Topic: [MOD] Bounce/attdeff
Well I created 2 mods:
_The first one is laser bounce, in this mod it is only laser but you can kill only if your laser did a bounce.
_The second one makes heal powerup kill people. With that you can make dead zone that if players get in they die.Laser and Grenade have infinite ammo.
Use this in server cfg:
tune laser_reach 10000
tune laser_bounce_delay 150
tune laser_bounce_num 0
tune laser_bounce_cost 0
tune laser_damage 10
tune gun_speed 0
tune gun_lifetime 0
tune grenade_lifetime 1000
tune grenade_speed 3000
tune grenade_curvature 0
Here is the server for windows only: Server
Here is a pack with all the file I changed (I don't know how to make patch sorry :s):
Source
Here are the map I created :
Maps
Rcon command added:
"sv_reserved_slot" Add reserved slot
"sv_reserved_slot_pass" The pass needed for reserved user (reserved slots works as the server had a password if only slots left are reserved. Open console (F1) then type "password thepass" to join if you have a reserved slot)
"sv_jetpack" Makes infinite jump
"sv_deadzone" Makes heal powerup kill
"sv_flagdead" If someone takes the flag he died and get 5 points
"sv_suicide" Disable suicide if it's 0
"sv_redscore_cheated" Makes the red team score to (sv_scorelimit -1) needed for my map xD
"sv_bounce_mod" enable bounce mod
"sv_my_mod" enable my other mod
(For this part I wanted to exec mapname.cfg but didn't found how to use command exec in source)
If a maps begin with "ctf_"
those command change :
sv_scorelimit=11
sv_gametype=ctf
sv_jetpack=0
sv_deadzone=1
sv_flagdead=1
sv_suicide=0
sv_redscore_cheated=1
for "tdm_":
sv_scorelimit=50
sv_gametype=tdm
sv_jetpack=1
sv_deadzone=1
sv_flagdead=1
sv_suicide=0
sv_redscore_cheated=0
else:
sv_jetpack=0
sv_deadzone=0
sv_flagdead=0
sv_suicide=1
sv_redscore_cheated=0
In TDM Red are not using blue spwn anymore (neither do blue)
Any suggestion ?
I certainly made a lot of error in xD