Re: [CLIENT] Teeworlds Gamer
Hey,
is the new gamer for 0.6 oder 0.5??
i download it an doesnt work o.O
It says that i need freetype.dll but i cant find it D:
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Teeworlds Forum → Modifications → [CLIENT] Teeworlds Gamer
Hey,
is the new gamer for 0.6 oder 0.5??
i download it an doesnt work o.O
It says that i need freetype.dll but i cant find it D:
Hey,
is the new gamer for 0.6 oder 0.5??
i download it an doesnt work o.O
It says that i need freetype.dll but i cant find it D:
Here you go.
It says that i need freetype.dll but i cant find it D:
The file you need is properly the freetype.dll one. You can find it on the default teeworlds 0.6 folder. ^^
PaladiN wrote:Hey,
is the new gamer for 0.6 oder 0.5??
i download it an doesnt work o.O
It says that i need freetype.dll but i cant find it D:
Apmox wrote:Here you go.
I do that but there wasnt a Freetype.dll
and i Want to have it for 0.5 ^^
I do that but there wasnt a Freetype.dll
and i Want to have it for 0.5 ^^
Look at the main (first) post of the topic.
P.S.: Come oon we're moving up to 0.6.0!
I'm obviously not developping anything for 0.5 anymore. 0.6 is out, all the new releases from me will be 0.6 compatible.
i hate Trunk there i cant use my Color black x.x
Black color is stupid anyway...
suggestion: "Search Country" or "Country search" or "filter country"
Shows only players in the country selected.
animation: http://i55.tinypic.com/jacawz.jpg
suggestion: "Search Country" or "Country search" or "filter country"
Shows only players in the country selected.
animation: http://i55.tinypic.com/jacawz.jpg
Nice suggestion!
I'm not sure whether the country information is sent by the servers when the client requests informations about players. I actually don't think so, it would be kind of a loss of bandwidth, as the information is unused in the default client.
So, if I'm right, this is impossible to implement :/
Edit: thanks heinrich, my fault
JAOzera |BR| wrote:suggestion: "Search Country" or "Country search" or "filter country"
Shows only players in the country selected.
animation: http://i55.tinypic.com/jacawz.jpgNice suggestion!
I'm not sure whether the country information is sent by the servers when the client requests informations about players. I actually don't think so, it would be kind of a loss of bandwidth, as the information is unused in the default client.
So, if I'm right, this is impossible to implement
You aren't right. You can see the player's countries in the detailed server view.
You aren't right. You can see the player's countries in the detailed server view. :)
Oh great! I'm going to implement this, then :)
Edit: oh my god, I just saw it in the detailed server view, I've never seen there were flags there before...
where do i download new gamer_zip for 0.6
Nowhere
It's still being ported to 0.6 code. But there is an alpha version.
where do i download new gamer_zip for 0.6
Released v4.0
(I'm so freaking glad)
There are not much new features in this version, it's mostly about having a 0.6 compatible gamer version.
For obvious reasons, the basketball related features haven't been ported.
What has been done
> Ported all the HUD modifications
Including the health bar.
> Ported the arrows
Nothing changed about this, but I'm planning to add some icons for flag capturing.
Ported the sounds
First Blood, Killing spree, Rampage, Dominating, Unstoppable, Godlike, WickedSick, PrepareToFight/Kill, Humiliation, they are all there!
> Ported the game tiles shower
> Patched the Race mod
Definitely a very useful and well-coded mod, which I decided to patch without waiting any more. Credits to Sushi, Redix and Rajh for their awesome work.
> Patched the Teecomp mod from spl0k
Big thanks to Sushi for porting it to 0.6.0. You'll notice some additional features like Current Spree or Best Spree in the advanced scoreboard.
> Ability to see who's using the gamer in the scoreboard and the server list
The feature isn't reliable yet, and you can disable it via cl_sendclientinfo 0. It shows a little orange G uppon the players who should be using the Gamer.
Thanks to Apmox for the icon.
