Hello Dune,
i post my terminal output when i try to compile for Linux (i have Ubuntu 10.04).
auto configuration
configuration:
AUTO compiler gcc
AUTO stackprotector yes
AUTO zlib (in system path)
AUTO sdl using sdl-config
AUTO freetype using freetype-config
notes:
saved configuration to 'config.lua'
[ 1/152] #1 c++ src/tools/packetgen.cpp
[ 2/152] #1 c++ src/engine/shared/memheap.cpp
[ 3/152] #1 c++ src/engine/shared/storage.cpp
[ 4/152] #1 c++ src/engine/shared/jobs.cpp
[ 5/152] #1 c++ src/engine/shared/network_client.cpp
[ 6/152] #1 c++ src/engine/shared/demo.cpp
[ 7/152] #1 c++ src/engine/shared/mapchecker.cpp
[ 8/152] #1 c++ src/engine/shared/network_server.cpp
[ 9/152] #1 c++ src/engine/shared/linereader.cpp
[ 10/152] #1 c++ src/engine/shared/huffman.cpp
[ 11/152] #1 c++ src/engine/shared/datafile.cpp
[ 12/152] #1 c++ src/engine/shared/engine.cpp
[ 13/152] #1 c++ src/engine/shared/console.cpp
[ 14/152] #1 c++ src/engine/shared/snapshot.cpp
src/engine/shared/snapshot.h: In member function ‘int CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void*, int)’:
src/engine/shared/snapshot.h:18: warning: dereferencing pointer ‘<anonymous>’ does break strict-aliasing rules
src/engine/shared/snapshot.cpp:497: note: initialized from here
[ 15/152] #1 c++ src/engine/shared/kernel.cpp
[ 16/152] #1 c++ src/engine/shared/network.cpp
[ 17/152] #1 c++ src/engine/shared/config.cpp
[ 18/152] #1 c++ src/engine/shared/ghost.cpp
[ 19/152] #1 c++ src/engine/shared/masterserver.cpp
[ 20/152] #1 c++ src/engine/shared/map.cpp
[ 21/152] #1 c++ src/engine/shared/compression.cpp
[ 22/152] #1 c++ src/engine/shared/ringbuffer.cpp
[ 23/152] #1 c++ src/engine/shared/network_conn.cpp
[ 24/152] #1 c++ src/engine/shared/packer.cpp
[ 25/152] #1 c src/base/system.c
[ 26/152] #1 c src/engine/external/zlib/compress.c
[ 27/152] #1 c src/engine/external/zlib/inftrees.c
[ 28/152] #1 c src/engine/external/zlib/inflate.c
[ 29/152] #1 c src/engine/external/zlib/infback.c
[ 30/152] #1 c src/engine/external/zlib/inffast.c
[ 31/152] #1 c src/engine/external/zlib/zutil.c
[ 32/152] #1 c src/engine/external/zlib/uncompr.c
[ 33/152] #1 c src/engine/external/zlib/crc32.c
[ 34/152] #1 c src/engine/external/zlib/adler32.c
[ 35/152] #1 c src/engine/external/zlib/deflate.c
[ 36/152] #1 c src/engine/external/zlib/gzio.c
[ 37/152] #1 c src/engine/external/zlib/trees.c
[ 38/152] #1 c src/engine/external/pnglite/pnglite.c
[ 39/152] #1 link packetgen
[ 40/152] #1 c++ src/tools/dilate.cpp
[ 41/152] #1 link dilate
[ 42/152] #1 c++ src/tools/tileset_borderfix.cpp
[ 43/152] #1 link tileset_borderfix
[ 44/152] #1 c++ src/tools/crapnet.cpp
[ 45/152] #1 link crapnet
[ 46/152] #1 c++ src/tools/map_version.cpp
[ 47/152] #1 link map_version
[ 48/152] #1 c++ src/tools/fake_server.cpp
[ 49/152] #1 link fake_server
[ 50/152] #1 c++ src/tools/map_resave.cpp
[ 51/152] #1 link map_resave
[ 52/152] #1 c++ src/mastersrv/mastersrv.cpp
[ 53/152] #1 link mastersrv
[ 54/152] #1 c++ src/versionsrv/versionsrv.cpp
