726

Re: [SUGGESTION] Ideas for the next version

Dune wrote:
Theolol wrote:

If its really possible it would be such an awesome feature in the next version <3
We've the coder so let's get it done wink

Can you list what you exactly want?

He wants to be able to automap the jungle midground, which currently is not possible as it does not use 1x1 tiles. You need to map with several group of tiles e.g. one edge is consisting of 5x2 tiles, anotherone of 6x7 tiles (check this this)

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

727

Re: [SUGGESTION] Ideas for the next version

Did it post some time ago @ Dune ;-)
Once u understood the tileset it's easy to map with but it's the same with grass / jungle / desert / snow.
So why don't we open the gates for the "mapping beginners" to create jungle_midground too? ;D

728

Re: [SUGGESTION] Ideas for the next version

After looking what ninja style did with editor , I would like to see this in the upcoming versions:

In editor:

- being able to draw a path that the quad has to follow
- Setting the speed of the quad, with this speed he will follow the path that was drawn.

I hope this can be accomplished, it would make things a lot easier.

Visit our clan: =Eagle= !

729

Re: [SUGGESTION] Ideas for the next version

I didn't know where I should post this:

After playing your game for a while, I have a suggestion for you as developers.
I think it will be great for you to bring your game to Nintendo 3DS eShop, I think it will be highly invited by DS comunity.
Your game is unique, and DS community like this type of games, don't miss this opportunity.

It's just a suggestion, think about it.
I registerd in this forum just to tell you this

730

Re: [SUGGESTION] Ideas for the next version

Automatic embedding of custom images!

731

Re: [SUGGESTION] Ideas for the next version

mh3soldier wrote:

I didn't know where I should post this:

After playing your game for a while, I have a suggestion for you as developers.
I think it will be great for you to bring your game to Nintendo 3DS eShop, I think it will be highly invited by DS comunity.
Your game is unique, and DS community like this type of games, don't miss this opportunity.

It's just a suggestion, think about it.
I registerd in this forum just to tell you this

Nintendo's Shop?
Why? This is a computer game.
And more: If the game comm to other platforms, that platforms shoud be 1st iPhone, iPad, iPod and Android
But more... Main Post:

Azon wrote:

Release the game on other platforms / consoles / mobile phones

-This idea is allready talked about
-This idea is Rejected (Like you can see, Red Colour)

Playing Teeworlds since 2011!
"I will always be topless for you"
                  - Günther Branlutte

732 (edited by Ich_ 2011-08-12 14:01:06)

Re: [SUGGESTION] Ideas for the next version

Thinks that i want for next version:
-- map editor:
1. The option to make envoples synchronized between clients
2. pos envoples for tile layers
3. give the possibility to choose entites while being in the serverlist / playing / in the map editor

-- client
1. give the pissbility to choose game.png while being in the serverlist / playing (maybe particles, emotions and gui_cursor, too)

Possible that some of that whishes are impossible or just sensless.

733

Re: [SUGGESTION] Ideas for the next version

Then I post it here: smile

Sin wrote:

1. give the pissbility to choose game.png while being in the serverlist / playing (maybe particles, emotions and gui_cursor, too)

Hahaha big_smile

1. Envelopes are already syncronized between clients since 0.6.1
3. Won't get official, because official clients only supports vanilla gameplay and to map vanilla maps you do not need special entities.

1. Change it before you start the game. Don't get the sense of changing it ingame.

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

734 (edited by Ich_ 2011-08-12 14:07:58)

Re: [SUGGESTION] Ideas for the next version

Tee Killa wrote:

1. Envelopes are already syncronized between clients since 0.6.1

I know that its allready added. But i mean that you can put it on/off. dune allready said that it will be added. so lets forget that xD

Tee Killa wrote:

3. Won't get official, because official clients only supports vanilla gameplay and to map vanilla maps you do not need special entities.
1. Change it before you start the game. Don't get the sense of changing it ingame.

