501 (edited by spyeye 2011-04-22 23:42:57)

Re: [CLIENT] Teeworlds Gamer

Hm, found a bug. When "Only show game tiles" is enabled and you go into the map editor, it doesn't display any quads at me. It only works if you have the normal view.

But thank you very much Dune for this great client. (:

502 (edited by Dune 2011-04-23 12:18:48)

Re: [CLIENT] Teeworlds Gamer

spyeye wrote:

Hm, found a bug. When "Only show game tiles" is enabled and you go into the map editor, it doesn't display any quads at me. It only works if you have the normal view.

Well, that's exactly what the feature is supposed to do?

xavierp94 wrote:

I tried compiling in Linux Mint 10 with g++, python, libsdl1.2-dev, and libfreetype6-dev installed and I get the following errors. I merged the original source code for gamer and the code for 0.6. I don't know if thats what led to the problem.

 _______________________________________
( Perilous to all of us are the devices )
( of an art deeper than we ourselves    )
( possess.                              )
(                                       )
( -- Gandalf the Grey [J.R.R. Tolkien,  )
( "Lord of the Rings"]                  )
 ---------------------------------------
  o
   o
       ___  
     {~._.~}
      ( Y )
     ()~*~()   
     (_)-(_)  
wilson@wilson-HP-Pavilion-dv6700-Notebook-PC ~/Downloads/teeworlds $ ./bam/bam client_release

auto configuration

configuration:
AUTO  compiler             gcc
AUTO  stackprotector       yes
AUTO  zlib                 (in system path)
AUTO  sdl                  using sdl-config
AUTO  freetype             using freetype-config

notes:
saved configuration to 'config.lua'

