126

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Mo2 wrote:
Dune wrote:

the RACE mod was a very popular mod

...and is fully different to DDRace. I'm still hosting the FRace server (and I'm (still) the only one that host it at all). So Race + (just) Freeze-Tile.

maybe its just like this because frace isnt found if you have a "ddrace" gametype filter

127

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

heinrich5991 wrote:
Mo2 wrote:
Dune wrote:

the RACE mod was a very popular mod

...and is fully different to DDRace. I'm still hosting the FRace server (and I'm (still) the only one that host it at all). So Race + (just) Freeze-Tile.

maybe its just like this because frace isnt found if you have a "ddrace" gametype filter

Wtf are you talking about? Do you really think non-noobs would search for DDRace?!

wink

128

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

yeah: another quote tongue

Mo2 wrote:
heinrich5991 wrote:
Mo2 wrote:

...and is fully different to DDRace. I'm still hosting the FRace server (and I'm (still) the only one that host it at all). So Race + (just) Freeze-Tile.

maybe its just like this because frace isnt found if you have a "ddrace" gametype filter

Wtf are you talking about? Do you really think non-noobs would search for DDRace?!

wink

yes, i normally search for the gametype i want to play, sometimes race, sometimes ddrace, sometimes ctf...

129

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Mo2 wrote:
Dune wrote:

the RACE mod was a very popular mod

...and is fully different to DDRace. I'm still hosting the FRace server (and I'm (still) the only one that host it at all). So Race + (just) Freeze-Tile.
[...]

The goal of this mod was kinda not to make a more popular mod than DDRace - we already know craziness will attract more kids than simplyness and teeishness will do. Also, I thank you forthe efforts you put in this test, but I feel like it's not really fair: there are so much little stupid mods that appear one day and disappear the other (take the serverlist, generate a list of all gameplays, you probably didn't even try some of them, at least I did not. When I'm a standard DDRace player, I wake up in the morning, and tell me "aah good morning today, let's play some DDRace", I'll look in my server list and won't pay attention to the FRace server, and will keep playing DDRace (I probably did not even see the FRace server, since I have a filter enabled).

Not Luck, Just Magic.

130

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

ddrace site is offline now sad

131

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

good.

EDIT: can you close this thread? just leads to rivalries among us teefriends.

132

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

ddrace site will be up again smile soon...

133

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

heinrich5991 wrote:

yeah: another quote tongue

Mo2 wrote:
heinrich5991 wrote:

maybe its just like this because frace isnt found if you have a "ddrace" gametype filter

Wtf are you talking about? Do you really think non-noobs would search for DDRace?!

wink

yes, i normally search for the gametype i want to play, sometimes race, sometimes ddrace, sometimes ctf...

Mo2 is implying that you're a noob, and that people who aren't noobs wouldn't play DDRace

which he would be right

Ex-King of Teeworlds

134

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

yemDX wrote:
heinrich5991 wrote:

yeah: another quote tongue

Mo2 wrote:

Wtf are you talking about? Do you really think non-noobs would search for DDRace?!

wink

yes, i normally search for the gametype i want to play, sometimes race, sometimes ddrace, sometimes ctf...

Mo2 is implying that you're a noob, and that people who aren't noobs wouldn't play DDRace

which he would be right


Then i am a noob wink

135

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Personally I see DDRace as just another mod. You either like it or leave it, just as you do with instagib or mods in general. The number and popularity of these servers seems to supply a gameplay demand of a such large group of people that this alone does make it a valid addition to Teeworlds. After all, with the filter options you can find or lose them in your sever list just as you please.

The main future development goal should be to improve the original game and it's core game modes, in such way that it pleases the old-school purists and also attracts attention of the new-age modders. The last thing we want to do is to create a competition between popular mods and a "hard core" vanilla game. It should be possible to look at popular features in mods and see how they can be tied into the official game, without destroying the core principles on which Teeworlds is build.

136 (edited by Ich 2012-10-26 22:07:35)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Mo2 wrote:
Dune wrote:

Here is where you're wrong. Many newbies are trapped in DDRace because they find other newbies there, but kinda few people from the 'pro' sphere are playing DDRace

If you still think DDRace is for newbies I think you just don't know DDRace enough or you just dislike it and write that from an idological point of view. I fully ignored DDRace for a long time and played CTF5 again and again and again. It was nice... and it is still nice sometimes.

