1 (edited by analog 2010-12-16 05:32:57)

Topic: [Tileset] Water_main

Here, you can have a free water tileset. It isn't too good, because there is too much curve at the corners of the join between the vertical and horizontal water tiles. I made it because i didn't see anyone else with a water tileset...

Have fun smile

http://i52.tinypic.com/2wpth8p.png

Here is a quad for making animated water.

http://i52.tinypic.com/1znc11d.png

2 (edited by Blue 2010-12-17 17:05:49)

Re: [Tileset] Water_main

Nice. I've already got some similar water gfx in my mapres folder, but these are as useful.

Too bad you are the only one who posts tilesets in the gfx section right now. Some more tilesets would be great, e.g. one for wood signs.

void ..

3

Re: [Tileset] Water_main

Hey alias, nice tileset!
http://www.teeworlds.com/forum/viewtopic.php?id=6289 Here i found time ago the tileset made by pocram but yours looks better anyway smile I needed one last day to do a map and i'm seeing all your work during these days about tilesets wink
Just a question that i don't understand: why is there so many empty tiles? Is it needed to do a 1024x1024 image?

» Albert Einsteein: I have no special talent. I am only passionately curious.

4

Re: [Tileset] Water_main

If you use it as a tileset it has to be 1024x1024.
If you use it as a quads layer it can be every size.

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» Member of: JsA - Just stay Alloha! (since 2009)

5

Re: [Tileset] Water_main

Tee Killa wrote:

If you use it as a tileset it has to be 1024x1024.
If you use it as a quads layer it can be every size.

But if it would be not, what is going to happen? Will it cause a bug? I don't get the reason sorry, and thanks for answering smile

» Albert Einsteein: I have no special talent. I am only passionately curious.

6

Re: [Tileset] Water_main

not bug, but every size image file, the client divide in 16 column and 16 rows, with resolution 1024x1024, 1/16 is 64x64 pixel detailed for a good views

7

Re: [Tileset] Water_main

I think that the teeworlds editor engine uses a 16 x 16 tile system, which means that if the tileset is not 1024 x 2024, and each block is not 24 x 24, then the tiles would not be aligned properly in game.

i made this tileset because i can't get pocram's link to work..