1

Topic: Map into picture?

How can I turn my map into a picture...
I tried this one but whenever I open the image file it says it's corrupted.

http://www.teeworlds.com/forum/viewtopic.php?id=2984

                   |
What I do   v

Open notepad -> save as -> map.png
place map.png and map.map on desktop
cmd -> cd c:\users\desktop -> copy /b ciwuw.png + ciwuw.map

And I open the image and then it says it's corrupted..
Before it just said it was empty.

Any help?

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

2

Re: Map into picture?

You can simply take a screenshot of your map in the editor (use Tab, then F10 or your keyboard screenshot), or use this Choupom's tool: tw-maps-gen

Not Luck, Just Magic.

3

Re: Map into picture?

I'm not sure if he wants to do a screenshot of the map or if he wants to create a hybrid file of a map and an image. At least he links to the thread where a hybrid file is generated.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

4 (edited by matiasmunk 2011-08-03 15:56:43)

Re: Map into picture?

Yeah, I wanna do it so it only takes map.. I dont want the random shit with it.. The Transparent tiles with it..

As you see:
http://www.teeworlds.com/forum/viewtopic.php?id=8138 <---- Transparent tiles around the map.

This one:
http://www.teeworlds.com/forum/viewtopic.php?id=8182 <---- Without all the shit around it.

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

5 (edited by Dune 2011-08-03 16:03:16)

Re: Map into picture?

matiasmunk wrote:

Yeah, I wanna do it so it only takes map.. I dont want the random shit with it.. The Transparent tiles with it..

As you see:
http://www.teeworlds.com/forum/viewtopic.php?id=8138 <---- Transparent tiles around the map.

This one:
http://www.teeworlds.com/forum/viewtopic.php?id=8182 <---- Without all the shit around it.

Take an ingame screenshot or use tw-maps-gen.

Not Luck, Just Magic.

6 (edited by matiasmunk 2011-08-03 17:52:22)

Re: Map into picture?

Bam 4.0 or 2.0 to compile?

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

7

Re: Map into picture?

http://teeworlds-exchange.ath.cx/index.php

Check this out. Maybe your map is already uploaded or you may upload it yourself. Click on "view" to see the map without the background (but with doodads)

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

8

Re: Map into picture?

matiasmunk wrote:

Yeah, I wanna do it so it only takes map.. I dont want the random shit with it.. The Transparent tiles with it..

As you see:
http://www.teeworlds.com/forum/viewtopic.php?id=8138 <---- Transparent tiles around the map.

This one:
http://www.teeworlds.com/forum/viewtopic.php?id=8182 <---- Without all the shit around it.

i guess u cant see the checker texture on the 2nd one because the background is so big wink

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

9

Re: Map into picture?

But people can do it without bg being big.

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

10

Re: Map into picture?

what about making the background big doing the screenshot and then making the background small again?

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

11

Re: Map into picture?