I agree

735 (edited by sasha8213 2011-08-12 14:39:54)

Re: [SUGGESTION] Ideas for the next version

Gameplay Ideas (my dreams)

- Tee crying when damaged big_smile
- pieces of flesh fly at damage big_smile
- restoration of health in the flag (at its base) (spikes)
- loss of health from the flag (on someone else's site) (spikes)
- the ability to shoot 2 weapons at once (in different hands)

_____________________________________________________________________

Client  Ideas (my dreams)

- account entry system
- ability to invite players to fight
- players the opportunity to write personal messages
- new backgrounds (as in Z-Team Pack)
- to register a new server шт the client
- possibility of separating characters (if possible copy, paste, cut)

Sorry for my English smile

736

Re: [SUGGESTION] Ideas for the next version

sasha8213 wrote:

- Tee crying when damaged big_smile

Already included since ... maybe 0.4.3 or so?

737

Re: [SUGGESTION] Ideas for the next version

heinrich5991 wrote:
sasha8213 wrote:

- Tee crying when damaged big_smile

Already included since ... maybe 0.4.3 or so?

oh, sorry big_smile

738

Re: [SUGGESTION] Ideas for the next version

Pressing "Esc" (Escape key) while chatting will cause the text to be erased and the chatbox closed.
Because while you type something and an enemy appears you must react quickly so from there you have 2 choices:
1. you can either quickly erase the text and close the chatbox or
2. just enter the unfinished text.

Once in a century...

739

Re: [SUGGESTION] Ideas for the next version

It's already implented to be able to close the chat with esc big_smile

740 (edited by DARK HUNTER 2011-08-13 12:07:08)

Re: [SUGGESTION] Ideas for the next version

I think I already tried that. But I'll try it again.

[EDIT] Ahh biscuits... It really works. I thought that I've tried it... Nevermind. Thx .d1ce!* [/EDIT]

Once in a century...

741 (edited by Nilaya 2011-08-15 00:34:03)

Re: [SUGGESTION] Ideas for the next version

It's time to balance this game. Grenade Launchers are way too powerful. Either lower the amount of hp damage, or increase the delay before being able to fire again. I say this as someone who gets probably 90% of my kills with grenades.

742

Re: [SUGGESTION] Ideas for the next version

In what way do you think the grenade launcher is overpowered? I personally think that the game is really balanced at the moment. Shotgun and grenade launcher are equally strong in my opinin, they serve a different purpose of course. The laser is a bit above both of them, but needs better aiming and is not placed on the maps as often as the other weapons. As just said, it's really balanced in my opinion...

You are saying that any high level game shows it is overpowered. Just of which high level games are you speaking? A can not say I have ever seen you ingame. The games I play don't show the gl being overpowered at all.

You say we should tell you why the gl should not be weakened, but you don't give any reason for weakening it (other then saying "it's too strong") yourself.

743

Re: [SUGGESTION] Ideas for the next version

Possibility to choose again in votes (yes instead of no | no instead of yes)

744 (edited by Franchan 2011-08-16 17:46:55)

Re: [SUGGESTION] Ideas for the next version

weapon kills from teecomp:
Ctf3 Qi/ Ka scrimmages (high level)

H=5 P=11 SG=46 GL=49 L=10
H=5 P=7 SG=47 GL=36 L=6
_____
Ctf2 Dead head vs Evil CW/FW (high? med?)
H=24 P=21 SG=58 GL=115 L=36
____
Ctf3 Eclipse vs dreamers (high? med?)
H=13 P=9 SG=75 GL=85 L=9
___

Ctf2 north american cap game(medium level)
H=7 P=15 SG=27 GL=56 L=9

Ctf3 north american cap game(medium level)
H=16 P=26 SG=65 GL=64 L=18
________________________________________________________________
some assumptions:
GL is more powerful in large maps for sure.
GL overpowered against noobs because they can't dodge/ predict beforehand
GL can slow others , speed up yourself, cover empty space, most damage per sec so it is bound to be powerful and be used more

I wouldn't know about overpowered but if it is what change would it make to make it less powerful? (personally I wouldn't mind 5 damage because for 2 years I thought it did 5 damage anyways but I doubt it would make the grenade usage less)

____
Suggestion : negative voting is horrible in forums. hiding posts is never a good idea because you want everyone's opinion and not a person that thinks  "just this idea sucks and lets downvote it". Give a reason.
hiding posts should be only used for offtopic stuff by mods

745

Re: [SUGGESTION] Ideas for the next version

Did anyone look at my idea some posts above this, if so, could this be added?

