1 (edited by irondwarf 2011-04-23 23:54:24)

Topic: [Tileset] "canalisation" by Irondwarf

HI!

Like the topic says, I would like to present to you my first tileset for Teeworlds:
The theme is "canalisation", but the main tiles could also be named "asphalt" or "city".

I'm not finished yet, but would be pleased about comments and criticism. The pipes can be used as a "hidden passage". The water is meant for DDrace, where it freezes.

PunBB bbcode test
PunBB bbcode test
PunBB bbcode test

The small version of the main tiles: for those, who want to rotate the tiles in the editor to keep the map size small smile

PunBB bbcode test

Here is a little "map" with the tiles:
PunBB bbcode test

I don't really like my doodads, mainly because of the many colour gradients, which don't look very teeish... help would be appreciated smile
The map has to be build with many tile-layers: The street lamp for example is in the background, whereas the light beam in the top.

Doodads planned:

- rats for the canalisation
- bricks as unhookable tiles

New Background for Quads - can be used with the "over-ground-tiles" (the lighter gray):
PunBB bbcode test

2

Re: [Tileset] "canalisation" by Irondwarf

good tileset!=)

3 (edited by T2 2011-04-20 20:15:15)

Re: [Tileset] "canalisation" by Irondwarf

i love it <3, the pipe things let me think about mario xD ,this tileset is really orginal and different from other great work! i might make a map with it if you don't mind i will give credits for sure, keep your work coming i like it ^_^


"maybe an idea i'm not sure if it works but can you make it's called 'Quads', like when you join the map and when you stand next to the pipe where the 'water' (what ever you color give it to show it to people what i has to like look) if that moves in like a nice realistic way in to the other 'water' that it will touch when it falls down, it's just an idea i dont know if it can be done or not"

+ EDIT

Add a Bike to the doodads here in the netherlands there are bikes in the water everywhere xD

4

Re: [Tileset] "canalisation" by Irondwarf

Thanks! smile
The idea with the animated water sounds great but I fear I don't have the knowledge to build that at the moment...
First I have to learn the correct usage of the Quad-Layers...for example how to make a pattern, which repeats itself

5

Re: [Tileset] "canalisation" by Irondwarf

Update:
- The barbed wire has been added to the main tiles.
- The pipes are now in an own set.
- The arrow can be used to indicate a speedup tile in the pipes... (You have to use two pipe layers)
- bifurcations added (I hope thats the correct word wink )

6

Re: [Tileset] "canalisation" by Irondwarf

Finally some good looking tileset. I wonder what is the weight of map with whole tileset, cos i dont like when players have to wait long till map will be downloaded. Maybe I will use it in my next race map. Anyway good job.

7

Re: [Tileset] "canalisation" by Irondwarf

szyker wrote:

Finally some good looking tileset. I wonder what is the weight of map with whole tileset, cos i dont like when players have to wait long till map will be downloaded. Maybe I will use it in my next race map. Anyway good job.

Thanks! I know, I don't like big map sizes either.... I already planned a compacted version, where I try to use only two tilesets. I will leave out all the tiles you can also accomplish through rotation in the editor.

8

Re: [Tileset] "canalisation" by Irondwarf

Imo to have complete tailset you have to add blocks which can create 1 block walls and corners(I hope you understand, if not i will try to explain it with my awsome engrish) . Also horizontal entrance to pipe would be usefull.

9

Re: [Tileset] "canalisation" by Irondwarf

szyker wrote:

Imo to have complete tailset you have to add blocks which can create 1 block walls and corners(I hope you understand, if not i will try to explain it with my awsome engrish) . Also horizontal entrance to pipe would be usefull.

Mhh... no, I don't quite unterstand you sad
You can turn tiles in the editor, so there is no need for me to add the horizontal pipes...
And please write more precisely what you mean with one block walls and corners? Maybe with a screenshot?

10

Re: [Tileset] "canalisation" by Irondwarf

Check this:

like this

11 (edited by irondwarf 2011-04-24 14:08:44)

Re: [Tileset] "canalisation" by Irondwarf

Update:
Added a small-size-tileset, which has all the tiles from the other sets apart from the rotated tiles

szyker wrote:

Check this:

like this

Ok, the "one block" wall is clear now...
I don't think I will add a wall like in your picture, but there will be a one-tile-wall with the unhookable tiles!

I still don't see your problem with the pipe though: In the top right corner of the editor are buttons to turn and to mirror (?) something, so you can turn the pipe like you want it!

12

Re: [Tileset] "canalisation" by Irondwarf

irondwarf wrote:

I still don't see your problem with the pipe though: In the top right corner of the editor are buttons to turn and to mirror (?) something, so you can turn the pipe like you want it!

If thats true sry then, I am noobish mapper.

I am looking forward to "one-tile-wall". But pls, dont make them look like generic-unhookable cos then I will cry sad

13

Re: [Tileset] "canalisation" by Irondwarf

szyker wrote:
irondwarf wrote:

I still don't see your problem with the pipe though: In the top right corner of the editor are buttons to turn and to mirror (?) something, so you can turn the pipe like you want it!

If thats true sry then, I am noobish mapper.

I am looking forward to "one-tile-wall". But pls, dont make them look like generic-unhookable cos then I will cry sad

No, it'll probably look like stone bricks, not the iron-style of the generic ones...
And you never stop learning in life wink