You don't need to know ddrace good to say that it's for newbs. Just join a ddrace server randomly and you'll have your answer.


Mo2 wrote:

yes there are some, but these are also playing many other mods,

No mod is as successfull then DDRace. It not so uncommon to find more players playing DDRace then all official standard-gametypes counted together. I even played race mod. It's nice... but not everybody like it to find out if he can make 19 secs out of 20 secs by looping a short map in crazy speed all the time.

No I didn't said it thousand of times... so let's just do it again: Let's say someone starts playing teeworlds. He will join a server randomly and the chance to join a ddrace server will be 50% or more. Lets just say he joins a vanilla server. He will be totally bad, dead all the time and even not having the chance to reach the middle. He will ragequit game or just the server and will try an other one which will be a ddrace server. He will find other newbs and not skill needed stuff like clicking mouse2 or something... This guy will only play ddrace and nether know what vanilla even is which every second ddrace players doesn't.


Mo2 wrote:

DDRace implements a lot of newbish features for lame cheats

Then join servers that disabled cheats. It's your decision. And even playing with mods that may cheat can still make much more fun then always playing one map over and over again. In my opinion DDRace improves TW a lot.

Why should playing the same again and again wouldn't be fun? Did you never played css vanilla or a css mod for like 4 hours without losing fun at all? Btw if you would be right then all games like lol, dota2, mirrors edge and so damn much other games be totally crap 'cause they don't allow mods and are allways the same huh?


Mo2 wrote:

play lame maps with unhookable graphics everywhere

And lot of players are still playing it? WTF? Maybe gameplay really matters? Or maybe they are not so lame you think? Or maybe in your world all noobs are just to dumb to find out that it sucks what they play. Think what you want. There are already many maps out there that don't use unhookable graphics. But if a map makes fun (for example hardcore2) I don't care.

Maps have all the caracteristics of noobish not well-worked and fast-made maps

You are wrong.

ddrace is a noob-mod (with already enough maps and they are like all the same)

You are wrong. I think you just don't like DDRace or you don't know it really. CTF, DM and TDM should be noobfriendly (otherwise Teeworlds can't be reach lot of people). That's not bad. DDRace is NO noob-by-design-mod and the maps are not all the same. They differ a lot and have it's own styles. Playing gores maps is not the same as playing koule maps or the maps from szyker. I think it's more difficult to create a DDRace-Map then a CTF map. Sometimes you need more then an half hour to complete a DDRace map. And it should make fun too (so it's bad to include always just the same). No one would took a half hour to get from one end to the other in a CTF map. There you must look that the ways are well choosen etc.
If you really think DDRace is a noob-mod then take a noob and play "dd_veon1" or "koule_XIII" (just two examples). Then please tell me if you can see more then the first few tiles. Every noob can play current vanilla CTF-maps. All you have to do is connect and shoot. That's ok. A pro would do better then a noob but a noob would be able to do nearly everything. If noobs got frustrated from beginning Teeworlds would be little lonly thing right?  But not every noob will successfully see the finish-line in DDRace maps. Most noobs would never get the laser in koule_III_(longer). In my opinion DDRace is more a PRO-Mod then vanilla is. I even like CTF but it's a different style.

1. Gameplay really matters is a true thing if you tell about hardcore2 or something but all this noob maps are just created with unhookable tiles because the mappers aren't able to work with this very simple map editor.
2. He is right. Just look as skynet or Blu3Kitts maps for example.
3. They look all the same and they are all the same.
It's way harder creating a vanilla map than a ddrace map. In ddrace maps you just place some parts maybe have new ideas which would make your map interesting since every map is the same and you maybe give it another background color. Then you place all shadow tiles and the gamelayer is done by the ddrace client editor. Then you just test is 2 or 3 times maybe edit little things and its done.
For a vanilla map your first have to think about the gameplay which is the hardest part. I allrady spend hours for that. You maybe just try out stuff which i did when i had no idea and the chance to create a little good part is like 1% for each try. When you have done the gameplay then you allready spent more time than for a whole ddrace map. An awesome map does have a good design in my opinion so you are thinking about the design. What special design could i make? And since you know what a good map is are you trying to keep your maps as little(file size) as possible which ddrace maps aren't because of fonts or other stuff nobody cares. So you are making the design and spent way more time.


