1 (edited by Var [TNB] 2011-04-25 13:26:42)

Topic: [MAP] ctf_mesozoic

Some of you have already seen some versions of this map. This is the last one.
Many people were criticizing it for lack of balance: top way is shorter and easier than another one. Gotta agree with it, but still all the respawns are at the top, near the flag, so dying defenders are able to respawn and still prevent enemy attacker from running that way. While bottom of the map is full of pickups which makes it pretty sweet way to get out.
Another criticized fact is structure. I position my map as 3v3, but there's 3 ways out of the base. Still i gotta admit that vertical way out is narrow and is longer than diagonal way, so any defender is able to simply block enemy movement. He's even able to get back at the top before enemy attacker goes horizontal way (not sure about this fact). Also, do not forget that there's attackers which are obviously helping to def in 3v3 matchs.
So, wether you agree with my arguments or not, i'd like to present my map here.
Screenshots:
http://img263.imageshack.us/img263/9230/screenshot2011042513100.png

http://img14.imageshack.us/img14/3214/screenshot2011042513103.png

http://img268.imageshack.us/img268/9726/screenshot2011042513102.png
With GL: here
Without GL: here
Download link: here

Stay wild big_smile

2

Re: [MAP] ctf_mesozoic

I think you should balance the ways. I mean, you must do something like a 4s capture using the top way, and a 8s time with the bottom one. I precise I did not try them, so I may be wrong.

Not Luck, Just Magic.

3 (edited by Var [TNB] 2011-04-25 13:14:02)

Re: [MAP] ctf_mesozoic

Best results:
horizontal way
http://img714.imageshack.us/img714/4286/screenshot2011041818251.png
diagonal way
http://img219.imageshack.us/img219/6606/screenshot2011042514085.png

Stay wild big_smile

4

Re: [MAP] ctf_mesozoic

What about using the dirt tiles, too? wink

Cool structuring, I can find speed in all of the pathways... but the top pathway is obviously faster than the bottom.

5

Re: [MAP] ctf_mesozoic

good map Var^^ good job

6

Re: [MAP] ctf_mesozoic

I don't feel like using dirt tiles suits it: plants are everywhere. Also i'd have troubles placing doodads on dirt.

Stay wild big_smile