[  1/113] #1 c++ src/game/layers.cpp
[  2/113] #1 c++ src/game/localization.cpp
[  3/113] #1 c++ src/game/collision.cpp
[  4/113] #1 network_header > src/game/generated/protocol.h
[  5/113] #1 c++ src/game/gamecore.cpp
[  6/113] #1 cmd5 src/game/generated/nethash.c
[  7/113] #1 c src/game/generated/nethash.c
[  8/113] #1 network_source > src/game/generated/protocol.cpp
[  9/113] #1 c++ src/game/generated/protocol.cpp
[ 10/113] #1 c++ src/game/client/teecomp.cpp
[ 11/113] #1 client_content_header > src/game/generated/client_data.h
[ 12/113] #1 c++ src/game/client/components/menus_demo.cpp
[ 13/113] #1 c++ src/game/client/components/items.cpp
[ 14/113] #1 c++ src/game/client/components/motd.cpp
[ 15/113] #1 c++ src/game/client/components/maplayers.cpp
src/game/client/components/maplayers.cpp: In member function ‘virtual void CMapLayers::OnRender()’:
src/game/client/components/maplayers.cpp:174: warning: suggest parentheses around ‘&&’ within ‘||’
[ 16/113] #1 c++ src/game/client/components/menus_ingame.cpp
[ 17/113] #1 c++ src/game/client/components/voting.cpp
[ 18/113] #1 c++ src/game/client/components/menus.cpp
[ 19/113] #1 c++ src/game/client/components/menus_browser.cpp
[ 20/113] #1 c++ src/game/client/components/chat.cpp
[ 21/113] #1 c++ src/game/client/components/menus_gamer.cpp
src/game/client/components/menus_gamer.cpp: In member function ‘void CMenus::RenderSettingsGamer(CUIRect)’:
src/game/client/components/menus_gamer.cpp:23: warning: unused variable ‘buf’
[ 22/113] #1 c++ src/game/client/components/skins.cpp
[ 23/113] #1 c++ src/game/client/components/console.cpp
[ 24/113] #1 c++ src/game/client/components/binds.cpp
[ 25/113] #1 c++ src/game/client/components/controls.cpp
[ 26/113] #1 c++ src/game/client/components/flow.cpp
[ 27/113] #1 c++ src/game/client/components/timemessages.cpp
[ 28/113] #1 c++ src/game/client/components/countryflags.cpp
[ 29/113] #1 c++ src/game/client/components/scoreboard.cpp
src/game/client/components/scoreboard.cpp: In member function ‘void CScoreboard::RenderSpectators(float, float, float)’:
src/game/client/components/scoreboard.cpp:117: error: ‘itoa’ was not declared in this scope
bam: 'objs/game/client/components/scoreboard.o' error 256
[ 30/113] #1 c++ src/game/client/components/hud.cpp
[ 31/113] #1 c++ src/game/client/components/camera.cpp
[ 32/113] #1 c++ src/game/client/components/debughud.cpp
[ 33/113] #1 c++ src/game/client/components/killmessages.cpp
[ 34/113] #1 c++ src/game/client/components/sounds.cpp
[ 35/113] #1 c++ src/game/client/components/mapimages.cpp
[ 36/113] #1 c++ src/game/client/components/particles.cpp
[ 37/113] #1 c++ src/game/client/components/spectator.cpp
[ 38/113] #1 c++ src/game/client/components/ghost.cpp
[ 39/113] #1 c++ src/game/client/components/teecomp_stats.cpp
[ 40/113] #1 c++ src/game/client/components/damageind.cpp
[ 41/113] #1 c++ src/game/client/components/nameplates.cpp
[ 42/113] #1 c++ src/game/client/components/race_demo.cpp
[ 43/113] #1 c++ src/game/client/components/menus_teecomp.cpp
[ 44/113] #1 c++ src/game/client/components/emoticon.cpp
[ 45/113] #1 c++ src/game/client/components/players.cpp
[ 46/113] #1 c++ src/game/client/components/effects.cpp
[ 47/113] #1 c++ src/game/client/components/menus_settings.cpp
[ 48/113] #1 c++ src/game/client/components/broadcast.cpp
[ 49/113] #1 c++ src/game/client/render.cpp
[ 50/113] #1 c++ src/game/client/ui.cpp
[ 51/113] #1 c++ src/game/client/gameclient.cpp
[ 52/113] #1 c++ src/game/client/lineinput.cpp
[ 53/113] #1 c++ src/game/client/render_map.cpp
