
- Weapon-ammo is customizable now and grenade ammo can be set to infinite again.
[0.4.6]
- Added laserjumps
- No unlimited ammo anymore for grenade and all weapons (default are 6 shots which regenerate after some time)
- Extended banmaster
- Bugfixes and some refractoring
[0.4.5]
- New Modes (grenade and ninja)
- Changed existing modes to 1Shot1Kill
- Added Anticamper
- Added Mute-on-Spam
- Removed vanilla
- several Bugfixes
- new options
- banmaster