> As the single big new feature: gamer colors
In abbreviated, gcolor. Inspired from the LordSkelethom ZOMB2.0's mod, it turns your tee's body into different colors (red, orange, green, sky blue) in function of your {health+ammo}. This is an alternative way to have a quick idea of your health ingame, without having to look at the top left corner.
I still need to port the overall statistics, this will very probably be done in the next release.
Everything of this can be found in the Settings menu, of course!
Downloads
Windows binaries (.zip)
Windows binaries (.rar)
(Needs to ask Kottizen and MertenNor about Linux and Mac)
Sources
Sources (.zip)
Enjoy!
Dunedune.
GREAT! Cant wait to use it. ^^ Gj
The Holy Grail is here!
Awesome!
nice, good job
but I miss ferramanta "Mini map" and because it can not "Copy-cut-paste" ..
little problem. resolution 1024x764 and 1280x960 : http://i53.tinypic.com/wilmxx.png
suggestion -
1) Add Server to Favorite :
Besides "host", also record the name server. because record just the host, server when closed, the favorite is canceled!
I think it, when closed server, "host" exchanged.
2) shortcuts for the tools, eg
letters
A = filter
S = info.
D = friends
thus become more practical.
I hope you understand. Google translator
I have 2 suggestions:
1. mace the gamer client to a fork (like the one from TeeKnight) so its better to use on a USB drive.
2. The colour indicator (which shows you health) should colour your feeds to (becouse it looks ugly).
I tried to mace this post short as possible because i know how bad my english is.
i hope you like my suggestions
nice, good job
but I miss ferramanta "Mini map" and because it can not "Copy-cut-paste" ..
I'm planning to have the copy paste ported for the next version. The minimap is already present on 4.0 though, use +minimap in f1 (bind it).
1) Add Server to Favorite :
Besides "host", also record the name server. because record just the host, server when closed, the favorite is canceled!
This wouldn't work, because when opening the Favorites tab, you send a request to all the server IPs you have in your favorite list. What you ask would require to load the complete server list from the masterserver, and to sort the servers by name. The Favorites tab allow you to access servers which are not listed in the masterserver, by example.
2) shortcuts for the tools, eg
letters
A = filter S = info. D = friends
And another shortcut for refreshing.
This is a nice suggestion, I'm gonna try to implement this, I'm not sure whether this is gonna be easy to be implemented via binds, else I'll hardcode it (Ctrl+xxx) :)
1. mace the gamer client to a fork (like the one from TeeKnight) so its better to use on a USB drive.
Huuuh... what? Could anyone explain me what does this mean? Porting the gamer to github maybe?
2. The colour indicator (which shows you health) should colour your feeds to (becouse it looks ugly).
You're right. I'm gonna fix that.
And another shortcut for refreshing.
This is a nice suggestion, I'm gonna try to implement this, I'm not sure whether this is gonna be easy to be implemented via binds, else I'll hardcode it (Ctrl+xxx)
If you can allow binds with hotkeys it would be a great setting revolution! It is hard to code though. :\
Huuuh... what? Could anyone explain me what does this mean? Porting the gamer to github maybe?
I think he means if you can bring teeworlds in your USB.. If yes, let me answer:
Teeworlds is a stand-alone software that put his configs, demos, downloaded maps and other stuff in the Application Data folder by default. To solve this "problem" just edit in the file storage.cfg the §USERDIR with §CURRENTDIR or §DATADIR or the folder you prefer.
ysm wrote:2. The colour indicator (which shows you health) should colour your feeds to (becouse it looks ugly).
You're right. I'm gonna fix that.
And you should fix the hands too.
I tried compiling in Linux Mint 10 with g++, python, libsdl1.2-dev, and libfreetype6-dev installed and I get the following errors. I merged the original source code for gamer and the code for 0.6. I don't know if thats what led to the problem.
