Topic: Ideas/features for the survival gametype
As some of you might know, I am currently developing a version of the survival gametype based on the teeworlds 0.6 sources. You can find everything on my github repository and you can also find a server hosting the current version. I say gametype and not mod because the point of doing all this is to possibly integrate survival into vanilla.
Dune has posted something about integrating some new gametypes into vanilla here if you want some further information on why this should be done or what is necessary.
And this leads directly to the next point:
What exactly does a gametype, in this case survival, need to become official? I ask you to give me your opinions about which features should be included into survival so it can become an official gametype.
But before posting, please do really consider what you are trying to propose: This is not meant to be another feature-rich mod, that might be nice as a mod, but has no chance of actually becoming official. In fact most of the features should be very basic and should align very well with the features of the other vanilla gametypes (dm, tdm, ctf).
Now I hope to get a lot of productive replies that will help in creating a new wonderful gametype!