Visit our clan: =Eagle= !

746

Re: [SUGGESTION] Ideas for the next version

Franchan wrote:

some assumptions:
GL is more powerful in large maps for sure.
GL overpowered against noobs because they can't dodge/ predict beforehand
GL can slow others , speed up yourself, cover empty space, most damage per sec so it is bound to be powerful and be used more

I wouldn't know about overpowered but if it is what change would it make to make it less powerful? (personally I wouldn't mind 5 damage because for 2 years I thought it did 5 damage anyways but I doubt it would make the grenade usage less)

I suggested some months ago to slow down the grenades.
Reason:

  • New Tees can dodge grenades better

  • Can't be used for grenade spamming / shooting "into the dark". Thought it would be still able, but would require skill

Btw: To explain your results: Ctf2 has 2 gl in each base, but only 1 shotgun. Ctf3 has 1 shotgun and 1 gl in each base.
In ctf2 you defend upright (makes gl more powerful), in ctf3 you defend horizontal.

Btw2: I don't think the grenade launcher is overpowered, but i don't like the grenade spamming big_smile.
Like you said, the grenade launcher has many important tasks, thus it is a hard-to-master-weapon.

747

Re: [SUGGESTION] Ideas for the next version

Thanks chan for some of those statistics. It seems shotgun and grenade launcher are fairly equal in strength among good players with the exception of ctf2 where the GL is more powerful. I am also interested in seeing statistics on ctf5.

Not only is the grenade launcher the weapon that can cause the most damage aside from the katana, it also gives the speed boost, has fast reload, has huge range depending on map, knocks enemies away/slows them down, allows movement that could never be done otherwise, and deals damage to multiple tees.

You are kidding yourself if you don't think it is overpowered or that it is not the most powerful weapon in the game. My god, all you have to do is pop on any vanilla server and pretty much everyone on it will be running around with GLs spamming them all over the place and getting kills.

I am well aware that the GL is something that should be mastered to maximize its potential but I don't think there is much of a learning curve and more importantly you don't have to master it to get large amounts of kills. My suggestion is to either increase the reload delay or lower max damage to 5.

748 (edited by HeroiAmarelo 2011-08-17 14:56:48)

Re: [SUGGESTION] Ideas for the next version

Franchan wrote:

____
Suggestion : negative voting is horrible in forums. hiding posts is never a good idea because you want everyone's opinion and not a person that thinks  "just this idea sucks and lets downvote it". Give a reason.
hiding posts should be only used for offtopic stuff by mods

Totally right, like Portugueses and everyone say's: if you don't have nothing nice to say, just xet the fock up!

And more: The donw and upvotes shoud work at this way: Percentages and not Average
Why?
Imagine: I make one upvote and someone make a downvote: In this forum we hon a see the value in 0. But thats not right. Shoud be 1+ / 1-

But I think that downvotes shouden't exist...  This forum shoud be a nice place to stay and make downvotes make the oposite. Specially because there are lots of kids in this forum who make downvotes withoutany reason.
One exemple:
"very cool! made by  [BLU-Col] Blaubähr xD - avaliation:-15. Topic: Teewords 5.2 relesed."

Wen there are something like -4 in one post, other users make dowvotes too 4 fun. Thats why I like the pool foncion (Make Questions like: Is this useless? Answer 1: Yes | Answer 2: No
And the people just can see the resulte AFTER make our avaliation.

Hide option after -3 is a really bad idea, like Franchan have allready said

Playing Teeworlds since 2011!
"I will always be topless for you"
                  - Günther Branlutte

749

Re: [SUGGESTION] Ideas for the next version

I agree with HeroiAmarelo, that the postvoting should be changed like he said.