_______________________________________
( Perilous to all of us are the devices )
( of an art deeper than we ourselves )
( possess. )
( )
( -- Gandalf the Grey [J.R.R. Tolkien, )
( "Lord of the Rings"] )
---------------------------------------
o
o
___
{~._.~}
( Y )
()~*~()
(_)-(_)
wilson@wilson-HP-Pavilion-dv6700-Notebook-PC ~/Downloads/teeworlds $ ./bam/bam client_release
auto configuration
configuration:
AUTO compiler gcc
AUTO stackprotector yes
AUTO zlib (in system path)
AUTO sdl using sdl-config
AUTO freetype using freetype-config
notes:
saved configuration to 'config.lua'
[ 1/113] #1 c++ src/game/layers.cpp
[ 2/113] #1 c++ src/game/localization.cpp
[ 3/113] #1 c++ src/game/collision.cpp
[ 4/113] #1 network_header > src/game/generated/protocol.h
[ 5/113] #1 c++ src/game/gamecore.cpp
[ 6/113] #1 cmd5 src/game/generated/nethash.c
[ 7/113] #1 c src/game/generated/nethash.c
[ 8/113] #1 network_source > src/game/generated/protocol.cpp
[ 9/113] #1 c++ src/game/generated/protocol.cpp
[ 10/113] #1 c++ src/game/client/teecomp.cpp
[ 11/113] #1 client_content_header > src/game/generated/client_data.h
[ 12/113] #1 c++ src/game/client/components/menus_demo.cpp
[ 13/113] #1 c++ src/game/client/components/items.cpp
[ 14/113] #1 c++ src/game/client/components/motd.cpp
[ 15/113] #1 c++ src/game/client/components/maplayers.cpp
src/game/client/components/maplayers.cpp: In member function ‘virtual void CMapLayers::OnRender()’:
src/game/client/components/maplayers.cpp:174: warning: suggest parentheses around ‘&&’ within ‘||’
[ 16/113] #1 c++ src/game/client/components/menus_ingame.cpp
[ 17/113] #1 c++ src/game/client/components/voting.cpp
[ 18/113] #1 c++ src/game/client/components/menus.cpp
[ 19/113] #1 c++ src/game/client/components/menus_browser.cpp
[ 20/113] #1 c++ src/game/client/components/chat.cpp
[ 21/113] #1 c++ src/game/client/components/menus_gamer.cpp
src/game/client/components/menus_gamer.cpp: In member function ‘void CMenus::RenderSettingsGamer(CUIRect)’:
src/game/client/components/menus_gamer.cpp:23: warning: unused variable ‘buf’
[ 22/113] #1 c++ src/game/client/components/skins.cpp
[ 23/113] #1 c++ src/game/client/components/console.cpp
[ 24/113] #1 c++ src/game/client/components/binds.cpp
[ 25/113] #1 c++ src/game/client/components/controls.cpp
[ 26/113] #1 c++ src/game/client/components/flow.cpp
[ 27/113] #1 c++ src/game/client/components/timemessages.cpp
[ 28/113] #1 c++ src/game/client/components/countryflags.cpp
[ 29/113] #1 c++ src/game/client/components/scoreboard.cpp
src/game/client/components/scoreboard.cpp: In member function ‘void CScoreboard::RenderSpectators(float, float, float)’:
src/game/client/components/scoreboard.cpp:117: error: ‘itoa’ was not declared in this scope
bam: 'objs/game/client/components/scoreboard.o' error 256
[ 30/113] #1 c++ src/game/client/components/hud.cpp
[ 31/113] #1 c++ src/game/client/components/camera.cpp
[ 32/113] #1 c++ src/game/client/components/debughud.cpp
[ 33/113] #1 c++ src/game/client/components/killmessages.cpp