--- Auto Configuration ---
compiler: cl
stackprotector: yes
zlib: not found (optional)
sdl: using supplied win32 libraries
saving configuration to 'config.bam'
---
bam: building 'release'
[  1/140] #1 c src/engine/external/zlib/zutil.c
zutil.c
[  2/140] #1 c src/engine/external/zlib/uncompr.c
uncompr.c
[  3/140] #1 c src/engine/external/zlib/trees.c
trees.c
[  4/140] #1 c src/engine/external/zlib/inftrees.c
inftrees.c
[  5/140] #1 c src/engine/external/zlib/inflate.c
inflate.c
[  6/140] #1 c src/engine/external/zlib/inffast.c
inffast.c
[  7/140] #1 c src/engine/external/zlib/infback.c
infback.c
[  8/140] #1 c src/engine/external/zlib/gzio.c
gzio.c
[  9/140] #1 c src/engine/external/zlib/deflate.c
deflate.c
[ 10/140] #1 c src/engine/external/zlib/crc32.c
crc32.c
[ 11/140] #1 c src/engine/external/zlib/compress.c
compress.c
[ 12/140] #1 c src/engine/external/zlib/adler32.c
adler32.c
[ 13/140] #1 c src/base/system.c
system.c
[ 14/140] #1 c src/engine/e_snapshot.c
e_snapshot.c
[ 15/140] #1 c src/engine/e_ringbuffer.c
e_ringbuffer.c
[ 16/140] #1 c src/engine/e_packer.c
e_packer.c
[ 17/140] #1 c src/engine/e_network_server.c
e_network_server.c
[ 18/140] #1 c src/engine/e_network_conn.c
e_network_conn.c
[ 19/140] #1 c src/engine/e_network_client.c
e_network_client.c
[ 20/140] #1 c src/engine/e_network.c
e_network.c
[ 21/140] #1 c src/engine/e_msg.c
e_msg.c
[ 22/140] #1 c src/engine/e_memheap.c
e_memheap.c
[ 23/140] #1 c src/engine/e_map.c
e_map.c
[ 24/140] #1 c src/engine/e_linereader.c
e_linereader.c
[ 25/140] #1 c src/engine/e_keynames.c
e_keynames.c
[ 26/140] #1 c src/engine/e_jobs.c
e_jobs.c
[ 27/140] #1 c src/engine/e_huffman.c
e_huffman.c
[ 28/140] #1 c src/engine/e_engine.c
e_engine.c
[ 29/140] #1 c src/engine/e_demorec.c
e_demorec.c
[ 30/140] #1 c src/engine/e_datafile.c
e_datafile.c
[ 31/140] #1 c src/engine/e_console.c
e_console.c
[ 32/140] #1 c src/engine/e_config.c
e_config.c
[ 33/140] #1 c src/engine/e_compression.c
e_compression.c
[ 34/140] #1 c src/tools/tileset_borderfix.c
tileset_borderfix.c
c:\teeworlds52\src\tools\../engine/external/pnglite/pnglite.c(116) : warning C40
28: formal parameter 1 different from declaration
[ 35/140] #1 link tileset_borderfix.exe
[ 36/140] #1 c src/tools/packetgen.c
packetgen.c
[ 37/140] #1 link packetgen.exe
[ 38/140] #1 c src/tools/map_resave.c
map_resave.c
[ 39/140] #1 link map_resave.exe
[ 40/140] #1 c src/tools/fake_server.c
fake_server.c
[ 41/140] #1 link fake_server.exe
[ 42/140] #1 c src/tools/dilate.c
dilate.c
c:\teeworlds52\src\tools\../engine/external/pnglite/pnglite.c(116) : warning C40
28: formal parameter 1 different from declaration
[ 43/140] #1 link dilate.exe
[ 44/140] #1 c++ src/tools/crapnet.cpp
crapnet.cpp
[ 45/140] #1 link crapnet.exe
[ 46/140] #1 c++ src/mastersrv/mastersrv.cpp
mastersrv.cpp
[ 47/140] #1 link mastersrv.exe
[ 48/140] #1 c++ src/versionsrv/versionsrv.cpp
versionsrv.cpp
[ 49/140] #1 link versionsrv.exe
[ 50/140] #1 server_content_header > src/game/generated/gs_data.hpp
[ 51/140] #1 server_content_source > src/game/generated/gs_data.cpp
[ 52/140] #1 c++ src/game/generated/gs_data.cpp
gs_data.cpp
[ 53/140] #1 network_header > src/game/generated/g_protocol.hpp
[ 54/140] #1 c++ src/game/server/player.cpp
player.cpp
src\game/gamecore.hpp(179) : error C2146: syntax error : missing ';' before iden
tifier 'input'
src\game/gamecore.hpp(179) : error C4430: missing type specifier - int assumed.
Note: C++ does not support default-int
src\game/gamecore.hpp(179) : error C4430: missing type specifier - int assumed.
Note: C++ does not support default-int
src\game/gamecore.hpp(187) : error C4430: missing type specifier - int assumed.
Note: C++ does not support default-int
src\game/gamecore.hpp(187) : error C2143: syntax error : missing ',' before '*'
src\game/gamecore.hpp(188) : error C2061: syntax error : identifier 'NETOBJ_CHAR
ACTER_CORE'
c:\teeworlds52\src\game\server\entities/character.hpp(37) : error C2065: 'NUM_WE
APONS' : undeclared identifier
c:\teeworlds52\src\game\server\entities/character.hpp(60) : error C2146: syntax
error : missing ';' before identifier 'latest_previnput'
c:\teeworlds52\src\game\server\entities/character.hpp(60) : error C4430: missing
type specifier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\server\entities/character.hpp(60) : error C4430: missing
type specifier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\server\entities/character.hpp(61) : error C2146: syntax
error : missing ';' before identifier 'latest_input'
c:\teeworlds52\src\game\server\entities/character.hpp(61) : error C4430: missing
type specifier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\server\entities/character.hpp(61) : error C4430: missing
type specifier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\server\entities/character.hpp(64) : error C2146: syntax
error : missing ';' before identifier 'previnput'
