1 (edited by chlablak 2012-04-06 15:12:24)

Topic: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Hi all !

I'm here to present you MMod (Multi-Mod) smile


This mod adds some server options to create you own gameplay:

sv_spree                 - Enable/Disable killing spree messages (default value: 0)
sv_instagib        - Enable/Disable the instantaneous death (default value: 0)
sv_no_grenade_damage         - Enable/Disable the self-grenade damage (default value: 0)
sv_no_items        - Enable/Disable the pickup items on the map (default value: 0)
sv_weapons        - Choose with what weapons the Tee start at spawn (default value: 1 1 0 0 0)
sv_infinite_ammo     - Enable/Disable infinite ammo (default value: 0)
sv_mod             - Choose the gametype name (don't forget to define sv_gametype)
sv_start_health    - Number of heart at spawn (default value: 10)
sv_start_armor    - Number of armor at spawn (default value: 0)
sv_anti_bot        - Enable/Disable anti-bot system (default value: 0)
sv_need_balance        - Enable/Disable the balancing need (default value: 0)
sv_headhunter_time     - Time in seconds after which the score area changes place (default value: 20)


Some new gamemodes were added:

sv_gametype la       - Last Alive, be the last Tee alive
sv_gametype tla      - Team Last Alive
In this 2 mods, when a Tee die he automatically joins the spectators, to join the game he must wait the next warmup.

sv_gametype hh      - Headhunter, pick-up the heads of your enemies and bring them in the score area
sv_gametype thh     - Team Headhunter
In Headhunter, when you kill a tee he drop a head (armor in-game ^^). To score you must bring your heads in the score area. But warning, if you are killed with 6 heads you drop 7 heads (exemple) !

sv_gametype rta      - Run To Area, join the area before your enemies to make points
sv_gametype trta     - Team Run To Area
In RTA, killing a tee make +1 but join the area before the other make +5 to the score !

In HH and RTA the score area move automatically !


For example a iCTF server configuration:

sv_spree 1
sv_instagib 1
sv_no_items 1
sv_weapons 0 0 0 0 1
sv_infinite_ammo 1
sv_mod iCTF
sv_gametype ctf
sv_anti_bot 1
sv_need_balance 1

More informations are in the readme.txt file


Download (patch):
http://chlablak.com/mmod/mmod-0.3.3.zip (DEAD for the moment)
http://www.mirorii.com/fichier/75/54885 … 3-zip.html (Try to find the good link)

Download (linux):
http://www.mirorii.com/fichier/33/54885 … d-zip.html (0.4.0 alpha !) (Try to find the good link)


I will add some new gametypes and server options in futur
Binary will come when the mod is enough finished wink


Servers that use MMod:

iCTF -> 87.98.157.38:8303 (DEAD for the moment)
gCTF -> 87.98.157.38:8309 (DEAD for the moment)
LA -> 87.98.157.38:8310 (DEAD for the moment)
iHH -> 87.98.157.38:8311 (DEAD for the moment)
gRTA -> 87.98.157.38:8312 (DEAD for the moment)


Have fun

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

2 (edited by Icepeak 2011-04-26 15:16:43)

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

I think it's good idea smile But can you do this for windows?

3

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Thanks smile

For executables sorry, but you must compile them youself wink

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

4

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

The mod for Windows

5

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Thank you smile

6

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Hi all !

0.1.2 is out smile

What's new ?
-----------------
1) Now multi-kill is in spree, so if you kill more than 1 enemy in one projectile a message will appear wink
2) sv_start_health and sv_start_armor server options

This is a minor release but now I can attack new gametypes wink

Complete informations and download: http://www.teeworlds.com/forum/viewtopi … 688#p82688

Have fun

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

7

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Hi all !

0.2.0 is out wink

What's new ?
-----------------
1) The killing spree system was reworked and now the "First blood" is in spree message
2) LA and LTA new gamemodes

Complete informations and download: http://www.teeworlds.com/forum/viewtopi … 688#p82688

Have fun

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

8

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Hi all !

