1 (edited by wappsify 2011-09-03 11:00:11)

Topic: [MAP] ctf_jump v2.0

Hey,
I wanna present you the new version of my old map (0.5 actually wink ) ctf_jump. This version has graphical changes and also some gameplay ones. I've also added weapons, so it's playable in vanilla this time.

Players: 2vs2/3vs3
Gametypes: Instagib Capture The Flag, Capture The Flag
Weapons:

  • Shotgun: 4

  • Grenade Launcher: 6

  • Laser Rifle: 1

  • Katana: 1

Used Tilesets: jungle_main,jungle_doodads,jungle_midground,jungle_background
Size: 167x50; about 9 KB


Screenshot with GL:http://i.solidfiles.net/6f6e9.png
Screenshot without GL:http://i.solidfiles.net/2e405.png
Ingame Screenshot:http://i.solidfiles.net/139bf.png

I made it for the popular instagib modification, then tested it in vanilla and it seems to work out good, maybe some vanilla pros can give me some feedback.

Download: Click me!
Edit: Added High Detail function!


Comments & Feedback wanted!
wapps.

burn the land and boil the sea, you can't take the sky from me.

2

Re: [MAP] ctf_jump v2.0

it's a good insta map but vanilla would suck, it's to easy for the attacker and to hard for the defender

3 (edited by wappsify 2011-09-03 20:13:02)

Re: [MAP] ctf_jump v2.0

Quebec wrote:

it's a good insta map but vanilla would suck, it's to easy for the attacker and to hard for the defender

Yeah, I also thought about it, it's nearly impossible to catch the flagrunner when he is out of the base. (At least in vanilla, in instagib it's much easier as you kill instant)

btw: my 100. post smile

burn the land and boil the sea, you can't take the sky from me.