c:\teeworlds52\src\game\server\entities/character.hpp(64) : error C4430: missing
type specifier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\server\entities/character.hpp(64) : error C4430: missing
type specifier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\server\entities/character.hpp(65) : error C2146: syntax
error : missing ';' before identifier 'input'
c:\teeworlds52\src\game\server\entities/character.hpp(65) : error C4430: missing
type specifier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\server\entities/character.hpp(65) : error C4430: missing
type specifier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\server\entities/character.hpp(111) : error C2061: syntax
error : identifier 'NETOBJ_PLAYER_INPUT'
c:\teeworlds52\src\game\server\entities/character.hpp(112) : error C2061: syntax
error : identifier 'NETOBJ_PLAYER_INPUT'
c:\teeworlds52\src\game\server\player.hpp(70) : error C2061: syntax error : iden
tifier 'NETOBJ_PLAYER_INPUT'
c:\teeworlds52\src\game\server\player.hpp(71) : error C2061: syntax error : iden
tifier 'NETOBJ_PLAYER_INPUT'
src/game/server/player.cpp(69) : error C2065: 'NETOBJ_CLIENT_INFO' : undeclared
identifier
src/game/server/player.cpp(69) : error C2065: 'client_info' : undeclared identif
ier
src/game/server/player.cpp(69) : error C2065: 'NETOBJ_CLIENT_INFO' : undeclared
identifier
src/game/server/player.cpp(69) : error C2059: syntax error : ')'
src/game/server/player.cpp(70) : error C2065: 'client_info' : undeclared identif
ier
src/game/server/player.cpp(70) : error C2227: left of '->name0' must point to cl
ass/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(71) : error C2065: 'client_info' : undeclared identif
ier
src/game/server/player.cpp(71) : error C2227: left of '->skin0' must point to cl
ass/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(72) : error C2065: 'client_info' : undeclared identif
ier
src/game/server/player.cpp(72) : error C2227: left of '->use_custom_color' must
point to class/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(73) : error C2065: 'client_info' : undeclared identif
ier
src/game/server/player.cpp(73) : error C2227: left of '->color_body' must point
to class/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(74) : error C2065: 'client_info' : undeclared identif
ier
src/game/server/player.cpp(74) : error C2227: left of '->color_feet' must point
to class/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(76) : error C2065: 'NETOBJ_PLAYER_INFO' : undeclared
identifier
src/game/server/player.cpp(76) : error C2065: 'info' : undeclared identifier
src/game/server/player.cpp(76) : error C2065: 'NETOBJ_PLAYER_INFO' : undeclared
identifier
src/game/server/player.cpp(76) : error C2059: syntax error : ')'
src/game/server/player.cpp(78) : error C2065: 'info' : undeclared identifier
src/game/server/player.cpp(78) : error C2227: left of '->latency' must point to
class/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(79) : error C2065: 'info' : undeclared identifier
src/game/server/player.cpp(79) : error C2227: left of '->latency_flux' must poin
t to class/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(80) : error C2065: 'info' : undeclared identifier
src/game/server/player.cpp(80) : error C2227: left of '->local' must point to cl
ass/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(81) : error C2065: 'info' : undeclared identifier
src/game/server/player.cpp(81) : error C2227: left of '->cid' must point to clas
s/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(82) : error C2065: 'info' : undeclared identifier
src/game/server/player.cpp(82) : error C2227: left of '->score' must point to cl
ass/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(83) : error C2065: 'info' : undeclared identifier
src/game/server/player.cpp(83) : error C2227: left of '->team' must point to cla
ss/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(86) : error C2065: 'info' : undeclared identifier
src/game/server/player.cpp(86) : error C2227: left of '->local' must point to cl
ass/struct/union/generic type
        type is ''unknown-type''
src/game/server/player.cpp(102) : error C2065: 'NETOBJ_PLAYER_INPUT' : undeclare
d identifier
src/game/server/player.cpp(102) : error C2065: 'new_input' : undeclared identifi
er
src/game/server/player.cpp(103) : error C2448: 'PLAYER::on_predicted_input' : fu
nction-style initializer appears to be a function definition
src/game/server/player.cpp(109) : error C2065: 'NETOBJ_PLAYER_INPUT' : undeclare
d identifier
src/game/server/player.cpp(109) : error C2065: 'new_input' : undeclared identifi
er
src/game/server/player.cpp(110) : error C2448: 'PLAYER::on_direct_input' : funct
ion-style initializer appears to be a function definition
src/game/server/player.cpp(174) : error C2065: 'NETOBJTYPE_CHARACTER' : undeclar
ed identifier
bam: command returned error: 2
bam: error during build