Mo2 wrote:

vanilla is a lot of more fun than bad mods

You mean it makes YOU more fun. Lot of people play DDRace. Many servers are full.

I think mods can make way more fun and also can be better than the original. But i wouldn't say that its ONLY and opinion. If you know cod4 promod and cod4 then you know that cod4 isn't really good but promod is an awesome mod which makes the game balanced, skill based and free of kids/noobs(sounds impossible for cod but it's true). In teeworlds noobs ofc will have more fun with something they are able to do.



Conclusion:
DDRaces just catches all new players so nobody even get a chance to play teeworlds and i say teeworlds because ddrace isn't based on teworlds' prinzip like fly which is a really awesome mod. And yes it's not as easy as ddrace.
We can say that every mod did something for teeworlds. Like fly mod: Opened a new area how to play vanilla gameplay in an other way just more concentrated on your hook. Race mod: It's not really diffrent than vanilla only that you don't kill players, you try to get as past as possible to a position like in ctf. No big diffrence exept that you have no selfdamage and endless ammo.

This isn't enough to show my real opinion about ddrace.

137

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

This has been argued to death. Don't feel like typing out a huge essay again, you can just look for one of the other millions of posts about this. Basically: DDrace is a reason that so many people play teeworlds as it brings variety to teeworlds. This is a good thing, and probably helps Vanilla in the long run.

138 (edited by cris272 2012-10-27 03:19:42)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Ich wrote:

You don't need to know ddrace good to say that it's for newbs. Just join a ddrace server randomly and you'll have your answer.

What is good with DDRace  is there is many maps, then many difficulty. New players can play easy map and have fun. Pros can play hards maps if they are bored by easy maps.
So if you are pro, play on proserver, like DDRaceMax.Pro or Procodex.
And it's a race mod, so if finish map is too easy, try to beat records !


Ich wrote:

No I didn't said it thousand of times... so let's just do it again: Let's say someone starts playing teeworlds. He will join a server randomly and the chance to join a ddrace server will be 50% or more. Lets just say he joins a vanilla server. He will be totally bad, dead all the time and even not having the chance to reach the middle. He will ragequit game or just the server and will try an other one which will be a ddrace server. He will find other newbs and not skill needed stuff like clicking mouse2 or something... This guy will only play ddrace and nether know what vanilla even is which every second ddrace players doesn't.

You are right except for the end :
I take my teeworlds experience for exemple :

1. When i started TW i played only vanilla because the filter standard gametype is checked by default. I play occasionally because, as you said, i liked the game but i was really bad so i frequently ragequit.
When I discovered DDRace, I started spending a lot more time to play, but only DDRace. I became a good ddrace's player, then i come back to vanilla, and i was a good vanilla's player too. And now i still play DDRace AND Vanilla.
Without DDRace i would have stopped playing teeworlds quickly coz of ragequit.


Ich wrote:

1. Gameplay really matters is a true thing if you tell about hardcore2 or something but all this noob maps are just created with unhookable tiles because the mappers aren't able to work with this very simple map editor.
2. He is right. Just look as skynet or Blu3Kitts maps for example.
3. They look all the same and they are all the same.

On every mod there are good and bad maps...
http://www.youtube.com/watch?v=On4ruBNwIyc
http://www.youtube.com/watch?v=h3SH6N9QgqI
http://www.youtube.com/watch?v=waYsudDGEkgI
http://www.youtube.com/watch?v=_mJNYF8gW84

Ich wrote:

It's way harder creating a vanilla map than a ddrace map. In ddrace maps you just place some parts maybe have new ideas which would make your map interesting since every map is the same and you maybe give it another background color. Then you place all shadow tiles and the gamelayer is done by the ddrace client editor. Then you just test is 2 or 3 times maybe edit little things and its done.
For a vanilla map your first have to think about the gameplay which is the hardest part. I allrady spend hours for that. You maybe just try out stuff which i did when i had no idea and the chance to create a little good part is like 1% for each try. When you have done the gameplay then you allready spent more time than for a whole ddrace map. An awesome map does have a good design in my opinion so you are thinking about the design. What special design could i make? And since you know what a good map is are you trying to keep your maps as little(file size) as possible which ddrace maps aren't because of fonts or other stuff nobody cares. So you are making the design and spent way more time.