[ 54/113] #1 c++ src/game/client/animstate.cpp
[ 55/113] #1 client_content_source > src/game/generated/client_data.cpp
[ 56/113] #1 c++ src/game/generated/client_data.cpp
[ 57/113] #1 c++ src/engine/shared/packer.cpp
[ 58/113] #1 c++ src/engine/shared/ringbuffer.cpp
[ 59/113] #1 c++ src/engine/shared/storage.cpp
[ 60/113] #1 c++ src/engine/shared/network_client.cpp
[ 61/113] #1 c++ src/engine/shared/network.cpp
[ 62/113] #1 c++ src/engine/shared/kernel.cpp
[ 63/113] #1 c++ src/engine/shared/console.cpp
[ 64/113] #1 c++ src/engine/shared/masterserver.cpp
[ 65/113] #1 c++ src/engine/shared/demo.cpp
[ 66/113] #1 c++ src/engine/shared/datafile.cpp
[ 67/113] #1 c++ src/engine/shared/huffman.cpp
[ 68/113] #1 c++ src/engine/shared/network_conn.cpp
[ 69/113] #1 c++ src/engine/shared/memheap.cpp
[ 70/113] #1 c++ src/engine/shared/mapchecker.cpp
[ 71/113] #1 c++ src/engine/shared/config.cpp
[ 72/113] #1 c++ src/engine/shared/compression.cpp
[ 73/113] #1 c++ src/engine/shared/ghost.cpp
[ 74/113] #1 c++ src/engine/shared/network_server.cpp
[ 75/113] #1 c++ src/engine/shared/snapshot.cpp
src/engine/shared/snapshot.h: In member function ‘int CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void*, int)’:
src/engine/shared/snapshot.h:18: warning: dereferencing pointer ‘<anonymous>’ does break strict-aliasing rules
src/engine/shared/snapshot.cpp:497: note: initialized from here
[ 76/113] #1 c++ src/engine/shared/jobs.cpp
[ 77/113] #1 c++ src/engine/shared/engine.cpp
[ 78/113] #1 c++ src/engine/shared/map.cpp
[ 79/113] #1 c++ src/engine/shared/linereader.cpp
[ 80/113] #1 c src/base/system.c
[ 81/113] #1 c++ src/engine/client/friends.cpp
[ 82/113] #1 c++ src/engine/client/serverbrowser.cpp
src/engine/client/serverbrowser.cpp: In member function ‘void CServerBrowser::Filter()’:
src/engine/client/serverbrowser.cpp:201: error: ‘strchr’ was not declared in this scope
src/engine/client/serverbrowser.cpp:202: error: ‘strrchr’ was not declared in this scope
bam: 'objs/engine/client/serverbrowser.o' error 256
[ 83/113] #1 c++ src/engine/client/sound.cpp
[ 84/113] #1 c++ src/engine/client/client.cpp
[ 85/113] #1 c++ src/engine/client/text.cpp
[ 86/113] #1 c++ src/engine/client/input.cpp
[ 87/113] #1 c++ src/engine/client/graphics.cpp
[ 88/113] #1 c++ src/game/editor/ed_popups.cpp
[ 89/113] #1 c++ src/game/editor/ed_layer_tiles.cpp
[ 90/113] #1 c++ src/game/editor/ed_layer_quads.cpp
[ 91/113] #1 c++ src/game/editor/ed_layer_game.cpp
[ 92/113] #1 c++ src/game/editor/ed_io.cpp
[ 93/113] #1 c++ src/game/editor/ed_editor.cpp
[ 94/113] #1 c src/engine/external/zlib/trees.c
[ 95/113] #1 c src/engine/external/zlib/crc32.c
[ 96/113] #1 c src/engine/external/zlib/infback.c
[ 97/113] #1 c src/engine/external/zlib/adler32.c
[ 98/113] #1 c src/engine/external/zlib/deflate.c
[ 99/113] #1 c src/engine/external/zlib/compress.c
[100/113] #1 c src/engine/external/zlib/inffast.c
[101/113] #1 c src/engine/external/zlib/inflate.c
[102/113] #1 c src/engine/external/zlib/gzio.c
[103/113] #1 c src/engine/external/zlib/zutil.c
[104/113] #1 c src/engine/external/zlib/uncompr.c
[105/113] #1 c src/engine/external/zlib/inftrees.c
[106/113] #1 c src/engine/external/pnglite/pnglite.c
[107/113] #1 c src/engine/external/wavpack/float.c
[108/113] #1 c src/engine/external/wavpack/metadata.c
[109/113] #1 c src/engine/external/wavpack/bits.c
[110/113] #1 c src/engine/external/wavpack/words.c
[111/113] #1 c src/engine/external/wavpack/wputils.c
[112/113] #1 c src/engine/external/wavpack/unpack.c
bam: error: a build step failed