[ 34/113] #1 c++ src/game/client/components/sounds.cpp
[ 35/113] #1 c++ src/game/client/components/mapimages.cpp
[ 36/113] #1 c++ src/game/client/components/particles.cpp
[ 37/113] #1 c++ src/game/client/components/spectator.cpp
[ 38/113] #1 c++ src/game/client/components/ghost.cpp
[ 39/113] #1 c++ src/game/client/components/teecomp_stats.cpp
[ 40/113] #1 c++ src/game/client/components/damageind.cpp
[ 41/113] #1 c++ src/game/client/components/nameplates.cpp
[ 42/113] #1 c++ src/game/client/components/race_demo.cpp
[ 43/113] #1 c++ src/game/client/components/menus_teecomp.cpp
[ 44/113] #1 c++ src/game/client/components/emoticon.cpp
[ 45/113] #1 c++ src/game/client/components/players.cpp
[ 46/113] #1 c++ src/game/client/components/effects.cpp
[ 47/113] #1 c++ src/game/client/components/menus_settings.cpp
[ 48/113] #1 c++ src/game/client/components/broadcast.cpp
[ 49/113] #1 c++ src/game/client/render.cpp
[ 50/113] #1 c++ src/game/client/ui.cpp
[ 51/113] #1 c++ src/game/client/gameclient.cpp
[ 52/113] #1 c++ src/game/client/lineinput.cpp
[ 53/113] #1 c++ src/game/client/render_map.cpp
[ 54/113] #1 c++ src/game/client/animstate.cpp
[ 55/113] #1 client_content_source > src/game/generated/client_data.cpp
[ 56/113] #1 c++ src/game/generated/client_data.cpp
[ 57/113] #1 c++ src/engine/shared/packer.cpp
[ 58/113] #1 c++ src/engine/shared/ringbuffer.cpp
[ 59/113] #1 c++ src/engine/shared/storage.cpp
[ 60/113] #1 c++ src/engine/shared/network_client.cpp
[ 61/113] #1 c++ src/engine/shared/network.cpp
[ 62/113] #1 c++ src/engine/shared/kernel.cpp
[ 63/113] #1 c++ src/engine/shared/console.cpp
[ 64/113] #1 c++ src/engine/shared/masterserver.cpp
[ 65/113] #1 c++ src/engine/shared/demo.cpp
[ 66/113] #1 c++ src/engine/shared/datafile.cpp
[ 67/113] #1 c++ src/engine/shared/huffman.cpp
[ 68/113] #1 c++ src/engine/shared/network_conn.cpp
[ 69/113] #1 c++ src/engine/shared/memheap.cpp
[ 70/113] #1 c++ src/engine/shared/mapchecker.cpp
[ 71/113] #1 c++ src/engine/shared/config.cpp
[ 72/113] #1 c++ src/engine/shared/compression.cpp
[ 73/113] #1 c++ src/engine/shared/ghost.cpp
[ 74/113] #1 c++ src/engine/shared/network_server.cpp
[ 75/113] #1 c++ src/engine/shared/snapshot.cpp
src/engine/shared/snapshot.h: In member function ‘int CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void*, int)’:
src/engine/shared/snapshot.h:18: warning: dereferencing pointer ‘<anonymous>’ does break strict-aliasing rules
src/engine/shared/snapshot.cpp:497: note: initialized from here
[ 76/113] #1 c++ src/engine/shared/jobs.cpp
[ 77/113] #1 c++ src/engine/shared/engine.cpp
[ 78/113] #1 c++ src/engine/shared/map.cpp
[ 79/113] #1 c++ src/engine/shared/linereader.cpp
[ 80/113] #1 c src/base/system.c
[ 81/113] #1 c++ src/engine/client/friends.cpp
[ 82/113] #1 c++ src/engine/client/serverbrowser.cpp
src/engine/client/serverbrowser.cpp: In member function ‘void CServerBrowser::Filter()’:
src/engine/client/serverbrowser.cpp:201: error: ‘strchr’ was not declared in this scope
