Topic: [MOD] Infection 0.6.1
Hi all,
I recoded my mod to 0.6.1.
I tried to make it the same as 0.5.2, soon i discovered it was just impossible.
So the main idea is the same, zombie vs humans. Only loads of small (and big) changes have been here.
Greetings,
Gravity
(For all the good readers yes i have to admit you guys something. I'm fazt-squirrel. Probably most of you wont recognize that name. To people who think i have not been active for a long time, you are wrong. Blu-ray and MassiveDynamix are my accounts too. And for the support staff, yes i know making multiple accounts is wrong (cant find the rules back atm so not sure). Still i hope you guys wont ban/remove this account.)
Main Idea:
All players spawn in a normal round. After 10 seconds one of the players will become infected.
The Infected player tries to infect other players by hitting them. However, humans try to stay alive and not getting infected.
Luckely The humans have hammers where they can build laser-walls with to protect themselves!
Round Ending Conditions
Timelimit reached or no zombies/humans left.
Server Commands:
command || description
zombie ID || Makes ID an zombie.
airstrike ID || Gives ID an airstrike or superjump.
Server Variables
command || default || description
inf_walldelay || 1 || Time before wall is active(in seconds)
inf_walllife || 30 || Time wall stays(in seconds)
inf_walllength || 256 || Length of a wall(in pixels)
inf_infectiondelay || 10 || Delay before the IZombie gets chosen.
inf_airstrikekills || 5 || Kills needed for an airstrike.
inf_superjumpkills || 2 || Kills needed for superjump.
inf_superjumpforce || 40 || Strength of superjump.
inf_zombie_explodes || 1 || Zombies explode. (0 = off, 1 = IZombie, 2 = All Zombies)
inf_airstrike_text || Red Alert. US Military gave %s an airstrike! || Text send when someone earns an airstrike (%s = player name)
inf_superjump_text || %s mutated and can now superjump! || Text send when someone earns superjump (%s = player name)
Entities
Red spawns are for zombies, blues for humans. Nothing changed apart from that!
Binaries
win32: https://downloads.teeworlds.com/solidfi … on_srv.exe (512 kb)
linux64: https://downloads.teeworlds.com/solidfi … worlds_srv (437 kb) (watch the 64, im sorry but i cant compile it to 32bits for now)
patch: Lost it, few fragmentations didn't quite help the life of the source.
Report any bugs to me, in this forum post. Not any way or any place else!