Is what I get when I compile choup's mapgen

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

12

Re: Map into picture?

You have to use bam 0.4

13 (edited by matiasmunk 2011-08-04 01:28:32)

Re: Map into picture?

4.0 or 0.4? o.O
Nvm: What I think is 4.0 is actually 0.4 o.O

Lanta:
Not to sound mean.. But how to can it already be uploaded when I made it?
But this is what I was looking for BUT whenever I upload it and click view it just says:


   Copyright (C) 2010 Choupom

Nothing else



Trying to compile it with bam 0.4.. I putted choups mapgen in the 0.6.0 source and I compiled and get alot of errors:

src/game/client/gameclient.cpp(392) : error C2039: 'm_pPrevSpectatorInfo' : is n
ot a member of 'CGameClient::CSnapState'
        c:\teeworlds52\src\game\client\gameclient.h(114) : see declaration of 'C
GameClient::CSnapState'
src/game/client/gameclient.cpp(392) : error C2227: left of '->m_X' must point to
class/struct/union/generic type
src/game/client/gameclient.cpp(392) : error C2039: 'm_pPrevSpectatorInfo' : is n
ot a member of 'CGameClient::CSnapState'
        c:\teeworlds52\src\game\client\gameclient.h(114) : see declaration of 'C
GameClient::CSnapState'
src/game/client/gameclient.cpp(392) : error C2227: left of '->m_Y' must point to
class/struct/union/generic type
src/game/client/gameclient.cpp(393) : error C2039: 'm_pSpectatorInfo' : is not a
member of 'CGameClient::CSnapState'
        c:\teeworlds52\src\game\client\gameclient.h(114) : see declaration of 'C
GameClient::CSnapState'
src/game/client/gameclient.cpp(393) : error C2227: left of '->m_X' must point to
class/struct/union/generic type
src/game/client/gameclient.cpp(393) : error C2039: 'm_pSpectatorInfo' : is not a
member of 'CGameClient::CSnapState'
        c:\teeworlds52\src\game\client\gameclient.h(114) : see declaration of 'C
GameClient::CSnapState'
src/game/client/gameclient.cpp(393) : error C2227: left of '->m_Y' must point to
class/struct/union/generic type
src/game/client/gameclient.cpp(395) : error C2039: 'm_pSpectatorInfo' : is not a
member of 'CGameClient::CSnapState'
        c:\teeworlds52\src\game\client\gameclient.h(114) : see declaration of 'C
GameClient::CSnapState'
src/game/client/gameclient.cpp(395) : error C2227: left of '->m_X' must point to
class/struct/union/generic type
src/game/client/gameclient.cpp(395) : error C2039: 'm_pSpectatorInfo' : is not a
member of 'CGameClient::CSnapState'
        c:\teeworlds52\src\game\client\gameclient.h(114) : see declaration of 'C
GameClient::CSnapState'
src/game/client/gameclient.cpp(395) : error C2227: left of '->m_Y' must point to
class/struct/union/generic type
src/game/client/gameclient.cpp(402) : error C2065: 'CNetObj_Character' : undecla
red identifier
src/game/client/gameclient.cpp(402) : error C2065: 'pCharacter' : undeclared ide
ntifier
src/game/client/gameclient.cpp(402) : error C2062: type 'int' unexpected
src/game/client/gameclient.cpp(403) : error C2143: syntax error : missing ';' be
fore '{'
src/game/client/gameclient.cpp(403) : error C2447: '{' : missing function header
(old-style formal list?)
src/game/client/gameclient.cpp(461) : error C2039: 'm_pGameInfoObj' : is not a m
ember of 'CGameClient::CSnapState'
        c:\teeworlds52\src\game\client\gameclient.h(114) : see declaration of 'C
GameClient::CSnapState'
src/game/client/gameclient.cpp(461) : error C2039: 'm_pGameInfoObj' : is not a m
ember of 'CGameClient::CSnapState'
        c:\teeworlds52\src\game\client\gameclient.h(114) : see declaration of 'C
GameClient::CSnapState'
src/game/client/gameclient.cpp(461) : error C2227: left of '->m_GameFlags' must
point to class/struct/union/generic type
src/game/client/gameclient.cpp(461) : error C2065: 'GAMEFLAG_TEAMS' : undeclared
identifier
src/game/client/gameclient.cpp(482) : error C2065: 'NETMSGTYPE_SV_EXTRAPROJECTIL
E' : undeclared identifier
src/game/client/gameclient.cpp(482) : fatal error C1003: error count exceeds 100