0.2.2 is out wink

What's new ?
-----------------
1) When sv_anti_bot is set to 1 all players with the tag [bot] in name or clan name are kicked
2) When sv_need_balance is set to 1 players can only move until the game is balanced

Complete informations and download: http://www.teeworlds.com/forum/viewtopi … 688#p82688

Have fun

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

9

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

no need to triple post... o.O

Once in a century...

10

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

For each release wink

no?

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

11

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

I think for each release it is neccesary to make a new post. But if you are going to do them so frequently idk

-SALAD

12

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

chlablak wrote:

2) When sv_need_balance is set to 1 players can only move until the game is balanced

Hum... sv_teambalance_time 0?

Not Luck, Just Magic.

13

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

DALAS wrote:

I think for each release it is neccesary to make a new post. But if you are going to do them so frequently idk

I think like u wink

Dune wrote:

Hum... sv_teambalance_time 0?

It's not the same behavior, with sv_need_balance 1, when the teams are unbalanced or when they are only 1 player in-game => no pickup items, no capture/grab/return flag and no shoot. The players can only move around wink

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

14 (edited by chlablak 2011-05-05 22:30:29)

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Hi all !

0.3.0 is out wink

What's new ?
-----------------
1) New gamemode: Headhunter
2) New gamemode: Run To Area
3) LTA renamed in TLA

Complete informations and download: http://www.teeworlds.com/forum/viewtopi … 688#p82688

Have fun

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

15

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Hi all !

0.3.3 is out wink

What's new ?
-----------------
1) New gamemode: Team Headhunter
2) New gamemode: Team Run To Area
3) New server option: sv_headhunter_time

Complete informations and download: http://www.teeworlds.com/forum/viewtopi … 688#p82688

Have fun

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

16 (edited by RoboT.ee 2011-05-11 22:33:59)

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

erm.

is it possible to change LTA or LA to SUR

17

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Can someone compile it for windows, please? ;o

18

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

RoboT.ee wrote:

erm.

is it possible to change LTA or LA to SUR

Just use sv_mod command

chlablak wrote:

3) LTA renamed in TLA

Why?

19

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

AwayD wrote:
RoboT.ee wrote:

erm.

is it possible to change LTA or LA to SUR

Just use sv_mod command

yes write: sv_mod SUR
in your .cfg file wink

AwayD wrote:
chlablak wrote:

3) LTA renamed in TLA

Why?

Just to always have the T for Team at the begin, that's a choice

Keff'z wrote:

Can someone compile it for windows, please? ;o

I will compile for each plateforme when I finish the mod wink

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

20

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

I've never done something with the mm mod and i downloaded it on the link...
now i've got a patch and the readme big_smile
what should i do to start something? big_smile sorry for being noob big_smile and for my bad english ^^

21

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

chlabak, have your mod gCTF mod?^^ or have you started server?

22 (edited by chlablak 2011-05-13 17:53:11)

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

$$$xXx$$$ wrote:

what should i do to start something?

sorry but I don't provide the binary (.exe wink) for the moment, I wait a futur version.
but you can compile youself : http://www.teeworlds.com/?page=docs& … Everything

Skorpion wrote:

chlabak, have your mod gCTF mod?^^ or have you started server?

I don't understand your question sorry ^^.

- You can found a gCTF server at 87.98.157.38:8309

- Minimal config for a gCTF server:
sv_gametype ctf
sv_instagib 1
sv_no_grenade_damage 1
sv_no_items 1
sv_weapons 0 0 0 1 0
sv_infinite_ammo 1
sv_mod gCTF

wink

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

23

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

Chlablak can u add a laserjumps option? And when u want to release it? I want to download it in windows binary, because im to noob to compile this patch file :SS
thx

Or any1 pls can me do it a windows binary in this version? (0.3.3)

24

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

TwistR wrote:

Chlablak can u add a laserjumps option?

I will look that wink

TwistR wrote:

when u want to release it?

I will do binary for the 0.4.0 wink

0.4.0 add a lot of new features wink

Chlab'lak - Tees Lover <3 | Peace Man !
Gormee.Co-L - Find us at gormee.xooit.com

25

Re: [MOD] Multi-Mod 0.3.3 (For 0.6.0)

hey chlablak, can you do a linux binary?