I hate those platform problems :s
It's just a matter of two #include missing, I'm reuploading.
Btw, thank you for compiling on Linux :)

Edit: sources reuploaded, direct link here.

Not Luck, Just Magic.

503 (edited by spyeye 2011-04-23 12:26:10)

Re: [CLIENT] Teeworlds Gamer

But i guess it shouldn't be like this inside the map-editor, as the tiles are displayed as usually

/edit: But I think this is a bug: When you are inside the "start"-tiles (race) and you kill yourself, the ghost doesn't kill itself and won't be shown in the next run, it will stay on it's current way.

504

Re: [CLIENT] Teeworlds Gamer

Hello Dune,

i post my terminal output when i try to compile for Linux (i have Ubuntu 10.04).

auto configuration

configuration:
AUTO  compiler             gcc
AUTO  stackprotector       yes
AUTO  zlib                 (in system path)
AUTO  sdl                  using sdl-config
AUTO  freetype             using freetype-config

notes:
saved configuration to 'config.lua'

[  1/152] #1 c++ src/tools/packetgen.cpp
[  2/152] #1 c++ src/engine/shared/memheap.cpp
[  3/152] #1 c++ src/engine/shared/storage.cpp
[  4/152] #1 c++ src/engine/shared/jobs.cpp
[  5/152] #1 c++ src/engine/shared/network_client.cpp
[  6/152] #1 c++ src/engine/shared/demo.cpp
[  7/152] #1 c++ src/engine/shared/mapchecker.cpp
[  8/152] #1 c++ src/engine/shared/network_server.cpp
[  9/152] #1 c++ src/engine/shared/linereader.cpp
[ 10/152] #1 c++ src/engine/shared/huffman.cpp
[ 11/152] #1 c++ src/engine/shared/datafile.cpp
[ 12/152] #1 c++ src/engine/shared/engine.cpp
[ 13/152] #1 c++ src/engine/shared/console.cpp
[ 14/152] #1 c++ src/engine/shared/snapshot.cpp
src/engine/shared/snapshot.h: In member function ‘int CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void*, int)’:
src/engine/shared/snapshot.h:18: warning: dereferencing pointer ‘<anonymous>’ does break strict-aliasing rules
src/engine/shared/snapshot.cpp:497: note: initialized from here
[ 15/152] #1 c++ src/engine/shared/kernel.cpp
[ 16/152] #1 c++ src/engine/shared/network.cpp
[ 17/152] #1 c++ src/engine/shared/config.cpp
[ 18/152] #1 c++ src/engine/shared/ghost.cpp
[ 19/152] #1 c++ src/engine/shared/masterserver.cpp
[ 20/152] #1 c++ src/engine/shared/map.cpp
[ 21/152] #1 c++ src/engine/shared/compression.cpp
[ 22/152] #1 c++ src/engine/shared/ringbuffer.cpp
[ 23/152] #1 c++ src/engine/shared/network_conn.cpp
[ 24/152] #1 c++ src/engine/shared/packer.cpp
[ 25/152] #1 c src/base/system.c
[ 26/152] #1 c src/engine/external/zlib/compress.c
[ 27/152] #1 c src/engine/external/zlib/inftrees.c
[ 28/152] #1 c src/engine/external/zlib/inflate.c
[ 29/152] #1 c src/engine/external/zlib/infback.c
[ 30/152] #1 c src/engine/external/zlib/inffast.c
[ 31/152] #1 c src/engine/external/zlib/zutil.c
[ 32/152] #1 c src/engine/external/zlib/uncompr.c
[ 33/152] #1 c src/engine/external/zlib/crc32.c
[ 34/152] #1 c src/engine/external/zlib/adler32.c
[ 35/152] #1 c src/engine/external/zlib/deflate.c
[ 36/152] #1 c src/engine/external/zlib/gzio.c
[ 37/152] #1 c src/engine/external/zlib/trees.c
[ 38/152] #1 c src/engine/external/pnglite/pnglite.c
[ 39/152] #1 link packetgen
[ 40/152] #1 c++ src/tools/dilate.cpp
[ 41/152] #1 link dilate
[ 42/152] #1 c++ src/tools/tileset_borderfix.cpp
[ 43/152] #1 link tileset_borderfix
[ 44/152] #1 c++ src/tools/crapnet.cpp
[ 45/152] #1 link crapnet
[ 46/152] #1 c++ src/tools/map_version.cpp
[ 47/152] #1 link map_version
[ 48/152] #1 c++ src/tools/fake_server.cpp
[ 49/152] #1 link fake_server
[ 50/152] #1 c++ src/tools/map_resave.cpp
[ 51/152] #1 link map_resave
[ 52/152] #1 c++ src/mastersrv/mastersrv.cpp
[ 53/152] #1 link mastersrv
[ 54/152] #1 c++ src/versionsrv/versionsrv.cpp
[ 55/152] #1 link versionsrv
[ 56/152] #1 c++ src/engine/server/register.cpp
[ 57/152] #1 c++ src/engine/server/server.cpp
[ 58/152] #1 network_header > src/game/generated/protocol.h
[ 59/152] #1 c++ src/game/gamecore.cpp
[ 60/152] #1 c++ src/game/localization.cpp
[ 61/152] #1 c++ src/game/layers.cpp
[ 62/152] #1 c++ src/game/collision.cpp
[ 63/152] #1 cmd5 src/game/generated/nethash.c
[ 64/152] #1 c src/game/generated/nethash.c
[ 65/152] #1 network_source > src/game/generated/protocol.cpp
[ 66/152] #1 c++ src/game/generated/protocol.cpp
[ 67/152] #1 server_content_header > src/game/generated/server_data.h
[ 68/152] #1 c++ src/game/server/gamemodes/ctf.cpp
[ 69/152] #1 c++ src/game/server/gamemodes/dm.cpp
[ 70/152] #1 c++ src/game/server/gamemodes/tdm.cpp
[ 71/152] #1 c++ src/game/server/gamemodes/mod.cpp
[ 72/152] #1 c++ src/game/server/eventhandler.cpp
[ 73/152] #1 c++ src/game/server/gamecontext.cpp
[ 74/152] #1 c++ src/game/server/entity.cpp
[ 75/152] #1 c++ src/game/server/player.cpp
[ 76/152] #1 c++ src/game/server/gameworld.cpp