; stopping compilation
bam: 'objs/game/client/gameclient.obj' error 2
[119/148] #1 c++ src/game/client/lineinput.cpp
[120/148] #1 c++ src/game/client/render.cpp
c:\teeworlds52\src\game\client\animstate.h(8) : error C2146: syntax error : miss
ing ';' before identifier 'm_Body'
c:\teeworlds52\src\game\client\animstate.h(8) : error C4430: missing type specif
ier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(8) : error C4430: missing type specif
ier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(9) : error C2146: syntax error : miss
ing ';' before identifier 'm_BackFoot'
c:\teeworlds52\src\game\client\animstate.h(9) : error C4430: missing type specif
ier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(9) : error C4430: missing type specif
ier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(10) : error C2146: syntax error : mis
sing ';' before identifier 'm_FrontFoot'
c:\teeworlds52\src\game\client\animstate.h(10) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(10) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(11) : error C2146: syntax error : mis
sing ';' before identifier 'm_Attach'
c:\teeworlds52\src\game\client\animstate.h(11) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(11) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(14) : error C2143: syntax error : mis
sing ';' before '*'
c:\teeworlds52\src\game\client\animstate.h(14) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(14) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(14) : warning C4183: 'GetBody': missi
ng return type; assumed to be a member function returning 'int'
c:\teeworlds52\src\game\client\animstate.h(15) : error C2143: syntax error : mis
sing ';' before '*'
c:\teeworlds52\src\game\client\animstate.h(15) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(15) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(15) : warning C4183: 'GetBackFoot': m
issing return type; assumed to be a member function returning 'int'
c:\teeworlds52\src\game\client\animstate.h(16) : error C2143: syntax error : mis
sing ';' before '*'
c:\teeworlds52\src\game\client\animstate.h(16) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(16) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(16) : warning C4183: 'GetFrontFoot':
missing return type; assumed to be a member function returning 'int'
c:\teeworlds52\src\game\client\animstate.h(17) : error C2143: syntax error : mis
sing ';' before '*'
c:\teeworlds52\src\game\client\animstate.h(17) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(17) : error C4430: missing type speci
fier - int assumed. Note: C++ does not support default-int
c:\teeworlds52\src\game\client\animstate.h(17) : warning C4183: 'GetAttach': mis
sing return type; assumed to be a member function returning 'int'
c:\teeworlds52\src\game\client\animstate.h(18) : error C2061: syntax error : ide
ntifier 'ANIMATION'
c:\teeworlds52\src\game\client\animstate.h(19) : error C2061: syntax error : ide
ntifier 'ANIMATION'
c:\teeworlds52\src\game\client\animstate.h(14) : error C2065: 'm_Body' : undecla
red identifier
c:\teeworlds52\src\game\client\animstate.h(15) : error C2065: 'm_BackFoot' : und
eclared identifier
c:\teeworlds52\src\game\client\animstate.h(16) : error C2065: 'm_FrontFoot' : un
declared identifier
c:\teeworlds52\src\game\client\animstate.h(17) : error C2065: 'm_Attach' : undec
lared identifier
src/game/client/render.cpp(42) : error C2027: use of undefined type 'SPRITE'
        c:\teeworlds52\src\game\client\render.h(54) : see declaration of 'SPRITE
'
src/game/client/render.cpp(42) : error C2227: left of '->m_X' must point to clas
s/struct/union/generic type
src/game/client/render.cpp(43) : error C2027: use of undefined type 'SPRITE'
        c:\teeworlds52\src\game\client\render.h(54) : see declaration of 'SPRITE
'
src/game/client/render.cpp(43) : error C2227: left of '->m_Y' must point to clas
s/struct/union/generic type