src/engine/client/serverbrowser.cpp:202: error: ‘strrchr’ was not declared in this scope
bam: 'objs/engine/client/serverbrowser.o' error 256
[ 83/113] #1 c++ src/engine/client/sound.cpp
[ 84/113] #1 c++ src/engine/client/client.cpp
[ 85/113] #1 c++ src/engine/client/text.cpp
[ 86/113] #1 c++ src/engine/client/input.cpp
[ 87/113] #1 c++ src/engine/client/graphics.cpp
[ 88/113] #1 c++ src/game/editor/ed_popups.cpp
[ 89/113] #1 c++ src/game/editor/ed_layer_tiles.cpp
[ 90/113] #1 c++ src/game/editor/ed_layer_quads.cpp
[ 91/113] #1 c++ src/game/editor/ed_layer_game.cpp
[ 92/113] #1 c++ src/game/editor/ed_io.cpp
[ 93/113] #1 c++ src/game/editor/ed_editor.cpp
[ 94/113] #1 c src/engine/external/zlib/trees.c
[ 95/113] #1 c src/engine/external/zlib/crc32.c
[ 96/113] #1 c src/engine/external/zlib/infback.c
[ 97/113] #1 c src/engine/external/zlib/adler32.c
[ 98/113] #1 c src/engine/external/zlib/deflate.c
[ 99/113] #1 c src/engine/external/zlib/compress.c
[100/113] #1 c src/engine/external/zlib/inffast.c
[101/113] #1 c src/engine/external/zlib/inflate.c
[102/113] #1 c src/engine/external/zlib/gzio.c
[103/113] #1 c src/engine/external/zlib/zutil.c
[104/113] #1 c src/engine/external/zlib/uncompr.c
[105/113] #1 c src/engine/external/zlib/inftrees.c
[106/113] #1 c src/engine/external/pnglite/pnglite.c
[107/113] #1 c src/engine/external/wavpack/float.c
[108/113] #1 c src/engine/external/wavpack/metadata.c
[109/113] #1 c src/engine/external/wavpack/bits.c
[110/113] #1 c src/engine/external/wavpack/words.c
[111/113] #1 c src/engine/external/wavpack/wputils.c
[112/113] #1 c src/engine/external/wavpack/unpack.c
bam: error: a build step failed
EDIT: I tried compiling without merging the code and I still get the same errors.
___________________________
( You have no real enemies. )
---------------------------
o
o
.--.
|o_o |
|:_/ |
// \ \
(| | )
/'\_ _/`\
\___)=(___/
wilson@wilson-HP-Pavilion-dv6700-Notebook-PC ~/Downloads/gamer4.0_src $ ./bam/bam client_release
[ 1/113] #1 c++ src/game/layers.cpp
[ 2/113] #1 c++ src/game/localization.cpp
[ 3/113] #1 c++ src/game/collision.cpp
[ 4/113] #1 network_header > src/game/generated/protocol.h
[ 5/113] #1 c++ src/game/gamecore.cpp
[ 6/113] #1 cmd5 src/game/generated/nethash.c
[ 7/113] #1 c src/game/generated/nethash.c
[ 8/113] #1 network_source > src/game/generated/protocol.cpp
[ 9/113] #1 c++ src/game/generated/protocol.cpp
[ 10/113] #1 c++ src/game/client/teecomp.cpp
[ 11/113] #1 client_content_header > src/game/generated/client_data.h
[ 12/113] #1 c++ src/game/client/components/menus_demo.cpp
[ 13/113] #1 c++ src/game/client/components/items.cpp
[ 14/113] #1 c++ src/game/client/components/motd.cpp
[ 15/113] #1 c++ src/game/client/components/maplayers.cpp
src/game/client/components/maplayers.cpp: In member function ‘virtual void CMapLayers::OnRender()’:
src/game/client/components/maplayers.cpp:174: warning: suggest parentheses around ‘&&’ within ‘||’
[ 16/113] #1 c++ src/game/client/components/menus_ingame.cpp
[ 17/113] #1 c++ src/game/client/components/voting.cpp