[ 77/152] #1 c++ src/game/server/entities/character.cpp
[ 78/152] #1 c++ src/game/server/entities/projectile.cpp
[ 79/152] #1 c++ src/game/server/entities/flag.cpp
[ 80/152] #1 c++ src/game/server/entities/laser.cpp
[ 81/152] #1 c++ src/game/server/entities/pickup.cpp
[ 82/152] #1 c++ src/game/server/gamecontroller.cpp
[ 83/152] #1 server_content_source > src/game/generated/server_data.cpp
[ 84/152] #1 c++ src/game/generated/server_data.cpp
[ 85/152] #1 link teeworlds_srv
[ 86/152] #1 c++ src/game/client/teecomp.cpp
[ 87/152] #1 client_content_header > src/game/generated/client_data.h
[ 88/152] #1 c++ src/game/client/render_map.cpp
[ 89/152] #1 c++ src/game/client/components/particles.cpp
[ 90/152] #1 c++ src/game/client/components/items.cpp
[ 91/152] #1 c++ src/game/client/components/menus_browser.cpp
[ 92/152] #1 c++ src/game/client/components/flow.cpp
[ 93/152] #1 c++ src/game/client/components/menus_teecomp.cpp
[ 94/152] #1 c++ src/game/client/components/hud.cpp
[ 95/152] #1 c++ src/game/client/components/damageind.cpp
[ 96/152] #1 c++ src/game/client/components/menus_gamer.cpp
src/game/client/components/menus_gamer.cpp: In member function ‘void CMenus::RenderSettingsGamer(CUIRect)’:
src/game/client/components/menus_gamer.cpp:23: warning: unused variable ‘buf’
[ 97/152] #1 c++ src/game/client/components/emoticon.cpp
[ 98/152] #1 c++ src/game/client/components/scoreboard.cpp
src/game/client/components/scoreboard.cpp: In member function ‘void CScoreboard::RenderSpectators(float, float, float)’:
src/game/client/components/scoreboard.cpp:118: error: ‘itoa’ was not declared in this scope
bam: 'objs/game/client/components/scoreboard.o' error 256
[ 99/152] #1 c++ src/game/client/components/mapimages.cpp
[100/152] #1 c++ src/game/client/components/controls.cpp
[101/152] #1 c++ src/game/client/components/skins.cpp
[102/152] #1 c++ src/game/client/components/spectator.cpp
[103/152] #1 c++ src/game/client/components/binds.cpp
[104/152] #1 c++ src/game/client/components/menus_demo.cpp
[105/152] #1 c++ src/game/client/components/motd.cpp
[106/152] #1 c++ src/game/client/components/chat.cpp
[107/152] #1 c++ src/game/client/components/console.cpp
[108/152] #1 c++ src/game/client/components/broadcast.cpp
[109/152] #1 c++ src/game/client/components/killmessages.cpp
[110/152] #1 c++ src/game/client/components/nameplates.cpp
[111/152] #1 c++ src/game/client/components/race_demo.cpp
[112/152] #1 c++ src/game/client/components/countryflags.cpp
[113/152] #1 c++ src/game/client/components/sounds.cpp
[114/152] #1 c++ src/game/client/components/debughud.cpp
[115/152] #1 c++ src/game/client/components/menus.cpp
[116/152] #1 c++ src/game/client/components/players.cpp
[117/152] #1 c++ src/game/client/components/camera.cpp
[118/152] #1 c++ src/game/client/components/ghost.cpp
[119/152] #1 c++ src/game/client/components/menus_settings.cpp
[120/152] #1 c++ src/game/client/components/teecomp_stats.cpp
[121/152] #1 c++ src/game/client/components/voting.cpp
[122/152] #1 c++ src/game/client/components/menus_ingame.cpp
[123/152] #1 c++ src/game/client/components/effects.cpp
[124/152] #1 c++ src/game/client/components/timemessages.cpp
[125/152] #1 c++ src/game/client/components/maplayers.cpp
src/game/client/components/maplayers.cpp: In member function ‘virtual void CMapLayers::OnRender()’:
src/game/client/components/maplayers.cpp:174: warning: suggest parentheses around ‘&&’ within ‘||’
[126/152] #1 c++ src/game/client/ui.cpp
[127/152] #1 c++ src/game/client/lineinput.cpp
[128/152] #1 c++ src/game/client/animstate.cpp
[129/152] #1 c++ src/game/client/gameclient.cpp
[130/152] #1 c++ src/game/client/render.cpp
[131/152] #1 client_content_source > src/game/generated/client_data.cpp
[132/152] #1 c++ src/game/generated/client_data.cpp
[133/152] #1 c++ src/engine/client/friends.cpp
[134/152] #1 c++ src/engine/client/text.cpp
[135/152] #1 c++ src/engine/client/input.cpp
[136/152] #1 c++ src/engine/client/sound.cpp
[137/152] #1 c++ src/engine/client/client.cpp
[138/152] #1 c++ src/engine/client/graphics.cpp
[139/152] #1 c++ src/engine/client/serverbrowser.cpp
[140/152] #1 c++ src/game/editor/ed_layer_tiles.cpp
[141/152] #1 c++ src/game/editor/ed_layer_quads.cpp
[142/152] #1 c++ src/game/editor/ed_editor.cpp
[143/152] #1 c++ src/game/editor/ed_layer_game.cpp
[144/152] #1 c++ src/game/editor/ed_popups.cpp
[145/152] #1 c++ src/game/editor/ed_io.cpp
[146/152] #1 c src/engine/external/wavpack/words.c
[147/152] #1 c src/engine/external/wavpack/unpack.c
[148/152] #1 c src/engine/external/wavpack/metadata.c
[149/152] #1 c src/engine/external/wavpack/bits.c
[150/152] #1 c src/engine/external/wavpack/float.c
[151/152] #1 c src/engine/external/wavpack/wputils.c
bam: error: a build step failed