src/game/client/render.cpp(44) : error C2027: use of undefined type 'SPRITE'
        c:\teeworlds52\src\game\client\render.h(54) : see declaration of 'SPRITE
'
src/game/client/render.cpp(44) : error C2227: left of '->m_W' must point to clas
s/struct/union/generic type
src/game/client/render.cpp(45) : error C2027: use of undefined type 'SPRITE'
        c:\teeworlds52\src\game\client\render.h(54) : see declaration of 'SPRITE
'
src/game/client/render.cpp(45) : error C2227: left of '->m_H' must point to clas
s/struct/union/generic type
src/game/client/render.cpp(46) : error C2027: use of undefined type 'SPRITE'
        c:\teeworlds52\src\game\client\render.h(54) : see declaration of 'SPRITE
'
src/game/client/render.cpp(46) : error C2227: left of '->m_pSet' must point to c
lass/struct/union/generic type
src/game/client/render.cpp(46) : error C2227: left of '->m_Gridx' must point to
class/struct/union/generic type
src/game/client/render.cpp(47) : error C2027: use of undefined type 'SPRITE'
        c:\teeworlds52\src\game\client\render.h(54) : see declaration of 'SPRITE
'
src/game/client/render.cpp(47) : error C2227: left of '->m_pSet' must point to c
lass/struct/union/generic type
src/game/client/render.cpp(47) : error C2227: left of '->m_Gridy' must point to
class/struct/union/generic type
src/game/client/render.cpp(78) : error C2065: 'g_pData' : undeclared identifier
src/game/client/render.cpp(78) : error C2227: left of '->m_NumSprites' must poin
t to class/struct/union/generic type
        type is ''unknown-type''
src/game/client/render.cpp(80) : error C2065: 'g_pData' : undeclared identifier
src/game/client/render.cpp(80) : error C2227: left of '->m_aSprites' must point
to class/struct/union/generic type
        type is ''unknown-type''
src/game/client/render.cpp(192) : error C2227: left of '->m_Angle' must point to
class/struct/union/generic type
        type is 'int *'
src/game/client/render.cpp(196) : error C2227: left of '->m_X' must point to cla
ss/struct/union/generic type
        type is 'int *'
src/game/client/render.cpp(196) : error C2227: left of '->m_Y' must point to cla
ss/struct/union/generic type
        type is 'int *'
src/game/client/render.cpp(197) : error C2065: 'SPRITE_TEE_BODY_OUTLINE' : undec
lared identifier
src/game/client/render.cpp(197) : error C2065: 'SPRITE_TEE_BODY' : undeclared id
entifier
src/game/client/render.cpp(206) : error C2065: 'EMOTE_PAIN' : undeclared identif
ier
src/game/client/render.cpp(206) : error C2051: case expression not constant
src/game/client/render.cpp(207) : error C2065: 'SPRITE_TEE_EYE_PAIN' : undeclare
d identifier
src/game/client/render.cpp(209) : error C2065: 'EMOTE_HAPPY' : undeclared identi
fier
src/game/client/render.cpp(209) : error C2051: case expression not constant
src/game/client/render.cpp(210) : error C2065: 'SPRITE_TEE_EYE_HAPPY' : undeclar
ed identifier
src/game/client/render.cpp(212) : error C2065: 'EMOTE_SURPRISE' : undeclared ide
ntifier
src/game/client/render.cpp(212) : error C2051: case expression not constant
src/game/client/render.cpp(213) : error C2065: 'SPRITE_TEE_EYE_SURPRISE' : undec
lared identifier
src/game/client/render.cpp(215) : error C2065: 'EMOTE_ANGRY' : undeclared identi
fier
src/game/client/render.cpp(215) : error C2051: case expression not constant
src/game/client/render.cpp(216) : error C2065: 'SPRITE_TEE_EYE_ANGRY' : undeclar
ed identifier
src/game/client/render.cpp(219) : error C2065: 'SPRITE_TEE_EYE_NORMAL' : undecla
red identifier
src/game/client/render.cpp(224) : error C2065: 'EMOTE_BLINK' : undeclared identi
fier
src/game/client/render.cpp(235) : error C2065: 'ANIM_KEYFRAME' : undeclared iden
tifier
src/game/client/render.cpp(235) : error C2065: 'pFoot' : undeclared identifier
src/game/client/render.cpp(240) : error C2065: 'pFoot' : undeclared identifier
src/game/client/render.cpp(240) : error C2227: left of '->m_Angle' must point to
class/struct/union/generic type
        type is ''unknown-type''