[ 18/113] #1 c++ src/game/client/components/menus.cpp
[ 19/113] #1 c++ src/game/client/components/menus_browser.cpp
[ 20/113] #1 c++ src/game/client/components/chat.cpp
[ 21/113] #1 c++ src/game/client/components/menus_gamer.cpp
src/game/client/components/menus_gamer.cpp: In member function ‘void CMenus::RenderSettingsGamer(CUIRect)’:
src/game/client/components/menus_gamer.cpp:23: warning: unused variable ‘buf’
[ 22/113] #1 c++ src/game/client/components/skins.cpp
[ 23/113] #1 c++ src/game/client/components/console.cpp
[ 24/113] #1 c++ src/game/client/components/binds.cpp
[ 25/113] #1 c++ src/game/client/components/controls.cpp
[ 26/113] #1 c++ src/game/client/components/flow.cpp
[ 27/113] #1 c++ src/game/client/components/timemessages.cpp
[ 28/113] #1 c++ src/game/client/components/countryflags.cpp
[ 29/113] #1 c++ src/game/client/components/scoreboard.cpp
src/game/client/components/scoreboard.cpp: In member function ‘void CScoreboard::RenderSpectators(float, float, float)’:
src/game/client/components/scoreboard.cpp:117: error: ‘itoa’ was not declared in this scope
bam: 'objs/game/client/components/scoreboard.o' error 256
[ 30/113] #1 c++ src/game/client/components/hud.cpp
[ 31/113] #1 c++ src/game/client/components/camera.cpp
[ 32/113] #1 c++ src/game/client/components/debughud.cpp
[ 33/113] #1 c++ src/game/client/components/killmessages.cpp
[ 34/113] #1 c++ src/game/client/components/sounds.cpp
[ 35/113] #1 c++ src/game/client/components/mapimages.cpp
[ 36/113] #1 c++ src/game/client/components/particles.cpp
[ 37/113] #1 c++ src/game/client/components/spectator.cpp
[ 38/113] #1 c++ src/game/client/components/ghost.cpp
[ 39/113] #1 c++ src/game/client/components/teecomp_stats.cpp
[ 40/113] #1 c++ src/game/client/components/damageind.cpp
[ 41/113] #1 c++ src/game/client/components/nameplates.cpp
[ 42/113] #1 c++ src/game/client/components/race_demo.cpp
[ 43/113] #1 c++ src/game/client/components/menus_teecomp.cpp
[ 44/113] #1 c++ src/game/client/components/emoticon.cpp
[ 45/113] #1 c++ src/game/client/components/players.cpp
[ 46/113] #1 c++ src/game/client/components/effects.cpp
[ 47/113] #1 c++ src/game/client/components/menus_settings.cpp
[ 48/113] #1 c++ src/game/client/components/broadcast.cpp
[ 49/113] #1 c++ src/game/client/render.cpp
[ 50/113] #1 c++ src/game/client/ui.cpp
[ 51/113] #1 c++ src/game/client/gameclient.cpp
[ 52/113] #1 c++ src/game/client/lineinput.cpp
[ 53/113] #1 c++ src/game/client/render_map.cpp
[ 54/113] #1 c++ src/game/client/animstate.cpp
[ 55/113] #1 client_content_source > src/game/generated/client_data.cpp
[ 56/113] #1 c++ src/game/generated/client_data.cpp
[ 57/113] #1 c++ src/engine/shared/packer.cpp
[ 58/113] #1 c++ src/engine/shared/ringbuffer.cpp
[ 59/113] #1 c++ src/engine/shared/storage.cpp
[ 60/113] #1 c++ src/engine/shared/network_client.cpp
[ 61/113] #1 c++ src/engine/shared/network.cpp
[ 62/113] #1 c++ src/engine/shared/kernel.cpp
[ 63/113] #1 c++ src/engine/shared/console.cpp
[ 64/113] #1 c++ src/engine/shared/masterserver.cpp