So i have an error about "itoa" in "scoreboard.cpp" and some other warning.

itoa(pInfo->m_ClientID, id_buf, 10); //Line number 118

If i comment this line i can compile without error, only whit some warning.

I hope that this output can help you.

505

Re: [CLIENT] Teeworlds Gamer

Sorry again for this mistake.

Change the problematic line (l.118 as you said) to:

str_format(id_buf, sizeof(id_buf), "%d", pInfo->m_ClientID);
Not Luck, Just Magic.

506 (edited by xavierp94 2011-04-23 21:22:45)

Re: [CLIENT] Teeworlds Gamer

Ok, I finished compiling it for Linux x86.
http://dl.dropbox.com/u/2014448/gamer4.0.zip

507

Re: [CLIENT] Teeworlds Gamer

Thank you very much! Added to the downloads :)

Not Luck, Just Magic.

508 (edited by xavierp94 2011-04-23 21:42:47)

Re: [CLIENT] Teeworlds Gamer

Dune wrote:

Thank you very much! Added to the downloads smile

No problem, I like the client a lot! One thing, I think I found a small bug with the player_clan field. Since I don't have any value set for my player_clan in the scoreboard I see the clan field with weird characters. Otherwise everything runs great! smile

http://img849.imageshack.us/img849/6175/screenshot2011042315342.png

http://img840.imageshack.us/img840/5305/screenshot2011042315363.png

509 (edited by HipHopBlond 2011-04-23 21:47:04)

Re: [CLIENT] Teeworlds Gamer

@xavierp94: You did a good job, but in my opinion you should have waited for Dune to fix all the bugs, they are kind of a lot, but at least you both have cleaned out some errors for the future, good job.

EDIT: put a "." in the place where you must put a clan, it's the best solution for now.

510

Re: [CLIENT] Teeworlds Gamer

Hip-Hop_BLOND wrote:

@xavierp94: You did a good job, but in my opinion you should have waited for Dune to fix all the bugs, they are kind of a lot, but at least you both have cleaned out some errors for the future, good job.

Hehe, yeah I know. I was impatient wanting to try out Dune's release. I can always recompile once most of the bugs are solved though. Besides if we don't have any people to test the client in Linux who will?

511

Re: [CLIENT] Teeworlds Gamer

Hip-Hop_BLOND wrote:

@xavierp94: You did a good job, but in my opinion you should have waited for Dune to fix all the bugs, they are kind of a lot, but at least you both have cleaned out some errors for the future, good job.

EDIT: put a "." in the place where you must put a clan, it's the best solution for now.

You can fix this writing "cl_sendclientinfo 0" or getting a clan name. I'm really sorry about this, the feature is not reliable at all and I should fix it or remove it in the future.

xavierp94 wrote:

Hehe, yeah I know. I was impatient wanting to try out Dune's release. I can always recompile once most of the bugs are solved though. Besides if we don't have any people to test the client in Linux who will?

I was looking for Linux compilers for 4.0, you were right to compile it. Every version will come with its bunch of fixes and new bugs, it doesn't make sense to wait for the next release simply because some bugs appeared.

Not Luck, Just Magic.