I am not agree with you. I never created vanilla maps, but create cool DDRace's map is hard.
1. There is much game entities (blocker, hook through, doors, switch, timer, plasma, drager, speedup...)
2. You have to test each part many time for test if it's possible, not too easy or ot too hard.
3. DDRace is a cooperative mod, so there is some parts you cant test alone, you need help
4. Maps are much bigger than any vanilla map
5. Find originals ideas take time



For me DDRace not steal vanilla player. If DDRace disapear, DDRace's players will not play vanilla but they will stop TW.


But stop say all DDRace's players are noobs.
1. Play DDRace (not XXLDDRace, DDwar DDRace64 ect...)
2 Play Hard maps
3 Try to beat every records

(sorry for english)

139

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

cris272 wrote:

I take my teeworlds experience for exemple :
1. When i started TW i played only vanilla because the filter standard gametype is checked by default. I play occasionally because, as you said, i liked the game but i was really bad so i frequently ragequit.
When I discovered DDRace, I started spending a lot more time to play, but only DDRace. I became a good ddrace's player, then i come back to vanilla, and i was a good vanilla's player too. And now i still play DDRace AND Vanilla.
Without DDRace i would have stopped playing teeworlds quickly coz of ragequit.

That was the exact same for me too !

Teeworlds!!!!

140

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Ill do it short this time to save time smile

I more meant blocker than new players.

Most players stay at ddrace cause they need to learn much new stuff since weapons for example work totally diffrent.

The maps are 95% crap and 5% designed. Thats because most mappers are new players but that doesnt mean that their maps wont be hostet. Nobody would play a map made by a new player in vanilla because of the bad gameplay which doesn't matters for ddrace because new players wont say that its bad. And good mappers will make a well designed map with good gameplayers which will be the only vanilla maps that would be hosted. All in all: most online ddrace maps are crap.

When I played DDRace my maps also were noob maps and they were done very fast. First i tryed to design stuff and bring my own style but then i saw how bad other maps look and didnt cared about the design anymore. If you design your ddrace map well then you maybe need the same or more time but still making a good vanilla map is harder in my opinion.

141

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Ich wrote:

Most players stay at ddrace cause they need to learn much new stuff since weapons for example work totally diffrent.

Seriously. Vanilla basics are much more easier than DDRace's. Try to tell a newbie how to make a hammer fly, etc., this doesn't work as smoothly as the vanilla stuff IMO.

Ich wrote:

The maps are 95% crap and 5% designed. Thats because most mappers are new players but that doesnt mean that their maps wont be hostet. Nobody would play a map made by a new player in vanilla because of the bad gameplay which doesn't matters for ddrace because new players wont say that its bad. And good mappers will make a well designed map with good gameplayers which will be the only vanilla maps that would be hosted. All in all: most online ddrace maps are crap.

That is the result of the great diversity that DDRace has. Let's see which custom maps are played in vanilla... Oh, barely any at all. This way it's not hard that vanilla's maps are designed in a better way. wink That might be the source of the idea that it's DDRace's fault that there are bad maps. The same thing applied to the old race and instagib mod (see e.g. pirates map).

Ich wrote:

When I played DDRace my maps also were noob maps and they were done very fast. First i tryed to design stuff and bring my own style but then i saw how bad other maps look and didnt cared about the design anymore. If you design your ddrace map well then you maybe need the same or more time but still making a good vanilla map is harder in my opinion.

Try something like this awesome map by Kintaro, and come back and say again, that making vanilla maps is easier. And there are even maps with more graphics.

142

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

For me its hard to make a good vanilla map...harder than ddrace tongue
in ddrace you can do what you want tongue
all people will play it ...
in vanilla you must look if the gameplay is very good shields hearts weapons movement so amny things...and if you have the perfect map...noone will play it or download it because ctf2 big_smile

Vanilla FTW!
My Videos

143 (edited by Delo 2012-10-28 14:51:12)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

@heinrich5991: You should give full credits to the map big_smile

@Ich: Your intolerance and generalizm towards other mods really shows your educational level...