src/game/client/render.cpp(246) : error C2065: 'SPRITE_TEE_FOOT_OUTLINE' : undec
lared identifier
src/game/client/render.cpp(249) : error C2065: 'SPRITE_TEE_FOOT' : undeclared id
entifier
src/game/client/render.cpp(255) : error C2065: 'pFoot' : undeclared identifier
src/game/client/render.cpp(255) : error C2227: left of '->m_X' must point to cla
ss/struct/union/generic type
        type is ''unknown-type''
src/game/client/render.cpp(255) : error C2065: 'pFoot' : undeclared identifier
src/game/client/render.cpp(255) : error C2227: left of '->m_Y' must point to cla
ss/struct/union/generic type
        type is ''unknown-type''
bam: 'objs/game/client/render.obj' error 2
[121/148] #1 c++ src/game/client/render_map.cpp
[122/148] #1 c++ src/game/client/ui.cpp
[123/148] #1 client_content_source > src/game/generated/client_data.cpp
[124/148] #1 c++ src/game/generated/client_data.cpp
[125/148] #1 c++ src/engine/client/client.cpp
[126/148] #1 c++ src/engine/client/friends.cpp
[127/148] #1 c++ src/engine/client/graphics.cpp
[128/148] #1 c++ src/engine/client/input.cpp
[129/148] #1 c++ src/engine/client/serverbrowser.cpp
[130/148] #1 c++ src/engine/client/sound.cpp
[131/148] #1 c++ src/engine/client/text.cpp
[132/148] #1 c++ src/game/editor/ed_editor.cpp
src\game/gamecore.h(193) : error C2146: syntax error : missing ';' before identi
fier 'm_Input'
src\game/gamecore.h(193) : error C4430: missing type specifier - int assumed. No
te: C++ does not support default-int
src\game/gamecore.h(193) : error C4430: missing type specifier - int assumed. No
te: C++ does not support default-int
src\game/gamecore.h(202) : error C4430: missing type specifier - int assumed. No
te: C++ does not support default-int
src\game/gamecore.h(202) : error C2143: syntax error : missing ',' before '*'
src\game/gamecore.h(203) : error C2061: syntax error : identifier 'CNetObj_Chara
cterCore'
src/game/editor/ed_editor.cpp(2213) : error C2065: 'g_pData' : undeclared identi
fier
src/game/editor/ed_editor.cpp(2213) : error C2227: left of '->m_aImages' must po
int to class/struct/union/generic type
        type is ''unknown-type''
src/game/editor/ed_editor.cpp(2213) : error C2065: 'IMAGE_FILEICONS' : undeclare
d identifier
src/game/editor/ed_editor.cpp(2213) : error C2228: left of '.m_Id' must have cla
ss/struct/union
src/game/editor/ed_editor.cpp(2215) : error C2065: 'SPRITE_FILE_FOLDER' : undecl
ared identifier
src/game/editor/ed_editor.cpp(2215) : error C2065: 'SPRITE_FILE_MAP2' : undeclar
ed identifier
bam: 'objs/game/editor/ed_editor.obj' error 2
[133/148] #1 c++ src/game/editor/ed_io.cpp
src\game/gamecore.h(193) : error C2146: syntax error : missing ';' before identi
fier 'm_Input'
src\game/gamecore.h(193) : error C4430: missing type specifier - int assumed. No
te: C++ does not support default-int
src\game/gamecore.h(193) : error C4430: missing type specifier - int assumed. No
te: C++ does not support default-int
src\game/gamecore.h(202) : error C4430: missing type specifier - int assumed. No
te: C++ does not support default-int
src\game/gamecore.h(202) : error C2143: syntax error : missing ',' before '*'
src\game/gamecore.h(203) : error C2061: syntax error : identifier 'CNetObj_Chara
cterCore'
bam: 'objs/game/editor/ed_io.obj' error 2
[134/148] #1 c++ src/game/editor/ed_layer_game.cpp
[135/148] #1 c++ src/game/editor/ed_layer_quads.cpp
[136/148] #1 c++ src/game/editor/ed_layer_tiles.cpp
[137/148] #1 c++ src/game/editor/ed_popups.cpp
[138/148] #1 c src/engine/external/wavpack/bits.c
[139/148] #1 c src/engine/external/wavpack/float.c
[140/148] #1 c src/engine/external/wavpack/metadata.c
[141/148] #1 c src/engine/external/wavpack/unpack.c
[142/148] #1 c src/engine/external/wavpack/words.c
[143/148] #1 c src/engine/external/wavpack/wputils.c
[144/148] #1 rc other/icons/teeworlds_cl.rc
Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
Copyright (C) Microsoft Corporation.  All rights reserved.