512

Re: [CLIENT] Teeworlds Gamer

Dune wrote:
Hip-Hop_BLOND wrote:

@xavierp94: You did a good job, but in my opinion you should have waited for Dune to fix all the bugs, they are kind of a lot, but at least you both have cleaned out some errors for the future, good job.

EDIT: put a "." in the place where you must put a clan, it's the best solution for now.

You can fix this writing "cl_sendclientinfo 0" or getting a clan name. I'm really sorry about this, the feature is not reliable at all and I should fix it or remove it in the future.

xavierp94 wrote:

Hehe, yeah I know. I was impatient wanting to try out Dune's release. I can always recompile once most of the bugs are solved though. Besides if we don't have any people to test the client in Linux who will?

I was looking for Linux compilers for 4.0, you were right to compile it. Every version will come with its bunch of fixes and new bugs, it doesn't make sense to wait for the next release simply because some bugs appeared.

Ah ok.

513

Re: [CLIENT] Teeworlds Gamer

Here you go Dune smile
http://eigan.no/tee/teeworlds-gamer-4-0/
pleas use that as the DL link.. that way I get more people to visit the site smile
Thanks.

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

514

Re: [CLIENT] Teeworlds Gamer

Nice Dune, thanks, you want the compiled version for Linux 64 bit ?

515

Re: [CLIENT] Teeworlds Gamer

foglandnarayan wrote:

Nice Dune, thanks, you want the compiled version for Linux 64 bit ?

If you can compile it, of course :)

Not Luck, Just Magic.

516

Re: [CLIENT] Teeworlds Gamer

@Dune
What is missing ??

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

517 (edited by HipHopBlond 2011-04-25 00:20:22)

Re: [CLIENT] Teeworlds Gamer

Dune wrote:

You can fix this writing "cl_sendclientinfo 0" or getting a clan name. I'm really sorry about this, the feature is not reliable at all and I should fix it or remove it in the future.

Yes I was sure it had something to do with that, but it's funnier to see who's using the gamer, btw 2 times there was a mistake the ppl weren't using the gamer, at least they said they weren't.  All do you did great, one more bug with  the scrolls in menus ins spectator mod, sometimes tabs get overlapped, some features are missing and some are doubled like... once in teecomp tab, once in gamer, but allthough it came allright smile oh and it crashes sometimes, but I'm sure you're gonna surprise us for the future. Oh, and some features are missing, like the chat disable, vote extension. download extension, and mb you could make ppl to connect to the remote console automatically if IP's match... I don't think if that's possible.

Dune wrote:
xavierp94 wrote:

Hehe, yeah I know. I was impatient wanting to try out Dune's release. I can always recompile once most of the bugs are solved though. Besides if we don't have any people to test the client in Linux who will?

I was looking for Linux compilers for 4.0, you were right to compile it. Every version will come with its bunch of fixes and new bugs, it doesn't make sense to wait for the next release simply because some bugs appeared.

You're right, didn't think of that, my bad.

518

Re: [CLIENT] Teeworlds Gamer

Hip-Hop_BLOND wrote:
Dune wrote:

You can fix this writing "cl_sendclientinfo 0" or getting a clan name. I'm really sorry about this, the feature is not reliable at all and I should fix it or remove it in the future.

Yes I was sure it had something to do with that, but it's funnier to see who's using the gamer, btw 2 times there was a mistake the ppl weren't using the gamer, at least they said they weren't.  All do you did great, one more bug with  the scrolls in menus ins spectator mod, sometimes tabs get overlapped, some features are missing and some are doubled like... once in teecomp tab, once in gamer, but allthough it came allright smile oh and it crashes sometimes, but I'm sure you're gonna surprise us for the future. Oh, and some features are missing, like the chat disable, vote extension. download extension, and mb you could make ppl to connect to the remote console automatically if IP's match... I don't think if that's possible.

I said in the post the feature was in beta and not reliable at all. I am trying to fix it, and if I can't I'll drop it. Some people are marked as gamer user while they are not using it, and some weird things happend on your name when using it. It was maybe just not a good idea.
About the crashes, it seems it's coming from the RACE mode I patched, so I'm not sure I'll find a way to fix that.

The chat disable is already present (cl_chat_sound 0, or use the Teecomp feature). The Vote Extension and the Download Extension are useless now as 0.6 already include those.