[ 55/152] #1 link versionsrv
[ 56/152] #1 c++ src/engine/server/register.cpp
[ 57/152] #1 c++ src/engine/server/server.cpp
[ 58/152] #1 network_header > src/game/generated/protocol.h
[ 59/152] #1 c++ src/game/gamecore.cpp
[ 60/152] #1 c++ src/game/localization.cpp
[ 61/152] #1 c++ src/game/layers.cpp
[ 62/152] #1 c++ src/game/collision.cpp
[ 63/152] #1 cmd5 src/game/generated/nethash.c
[ 64/152] #1 c src/game/generated/nethash.c
[ 65/152] #1 network_source > src/game/generated/protocol.cpp
[ 66/152] #1 c++ src/game/generated/protocol.cpp
[ 67/152] #1 server_content_header > src/game/generated/server_data.h
[ 68/152] #1 c++ src/game/server/gamemodes/ctf.cpp
[ 69/152] #1 c++ src/game/server/gamemodes/dm.cpp
[ 70/152] #1 c++ src/game/server/gamemodes/tdm.cpp
[ 71/152] #1 c++ src/game/server/gamemodes/mod.cpp
[ 72/152] #1 c++ src/game/server/eventhandler.cpp
[ 73/152] #1 c++ src/game/server/gamecontext.cpp
[ 74/152] #1 c++ src/game/server/entity.cpp
[ 75/152] #1 c++ src/game/server/player.cpp
[ 76/152] #1 c++ src/game/server/gameworld.cpp
[ 77/152] #1 c++ src/game/server/entities/character.cpp
[ 78/152] #1 c++ src/game/server/entities/projectile.cpp
[ 79/152] #1 c++ src/game/server/entities/flag.cpp
[ 80/152] #1 c++ src/game/server/entities/laser.cpp
[ 81/152] #1 c++ src/game/server/entities/pickup.cpp
[ 82/152] #1 c++ src/game/server/gamecontroller.cpp
[ 83/152] #1 server_content_source > src/game/generated/server_data.cpp
[ 84/152] #1 c++ src/game/generated/server_data.cpp
[ 85/152] #1 link teeworlds_srv
[ 86/152] #1 c++ src/game/client/teecomp.cpp
[ 87/152] #1 client_content_header > src/game/generated/client_data.h
[ 88/152] #1 c++ src/game/client/render_map.cpp
[ 89/152] #1 c++ src/game/client/components/particles.cpp
[ 90/152] #1 c++ src/game/client/components/items.cpp
[ 91/152] #1 c++ src/game/client/components/menus_browser.cpp
[ 92/152] #1 c++ src/game/client/components/flow.cpp
[ 93/152] #1 c++ src/game/client/components/menus_teecomp.cpp
[ 94/152] #1 c++ src/game/client/components/hud.cpp
[ 95/152] #1 c++ src/game/client/components/damageind.cpp
[ 96/152] #1 c++ src/game/client/components/menus_gamer.cpp
src/game/client/components/menus_gamer.cpp: In member function ‘void CMenus::RenderSettingsGamer(CUIRect)’:
src/game/client/components/menus_gamer.cpp:23: warning: unused variable ‘buf’
[ 97/152] #1 c++ src/game/client/components/emoticon.cpp
[ 98/152] #1 c++ src/game/client/components/scoreboard.cpp
src/game/client/components/scoreboard.cpp: In member function ‘void CScoreboard::RenderSpectators(float, float, float)’:
src/game/client/components/scoreboard.cpp:118: error: ‘itoa’ was not declared in this scope
bam: 'objs/game/client/components/scoreboard.o' error 256
[ 99/152] #1 c++ src/game/client/components/mapimages.cpp
[100/152] #1 c++ src/game/client/components/controls.cpp
[101/152] #1 c++ src/game/client/components/skins.cpp
[102/152] #1 c++ src/game/client/components/spectator.cpp
[103/152] #1 c++ src/game/client/components/binds.cpp
