Re: [CLIENT] Teeworlds Gamer
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Dune wrote:Would be a great pain to implement. Huh, how is it supposed to be implemented? Parse a demo file, find which map was used, if the map is identic as the one played, find the time it took you to complete the race, spot when you finished the map - different mods do not print it the same way - then erase the demo with the new one, and all that in an optimized way? Seriously.
Such a feature already exists in the race client proposed by Teeathlon team to use on that event. I don't know how is it realized, perhaps it needs a server help, but it was.
http://teesites.net/hosted/teeathlon/download/
Here you can find this client.
Thanks for the link, but I did not find a download link to the sources.
You added more features to Teecomp. If you think that your client is worse than Teecomp, then you made it worse
My client isn't an improved version of Teecomp. It includes features from Teecomp, because a lot of players would be missing them - including me - that's all. I do not pretend I did anything to improve Teecomp, that's why I don't like when you compare them