1

Topic: [Map] of Bikieip ( ctf and dm )

First map:

PunBB

The second map:

PunBB
Download 1 and 2 map

2

Re: [Map] of Bikieip ( ctf and dm )

Screens look rly interesting, however your presentation fails. Give some more information, a name of your maps would be nice.
I'll be testing them ingame, before I say more.

void ..

3 (edited by Bee 2010-11-30 18:33:35)

Re: [Map] of Bikieip ( ctf and dm )

3D images on a 2D game is... not good to say the least...
And what's with the slanted purple and orange lines? o.o
It's basic foreground has nice gameplay but all those extras would make me crosseyed. xD

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

4

Re: [Map] of Bikieip ( ctf and dm )

Well . . . Gameplay isnt very fluent, rly small corridors. I think you still can have fun on this maps but it's not as fast as other maps. In your first map you missed to embedd some tilesets (if you dont know what this is use the forums search function, search "embedd tileset"). There are some graphical bugs in this maps, you even see some on your screens.

The 3-dimensional doodads and the orange and purple lines are replacements of the standard tileset/grey squares of the editor. You wont see them ingame.

And one of your maps is named ctf5. I replaced my standard ctf5 with it, accidently. Please rename both maps as ctf12 might be an official map and ctf5 already is.

void ..

5

Re: [Map] of Bikieip ( ctf and dm )

Bee wrote:

3D images on a 2D game is... not good to say the least...
And what's with the slanted purple and orange lines? o.o
It's basic foreground has nice gameplay but all those extras would make me crosseyed. xD

This background in the map editor

6

Re: [Map] of Bikieip ( ctf and dm )

Blue wrote:

Well . . . Gameplay isnt very fluent, rly small corridors. I think you still can have fun on this maps but it's not as fast as other maps. In your first map you missed to embedd some tilesets (if you dont know what this is use the forums search function, search "embedd tileset"). There are some graphical bugs in this maps, you even see some on your screens.

The 3-dimensional doodads and the orange and purple lines are replacements of the standard tileset/grey squares of the editor. You wont see them ingame.

And one of your maps is named ctf5. I replaced my standard ctf5 with it, accidently. Please rename both maps as ctf12 might be an official map and ctf5 already is.

You will excuse It my first maps I only began to play )