I tell you a story: There is a new player in the teeworld. After playing every kind of mod "ABC" starts to make his first experiences with the editor. He creates a new Vanilla map AND a new DDrace map. Next step: ABC shows the map to other gamers who test them and give him a feedback ("you can change the gameplay here, change the values of the para x/y settings and so on"). So far everything is similar and again some months later ABC has finished his two maps with great graphics and a good gameplay. Again some players test the maps: The result of this test is both creations get hosted. As there are many more players in the DDrace scene ABC's map is played often on the server which is full most of the time. In contrast to this the Vanilla scene (less players) plays two to three matches on this map and then goes back to ctf2 (the best example for this case is the map ctf_lava by the Teeworlds-legend Ubuntu - the map has great graphics, great gameplay (just like ABC's map! wink )).

In my opinion it's even harder to create a "good" vanilla map BUT why should a mapper create a map for two or three matches? To create a good DDrace map you need skill as well and some of the noob maps are just like ABC's first map.
There are so many noobish DDrace maps because the mod has so many players who just start mapping like ABC.
Trust me: When Teeworlds has more players ( 5000< ) there will be more Vanilla maps needed. I compare ctf2 to the de_dust2 of CS:S - CS:S has more players AND therefore more official maps.

The thing why so many players go to DDrace is that they have the desire to help others and not to kill! Peace!

Ah and at least I must say that the Block mod is the most senseless thing in Teeworlds - not DDrace.

Greets

Delo

visit our clan!
=Eagle=

144

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

DDRace is a really chill mod. It's just about getting to the finish and having fun with friends. Sometimes there's also competition but I don't think this happens very often.

I think it's just because vanilla is so intensive.. you have to click so much in a vanilla game. It's fun and all, but it's just very intense. For instance, firing your gun you need to click 10 times very fast, hammering aswell. Maybe if the gun went automatic ( keep the mouse pressed for shooting, like rocket ), the fingers wouldn't be stressed so much.

Just some random thoughts from me.

Greetings

CuBe

Visit our clan: =Eagle= !

145 (edited by Ich 2012-10-28 16:36:38)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

@Delo: I just hate DDRace because it gives less perspective for other mods, it kinda steals playrs from other mods, it gives new players less chance to player something good like vanilla and because so many people block the tee out of them.
The Good think about DDRace is that it keeps new players playing because they wont become frustrated as fast as in vanilla or do they even become frustrated? I really hope we get more players and that there will be new vanilla maps needed. I really hope you are right hmz hmm
And I don't hate mods. I love them but the main game shouldn't be in the background when it's that awesome!

146

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

You are right but you forgot that DDRace gives the players one crucial thing: Aim!
I don't know if you know these DDRace situtation: You have to hook your mate while he is falling down in the freeze.
This aim to hit your mate with the hook in the right moment is very useful for Vanilla games with shotgun for example
or for close combat with the hammer where you have to pull your enemy near to you to give him a lot of damage.
The problem is once you join a Vanilla-captaingame there is a chance of 4,873% that one team chooses you for combat.
The Vanilla players need to be more newb-friendly and let them play in their teams or maybe there should be Vanilla training for new players with a professional player.
Ah and when there are 5000 players some day I will start mapping a Vanilla map! I swear! wink

visit our clan!
=Eagle=

147

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Ich wrote:

@Delo: I just hate DDRace because it gives less perspective for other mods, it kinda steals playrs from other mods, it gives new players less chance to player something good like vanilla and because so many people block the tee out of them.
The Good think about DDRace is that it keeps new players playing because they wont become frustrated as fast as in vanilla or do they even become frustrated? I really hope we get more players and that there will be new vanilla maps needed. I really hope you are right hmz hmm
And I don't hate mods. I love them but the main game shouldn't be in the background when it's that awesome!

Let's analyse. You hate DDRace because it's more popular than vanilla. You believe that players are grabbed away from vanilla which you consider the superior gametype, but you don't write that in order to prevent your readers from challenging that 'fact'.

That really sounds religous, and narrow-minded. You consider your 'own' gametype superior, the others are worthless, you say that you love other gametypes in order to calm the reader's critics, but then make the exact opposite statement related to DDRace, just because it's more popular. How can the popularity of a gametype affect your opinion about it, I see no logical reason.

Again, you're into that elite thinking IMO, you say that vanilla is far more difficult, still haven't proven or at least reasoned it, (I'd appreciate if you'd put that into your next answer,) you just take it as a given fact again.

In my opinion your text sounds like propaganda. smile

148

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

heinrich5991, Greyfox still alive? xDD