I also think that the grenade launcher is very strong. No other weapon deals 6 damage, they deal max. 5. And there are very many ways to use it. It requires skill to have good aim, but you can spam grenades and get many kills. Its easy to throw grenades from the base in ctf5 and kill many attackers. With only 5 damage this would be harder.

But there is one point for me to let the GL like it is right now: The laser would be overpowered again, I think.
So you maybe could reduce only the explosion-damage.
I dont know exactly how many damage it deals to other Tees right now...  (pls inform me smile )

Loving TW since 2010 smile

750 (edited by Slayer *gV* 2011-08-19 11:08:09)

Re: [SUGGESTION] Ideas for the next version

Let us sum up the weapons:

  • Hammer

    • close combat

    • deals 3 damage

    • infinite ammo

    • firedelay of "125"

    • special:

      • default weapon, can't be picked up

      • higher firedelay after a hit

  • Gun

    • long distance (longest)

    • deals 1 damage

    • 10 ammo, regenerates slowly ("500")

    • firedelay of "125"

    • special: default weapon, can't be picked up

  • Shotgun

    • close combat

    • 5 bullets, each one deals 1 damage (=up to 5 damage)

    • 10 ammo on pick up, doesn't regenerate

    • firedelay of "500"

    • special: missaiming can still deal damage

  • Grenade Launcher

    • Mid range

    • explosion dealing up to 6 damage, dependent of the range to its centre

    • 10 ammo, doesn't regenerate

    • firedelay of "500" (?)

    • special

      • explosion can deal damage to several tee

      • explosion can hurt the attacker up to 3 damage

      • bullets can be dodged

      • explosion can be (ab)used for grenade jumps/to gain more speed

      • explosions slow down the enemies

      • explosions can deal damage through walls (thx Broken)

  • Rifle

    • long distance

    • 5 damage, instant

    • 10 ammo, doesn't regenerate

    • firedelay of "800" (= highest)

    • special: long distance and instant damage makes the rifle deadly in each combat


Note: Bare values from the file "content.py" in "datasrc\". Don't know the right behaviour of them, but i guess 100 means 1ms.



What does it tell us?:
1. Hammer is a strong alternative to the shotgun, can be used to finish the enemy to save bullets
2. Gun can deal 10 damage in a short time, several tries (10 bullets, regenerating) to hit the enemy.
With its longest range it can be used to check if an enemy is coming, or hit a enemy running far away.
3. Shotgun is the best weapon on close combat. It can deal the same damage as the rifle, but shoots faster.
Missaiming can still deal damage.
4. Rifle has a very long distance (but not as long as the gun) and deals instant 5 damage. Thus it is useful on each combat, but more a finisher coz of its high firedelay.
Also it is very useful to hunt someone.
5. Grenade launcher deals the most damage and can hurt both near enemies and the attacker. Bullets can be dodged what makes it difficult to kill someone in a fight.
But as the bullets are flying for a long time, the grenade launcher can be used as a weapon to protect yourself. You can slow down enemies and block ways.
Abusing explosions can give you high speed, but you get damage. Also it can be used to jump on higher platforms (ctf5).
With its 10 bullets and many important tasks to shoot a bullet is always kinda a coin flip.
(I want to do a grenade jump. Pro: Faster, Contra: I lose 3 health. Good: Yes/No)
(Only 1 bullet left. Should i use it now to run away, or save it for an attacking enemy? Yes/No)



So much text, did we learn anything?
No.

Grenade launcher overpowered?
I won't decide. Its your decision.
But what i can tell you so far: In high level games the grenade launcher isn't the most effective weapon to hunt someone. Its used to (like i already mentioned) block ways and protect yourself. Shooting into the dark (with prediction if an enemy might come) is very useful, too.
On ctf2 it can be used to protect the base, as the bullets "fly" some time upright (down the base) what makes it very difficult for attackers to come up.