[104/152] #1 c++ src/game/client/components/menus_demo.cpp
[105/152] #1 c++ src/game/client/components/motd.cpp
[106/152] #1 c++ src/game/client/components/chat.cpp
[107/152] #1 c++ src/game/client/components/console.cpp
[108/152] #1 c++ src/game/client/components/broadcast.cpp
[109/152] #1 c++ src/game/client/components/killmessages.cpp
[110/152] #1 c++ src/game/client/components/nameplates.cpp
[111/152] #1 c++ src/game/client/components/race_demo.cpp
[112/152] #1 c++ src/game/client/components/countryflags.cpp
[113/152] #1 c++ src/game/client/components/sounds.cpp
[114/152] #1 c++ src/game/client/components/debughud.cpp
[115/152] #1 c++ src/game/client/components/menus.cpp
[116/152] #1 c++ src/game/client/components/players.cpp
[117/152] #1 c++ src/game/client/components/camera.cpp
[118/152] #1 c++ src/game/client/components/ghost.cpp
[119/152] #1 c++ src/game/client/components/menus_settings.cpp
[120/152] #1 c++ src/game/client/components/teecomp_stats.cpp
[121/152] #1 c++ src/game/client/components/voting.cpp
[122/152] #1 c++ src/game/client/components/menus_ingame.cpp
[123/152] #1 c++ src/game/client/components/effects.cpp
[124/152] #1 c++ src/game/client/components/timemessages.cpp
[125/152] #1 c++ src/game/client/components/maplayers.cpp
src/game/client/components/maplayers.cpp: In member function ‘virtual void CMapLayers::OnRender()’:
src/game/client/components/maplayers.cpp:174: warning: suggest parentheses around ‘&&’ within ‘||’
[126/152] #1 c++ src/game/client/ui.cpp
[127/152] #1 c++ src/game/client/lineinput.cpp
[128/152] #1 c++ src/game/client/animstate.cpp
[129/152] #1 c++ src/game/client/gameclient.cpp
[130/152] #1 c++ src/game/client/render.cpp
[131/152] #1 client_content_source > src/game/generated/client_data.cpp
[132/152] #1 c++ src/game/generated/client_data.cpp
[133/152] #1 c++ src/engine/client/friends.cpp
[134/152] #1 c++ src/engine/client/text.cpp
[135/152] #1 c++ src/engine/client/input.cpp
[136/152] #1 c++ src/engine/client/sound.cpp
[137/152] #1 c++ src/engine/client/client.cpp
[138/152] #1 c++ src/engine/client/graphics.cpp
[139/152] #1 c++ src/engine/client/serverbrowser.cpp
[140/152] #1 c++ src/game/editor/ed_layer_tiles.cpp
[141/152] #1 c++ src/game/editor/ed_layer_quads.cpp
[142/152] #1 c++ src/game/editor/ed_editor.cpp
[143/152] #1 c++ src/game/editor/ed_layer_game.cpp
[144/152] #1 c++ src/game/editor/ed_popups.cpp
[145/152] #1 c++ src/game/editor/ed_io.cpp
[146/152] #1 c src/engine/external/wavpack/words.c
[147/152] #1 c src/engine/external/wavpack/unpack.c
[148/152] #1 c src/engine/external/wavpack/metadata.c
[149/152] #1 c src/engine/external/wavpack/bits.c
[150/152] #1 c src/engine/external/wavpack/float.c
[151/152] #1 c src/engine/external/wavpack/wputils.c
bam: error: a build step failed
So i have an error about "itoa" in "scoreboard.cpp" and some other warning.
itoa(pInfo->m_ClientID, id_buf, 10); //Line number 118
If i comment this line i can compile without error, only whit some warning.
I hope that this output can help you.