Re: [MOD] iVampire
if I remember correctly, strcmp takes 2 arguments and str_comp 3 (a size being the third)
You don't remember correctly.
int str_comp(const char *a, const char *b);
(system.h)
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Teeworlds Forum → Modifications → [MOD] iVampire
if I remember correctly, strcmp takes 2 arguments and str_comp 3 (a size being the third)
You don't remember correctly.
int str_comp(const char *a, const char *b);
(system.h)
Dune wrote:if I remember correctly, strcmp takes 2 arguments and str_comp 3 (a size being the third)
You don't remember correctly.
int str_comp(const char *a, const char *b);
(system.h)
Wups, forgot there is no third argument for str_comp. Apologizes.
@Dune
int str_comp_num(const char *a, const char *b, const int num);
;)
However, i'm confused that i can use str_cmp too... oO
@Dune
int str_comp_num(const char *a, const char *b, const int num);
;)
However, i'm confused that i can use str_cmp too... oO
str_comp, not str_cmp. And str_comp supposes the strings are null-terminated (it's in the comments), that's why you don't need to tell him the size.
Most of the string manipulating functions from system.h require this size parameter (str_copy, str_format, ...).
Hey Tees,
i decided to release this update as Beta 1.0!
To download server binaries look at the first post.
- Code tweaks
- Bugs (+ 2 criticals) fixed
- Removed Hide-Names System. The current state wasn't good enough to find its way into a release! I might possibly
reimplement this feature, when I managed it to design it smarter.
- Added Healing System for teamplay (vitdm, victf)
- Hit a teammate to transfer one health point to him (Means you will lose 1 health, while he gains 1 health)
- Will only work, when you have more than one health -> you can't suicide by accidentally hitting a mate
- Damagestars will occur to indicate the current health of both, player and mate
- Can be enabled/disabled via settings (sv_teamdamage), while 0 keeps "off", 1 "enabled" and 2 will be "healing"
~Release~: Beta 1.0
Hey hou ma friendou, excuse my irresponsibility, but I forgot about the promise I made, here you go:
TeeWorlds_iVampire_Server_Windows.exe (From latest SC on Git)
TeeWorlds_iVampire_Server_Linux (From latest SC on Git)
The new features in the changelog look really cool /hhb.
TeeWorlds_iVapire_Server_Linux (From latest SC on Git)
Thank you Hip-Hop_Blond!
Its ok when your name appears on my credits-list?^^
To download server binaries look at the first post.
- Update to Teeworlds 0.6.1
~Release~: Beta 2.0
To download server binaries look at the first post.
Changelog:
- Update to Teeworlds 0.6.1
TeeWorlds_iVampire_Server_Linux_v2 (From latest SC on Git)
Congratz on the new version
played it some mins ago...
absolutely awesome mod! <3
Like it!
Please remove the gametypes CTF, DM and TDM from your mod. matricks said here that no modded servers are allowed to run vanilla gametypes, even if vanilla gameplay isn't affected.
Thought vanilla wasn't affected in any way, i respect that you want to have absolute control about vanilla and server running it.
To download server binaries look at the first post.
- Removed Vanilla Gametypes (using dm, tdm or ctf for sv_gametype will cause running vidm, vitdm or victf)
- implemented messages showing the correct version-number (in this case "Beta 2.1") ("version" for rcon, "/info" for chat, and a message in the server-console on start up)
Please remove the gametypes CTF, DM and TDM from your mod. matricks said here that no modded servers are allowed to run vanilla gametypes, even if vanilla gameplay isn't affected.
Thought vanilla wasn't affected in any way, i respect that you want to have absolute control about vanilla and server running it.
~Release~: Beta 2.1
Can't say I didn't told you so!
1KB difference...
Hip-Hop_BLOND wrote:All I can tell you so far is that server is crashing every 2/3 hours... (almost any time I look at that monitor it's giving me a send/don't send error), I can tell you much as it's hosted on windows, but it's usually after a new round starts (map rotation activated)
That's how you can see which are the good mods. This one is a good one. My mods crash approximatively every 2 minutes
Wait , if you're a mod as the icon near your avatar, how can a person crash every 2 minutes ? o.O
This thread is pretty old, please don't dig these up for this.
To download server binaries look at the first post.
iVampire
Laser damage increased to 2 for easier comebacks
General
Update to Teeworlds 0.7.1
To download server binaries look at the first post.
iVampire
Increase max health to 6
Instagib
Tees spawn with 1 health
General
Reduce Spawnprotection to 1 s
Armor spree counter up to 10
Toggle for spree messages (sv_killingspree_msg)
To download server binaries look at the first post. Now even with windows binary!
This update polishes existing features and updates the Teeworlds source to 0.7.2.
iVampire
Removed hit sound when no health was transferred to the hit teammate
Reworked KillingSpree texts
Instagib
Improved /help message
General
Added LaserJump explosion sound
Removed LaserJump laser bounce
Reworked KillingSpree:
Added 15 s timelimit to the last kill, otherwise it runs out
Added indicator that the KillingSpree is running out: The armor bar starts blinking 3 s prior
Moved KillingSpree from chat to broadcast, colored
Reduced SpawnProtection time from 1.0 s to 0.8 s
Added variable 'sv_spawn_protection' [0, 1] to disable/enable SpawnProtection (default: enabled)
Separated Mod code from Teeworlds code (thanks @LordSk for his idea!)
To download the server binaries please go to the first post.
iVampire
On SUR gametypes (LMS, LTS) tees will spawn with 6 health (by default).
Grenade Instagib
Added: Instagib with grenade launcher.
Displayed as [v]g[DM, ...] (e. g.: vgLTS for iVampire grenade LTS).
Fully compatible with the features of Instagib and iVampire.
Weapon: Grenade. Explosions have a lethal radius and will only kill if too close; no friendly fire or selfdamage.
Ammo is limited by default to 6 and will regenerate slowly.
General
Updated Teeworlds to 0.7.3.1.
Added Grenade Instagib.
Spree messages now highlight the player's name.
Fix: On SUR gametypes (LMS, LTS) tees spawn with 5 armor.
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