Topic: Who can compile for me mod CLONE for linux x86_64?
Who can compile for me mod CLONE for linux x86_64?
Sources here: http://elitekuchen.fuer-alle.de/CLONE/S … emoved.zip
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Teeworlds Forum → Modifications → Who can compile for me mod CLONE for linux x86_64?
Who can compile for me mod CLONE for linux x86_64?
Sources here: http://elitekuchen.fuer-alle.de/CLONE/S … emoved.zip
thx!
Why does my bot on the server does not move?
look at the link you posted.. maybe its because the file name says: "bots-removed"?
But why then do they appear when they are removed?? They just don't move!
....Its working great for me.....i move..or...he moves but hes me. so i move me...or me moves i...ANYWAYS it works
because you oop oop removed the whole code for the bot thinking...
please be kind to each other //Landil
I don't remove the whole code for the bot thinking!!!
Then somebody else removed it...
Get the real src or stop compiling dead mods. It's not your work so make your own mod or let it.
I looked at the source and saw this:
#include <new>
#include <engine/e_config.h>
#include <engine/e_server_interface.h>
#include <stdio.h>
#include <string.h>
#include "player.hpp"
#include "gamecontext.hpp"
#include "entities/pickup.hpp"
#include "bot.hpp"
MACRO_ALLOC_POOL_ID_IMPL(PLAYER_BOT, MAX_CLIENTS)
PLAYER_BOT::PLAYER_BOT(char name[32], int client_id) : PLAYER(client_id)
{
is_bot = true;//in player.hpp
config.sv_bots++;
strcpy(bot_name, name);
}
PLAYER_BOT::~PLAYER_BOT()
{
config.sv_bots--;
delete character;
character = 0;
}
void PLAYER_BOT::tick()
{
PLAYER::tick();
//BOT REMOVED!!!
return;
}
void PLAYER_BOT::bot_init(int level)
{
//BOT REMOVED!!!
}
void PLAYER_BOT::check_closest_human()
{
//BOT REMOVED!!!
}
void PLAYER_BOT::check_closest_weapon()
{
//BOT REMOVED!!!
}
void PLAYER_BOT::move(NETOBJ_PLAYER_INPUT *bot_input)
{
//BOT REMOVED!!!
}
void PLAYER_BOT::shot(NETOBJ_PLAYER_INPUT *bot_input)
{
//BOT REMOVED!!!
}
void PLAYER_BOT::search_human()
{
//BOT REMOVED!!!
}
void PLAYER_BOT::follow(NETOBJ_PLAYER_INPUT *bot_input)
{
//BOT REMOVED!!!
}
void PLAYER_BOT::chkweapon(NETOBJ_PLAYER_INPUT *bot_input)
{
//BOT REMOVED!!!
}
void PLAYER_BOT::set_level(int level)
{
//BOT REMOVED!!!
}
void PLAYER_BOT::on_spawn()
{
//BOT REMOVED!!!
}
Bots are really removed!!!
Yeah because Elitekuchen.tk don't release the bot source..
You can download the Linux x86_64 server here
Yeah because Elitekuchen.tk don't release the bot source..
You can download the Linux x86_64 server here
This server will not start!
Pls compile this mod for linux. https://downloads.teeworlds.com/solidfi … tMod 2.zip
i need clone mod for windows 7 plz
Teeworlds Forum → Modifications → Who can compile for me mod CLONE for linux x86_64?
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