Re: [MOD] Catch16
Just a thing i would like to tune my server a bit but as my sv_gametype is setted to dm i can't.
Anyone have a solution or thats just not allowed ?
unallowed
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Teeworlds Forum → Modifications → [MOD] Catch16
Just a thing i would like to tune my server a bit but as my sv_gametype is setted to dm i can't.
Anyone have a solution or thats just not allowed ?
unallowed
Hey guys,
can anyone tell me how I can set up a catch16 server with only laser gun?
Is it just a simple command in the autoexec.cfg or must I get the QC and do it in there?
you have to set sv_gametype dm or sv_gametype idm
the "i" stands for instagib and so you have just laser
THX ^^
The MOD is now updated for TeeWorlds 0.6.0 with sources and binaries for Linux (32/64 bits) (see main post). I cannot compile Catch16 for Mac / Windows since I do not have these OS, but I would welcome anyone who can do it.
Enjoy !
The MOD is now updated for TeeWorlds 0.6.0 with sources and binaries for Linux (32/64 bits) (see main post). I cannot compile Catch16 for Mac / Windows since I do not have these OS, but I would welcome anyone who can do it.
Enjoy !
I played it today, good job, I really enjoyed it. Still has a lot of bugs though...
Will make you a windows binary
/offtopic: Are you gonna port the save mod as well? :?
hey clarus^^, thx for your mod, but when will be bin for win32/64?
Will make you a windows binary
Eeeh... missing bam.lua... /tried replacing (stupid idea) -> missing configure.lua... /tried replacing (even dumber idea) -> nothing. :?
Eeeh... missing bam.lua... /tried replacing (stupid idea) -> missing configure.lua... /tried replacing (even dumber idea) -> nothing. :?
I've tried, too. Maybe the downloads provided in his repository are missing them. Could you please clarus fix this? We can help you in Windows compiling.
Actually the files in the sources have to be put in the src/ directory of the original sources of TeeWorlds 0.6.0 to be able to compile it.
I planed to port the Save Mod too (when I will have time ).
Actually the files in the sources have to be put in the src/ directory of the original sources of TeeWorlds 0.6.0 to be able to compile it.
I planed to port the Save Mod too (when I will have time ).
Ooops, i didn't read this
:: Mod Catch16 for TeeWorlds 0.6.0 ::
http://www.teeworlds.com/forum/viewtopic.php?id=4812To compile :
- download the original sources of TeeWorlds 0.6.0 : http://www.teeworlds.com/files/teeworlds-0.6.0-src.zip
- replace files in src/ directory with the files provided here
- compile as usual : http://www.teeworlds.com/?page=docs& … Everything
Compiled: Windows Server (I called it teeworlds_srv_catch.exe)
Thanks ! I just added it to the download list.
excuse me all, but how i can set my mod catch from vanilla to instagib? help pls
hmm try that:
sv_name Catch16 sample config (instagib)
sv_gametype idm
sv_motd Say /info to know more about this mod.
set "sv_gametype idm"
//edit: In other modifikation you have to set:
"sv_instagib 1"
I dunno if you have to write it here as well, but you can try it if u want
omg .. nothing , i have write sv_name Catch16 server by Alex (instagib) and i set the gametype with sv_gametype idm ... but nothing
This windows server doesn't work properly for me. Any help, I love this mod?
Maybe your Autoexec Needs to be Fixed?
I don't think so, the laser jump and hide names says "no such variable." Does the windows server work for you?
The Server Does... But apparently... The Mod Does too...
...
Can you run a server so I can log in and see it?
Also, I'd be grateful if you email me your config file!
Hmm, Maybe... What's your Email? O: (PM me Your Email if You Don't Want Every Living Person in Existence What your Email is)
Like
Full Face Tee was kind enough to compile a working Windows version for me, download here : http://www.mediafire.com/?0wris2zdu2xb24e
Full Face Tee was kind enough to compile a working Windows version for me, download here : http://www.mediafire.com/?0wris2zdu2xb24e
Apmox already did it [EDIT:] it seems that its no longer available.
I removed it beacuse the owner uploaded my compiled version on his account. It's in the first post.
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