[ 65/113] #1 c++ src/engine/shared/demo.cpp
[ 66/113] #1 c++ src/engine/shared/datafile.cpp
[ 67/113] #1 c++ src/engine/shared/huffman.cpp
[ 68/113] #1 c++ src/engine/shared/network_conn.cpp
[ 69/113] #1 c++ src/engine/shared/memheap.cpp
[ 70/113] #1 c++ src/engine/shared/mapchecker.cpp
[ 71/113] #1 c++ src/engine/shared/config.cpp
[ 72/113] #1 c++ src/engine/shared/compression.cpp
[ 73/113] #1 c++ src/engine/shared/ghost.cpp
[ 74/113] #1 c++ src/engine/shared/network_server.cpp
[ 75/113] #1 c++ src/engine/shared/snapshot.cpp
src/engine/shared/snapshot.h: In member function ‘int CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void*, int)’:
src/engine/shared/snapshot.h:18: warning: dereferencing pointer ‘<anonymous>’ does break strict-aliasing rules
src/engine/shared/snapshot.cpp:497: note: initialized from here
[ 76/113] #1 c++ src/engine/shared/jobs.cpp
[ 77/113] #1 c++ src/engine/shared/engine.cpp
[ 78/113] #1 c++ src/engine/shared/map.cpp
[ 79/113] #1 c++ src/engine/shared/linereader.cpp
[ 80/113] #1 c src/base/system.c
[ 81/113] #1 c++ src/engine/client/friends.cpp
[ 82/113] #1 c++ src/engine/client/serverbrowser.cpp
src/engine/client/serverbrowser.cpp: In member function ‘void CServerBrowser::Filter()’:
src/engine/client/serverbrowser.cpp:201: error: ‘strchr’ was not declared in this scope
src/engine/client/serverbrowser.cpp:202: error: ‘strrchr’ was not declared in this scope
bam: 'objs/engine/client/serverbrowser.o' error 256
[ 83/113] #1 c++ src/engine/client/sound.cpp
[ 84/113] #1 c++ src/engine/client/client.cpp
[ 85/113] #1 c++ src/engine/client/text.cpp
[ 86/113] #1 c++ src/engine/client/input.cpp
[ 87/113] #1 c++ src/engine/client/graphics.cpp
[ 88/113] #1 c++ src/game/editor/ed_popups.cpp
[ 89/113] #1 c++ src/game/editor/ed_layer_tiles.cpp
[ 90/113] #1 c++ src/game/editor/ed_layer_quads.cpp
[ 91/113] #1 c++ src/game/editor/ed_layer_game.cpp
[ 92/113] #1 c++ src/game/editor/ed_io.cpp
[ 93/113] #1 c++ src/game/editor/ed_editor.cpp
[ 94/113] #1 c src/engine/external/zlib/trees.c
[ 95/113] #1 c src/engine/external/zlib/crc32.c
[ 96/113] #1 c src/engine/external/zlib/infback.c
[ 97/113] #1 c src/engine/external/zlib/adler32.c
[ 98/113] #1 c src/engine/external/zlib/deflate.c
[ 99/113] #1 c src/engine/external/zlib/compress.c
[100/113] #1 c src/engine/external/zlib/inffast.c
[101/113] #1 c src/engine/external/zlib/inflate.c
[102/113] #1 c src/engine/external/zlib/gzio.c
[103/113] #1 c src/engine/external/zlib/zutil.c
[104/113] #1 c src/engine/external/zlib/uncompr.c
[105/113] #1 c src/engine/external/zlib/inftrees.c
[106/113] #1 c src/engine/external/pnglite/pnglite.c
[107/113] #1 c src/engine/external/wavpack/float.c
[108/113] #1 c src/engine/external/wavpack/metadata.c
[109/113] #1 c src/engine/external/wavpack/bits.c
[110/113] #1 c src/engine/external/wavpack/words.c
[111/113] #1 c src/engine/external/wavpack/wputils.c
[112/113] #1 c src/engine/external/wavpack/unpack.c
bam: error: a build step failed
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