I've already thought about an auto-connecting to remote console feature, but you could be 'trapped' in a server with the same IP (or the same name), and you'd only have 2 tries if this fails... Also, I prefer to avoid having a log of all the rcons you used on your PC (because that's what it means), for obvious security purposes.

Not Luck, Just Magic.

519

Re: [CLIENT] Teeworlds Gamer

Hi, here the Linux_x86_64 compiled version.

http://www.mediafire.com/?ifx2zdjar8116jj

520

Re: [CLIENT] Teeworlds Gamer

Dune wrote:

I said in the post the feature was in beta and not reliable at all. I am trying to fix it, and if I can't I'll drop it. Some people are marked as gamer user while they are not using it, and some weird things happend on your name when using it. It was maybe just not a good idea.
About the crashes, it seems it's coming from the RACE mode I patched, so I'm not sure I'll find a way to fix that.

The chat disable is already present (cl_chat_sound 0, or use the Teecomp feature). The Vote Extension and the Download Extension are useless now as 0.6 already include those.

I've already thought about an auto-connecting to remote console feature, but you could be 'trapped' in a server with the same IP (or the same name), and you'd only have 2 tries if this fails... Also, I prefer to avoid having a log of all the rcons you used on your PC (because that's what it means), for obvious security purposes.

Yes I know it's still beta, but you should really try fixing it instead of dumping it, 'cuz it's really original. Yes, the crashes are coming from the race mod, mb you haven't patched the latest version since sushi claims it deletes old ghost files, and it doesn't really, mb you should try patching the latest version, see how that comes out, allthough I think the crash comes from the automatically recording thing, if I make a "stoprecord" and change map, it never crashes smile and it crashes only after downloading a new map, or switching, I'm not sure. "tc_disable_chat" is not working any more and "cl_chat_sound" disables only the sound, not the whole chat sad

"The Vote Extension and the Download Extension are useless now as 0.6 already include those."

If you say so.

521

Re: [CLIENT] Teeworlds Gamer

where do i dl

522 (edited by Dune 2011-04-27 10:15:19)

Re: [CLIENT] Teeworlds Gamer

Check the first page:

Not Luck, Just Magic.

523

Re: [CLIENT] Teeworlds Gamer

Hip-Hop_BLOND wrote:
Dune wrote:

I said in the post the feature was in beta and not reliable at all. I am trying to fix it, and if I can't I'll drop it. Some people are marked as gamer user while they are not using it, and some weird things happend on your name when using it. It was maybe just not a good idea.
About the crashes, it seems it's coming from the RACE mode I patched, so I'm not sure I'll find a way to fix that.

The chat disable is already present (cl_chat_sound 0, or use the Teecomp feature). The Vote Extension and the Download Extension are useless now as 0.6 already include those.

I've already thought about an auto-connecting to remote console feature, but you could be 'trapped' in a server with the same IP (or the same name), and you'd only have 2 tries if this fails... Also, I prefer to avoid having a log of all the rcons you used on your PC (because that's what it means), for obvious security purposes.

Yes I know it's still beta, but you should really try fixing it instead of dumping it, 'cuz it's really original. Yes, the crashes are coming from the race mod, mb you haven't patched the latest version since sushi claims it deletes old ghost files, and it doesn't really, mb you should try patching the latest version, see how that comes out, allthough I think the crash comes from the automatically recording thing, if I make a "stoprecord" and change map, it never crashes smile and it crashes only after downloading a new map, or switching, I'm not sure. "tc_disable_chat" is not working any more and "cl_chat_sound" disables only the sound, not the whole chat sad

"The Vote Extension and the Download Extension are useless now as 0.6 already include those."

If you say so.

The Race mod never crashed for me so the crashes cant come from the racemod as long Dune patched everything. smile
The deleting of the old ghost files was fixed in my latest commit (5 min ago xD)

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

524

Re: [CLIENT] Teeworlds Gamer

Sushi Tee wrote:

The Race mod never crashed for me so the crashes cant come from the racemod as long Dune patched everything. smile
The deleting of the old ghost files was fixed in my latest commit (5 min ago xD)

I patched it at hand, so I might have forgotten to copy a line, or it could simply be one of my modifications interfering with yours... sorry for accusing you tongue

Not Luck, Just Magic.

525

Re: [CLIENT] Teeworlds Gamer

btw... the race auto recording is not working in your client (tested on fastcap) and the ingame menu fails... settings overlap the ghost tab... both is working in the original race client.

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^