Slayer *gV* wrote:As long as the game wasnt teeworlds i doubt you can compare it. Teeworlds isnt any copied sh*t, it is individual. Means that useless stuff, that works with other game, doesnt have to work here.
Invalid logic. Teeworlds isn't copied, but can be copied. Dinosmash uses Teeworlds engine, and I even developed a Teeworlds mod so it looks and sounds like TW. It is an extremely similar game. It switches to pistol when you run out of ammo, which is a nice game feature.
Broken wrote:I still dont see any reason to implement more and more useless options into a game following the KISS principle.
This would add no extra hardship for people that like it the way it is. That whole argument is invalid logic. Extra options don't hurt anybody if you don't have to even look at them.
Thought, just few weeks ago some1 criticized that some options in teeworlds would slow down the gain of skills.
People shouldn't judge what will gain or lose skills, that is irrelevant. It's not up to others to make me gain skills. Skills is according to the rules of the game, you adapt. Irrelevant topic to this idea.
Broken wrote:If you can count to 10 or if you are able to look at the top left of your screen, you will see when you run out of ammo. Combined with the possibility to push buttons (1-5) you should be able to deal damage even when your current weapon runs out of ammo.
But: When you push the keys instead of any auto system, you can even decide which weapon will fits best (cool!)
Invalid logic. Somehow, switching to the right weapon with a key press in less than half a second during intense combat trying to outmaneuver a very smart opponent is like counting to ten. If that were true, everyone would be pro. I get the feeling old-timers feel threatened by new features, and so throw out these weird arguments. This feature is really nothing new, it is the exact same logic of switching weapons on pickup. In fact they could be combined to one option, adding no new settings.
Btw: You criticize that pushing 5 keys is too difficult, however you want to have more confusing options you have to deal with.
See above. But it is a very simple option, somehow you tell me 5 keys are simple, but auto-switching is too complicated. That logic doesn't even follow. If 5 keys is simple, auto-switching is even simpler.
Isn't that blind spamming?
Might as well keep track of your ammo instead of spamming.
Irrelevant topic. Criticizing a particular style of game play as unacceptable to you has nothign to do with the benefits of adding a feature. I could argue that the feature doesn't just benefit spammers. I could also argue that spamming is a valid tactic as anything else. But neither of those things even matter.