[145/148] #1 copy other\freetype\lib\freetype.dll -> freetype.dll
[146/148] #1 copy other\sdl\vc2005libs\SDL.dll -> SDL.dll
bam: error: a build step failed

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

14 (edited by BotoX 2011-08-04 20:34:30)

Re: Map into picture?

You are to stupid for this world. You post everywhere shit and make wrong things.
I compiled it for you: http://nyan.cat/

AND PLEASE READ THE DAMN SYNTAX OF THE PROGRAM!

15 (edited by matiasmunk 2011-08-04 21:12:52)

Re: Map into picture?

1. Which things do I make wrong? I'm proud of it
Here's a picture:
http://i55.tinypic.com/317h6ag.png
2. Thank you. I guess.
3. Meh

Now like.. How to use it? A window pops up.. Use something.. I cant see it cause it just dissapears again.

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

16

Re: Map into picture?

What do you want to proof with your picture?

17 (edited by matiasmunk 2011-08-04 21:17:31)

Re: Map into picture?

Nothing... He said I posted everywhere so I posted it to agree with him?
But I am proud of it..

EDIT: I got what it says now:
Use : tw-maps-gen map [-d tgg] [-e entitites] [-s tilesize]
Example : tw-maps-gen ctf2 -d tg -e entities_race -s 32

So I guess I have to make a shortcut -> properties -> after tw-maps-gen.exe ctf2 -d tg -e entities -s 32? Or what?

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

18 (edited by Tee Killa 2011-08-04 21:25:02)

Re: Map into picture?

AwayD wrote:

What do you want to proof with your picture?

Maybe that he tends to spam a bit?

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