26

Re: [MOD] Mutant Mod

Just wanted to say, that this is a really nice mod, and should be one of the default gamemodes of Teewars.
I think, 6-8 players on one server are perfect.

bam: WARNING:'src/game/server/gamemodes/mod.cpp' comes from the future

27

Re: [MOD] Mutant Mod

JB4 wrote:

hey, I was actually thinking about learning to mod the server things, but if you could help me out my getting me started in the general direction (what files i edit for what settings) that would be great! If you can't I understand. You can just email it to my email address. JB4JB4JB4JB4@gmail.com

and wheres the PM system...

Well, grab the source, edit src/game/server/sv_server.cpp, recompile wink

28 (edited by JB4 2008-02-23 10:34:34)

Re: [MOD] Mutant Mod

@peoro:
hey peoro can you check your email that you signed up for this site with? I sent you an email about this mod.

@everyone else:
Alright, Ya I just played this mod today...and WOW it was freaking awesome. If modding gets more support from those of us that play (by making cool mods) this could be really sweet! (more sweet then it already is)

<JB4> hehe <3 matricks (not in a gay way though) <matricks> awww sad <JB4> thats wrong I'm friggen 15... <matricks> thats legal here in sweden big_smile

29 (edited by Rayzoned 2008-02-23 14:45:01)

Re: [MOD] Mutant Mod

^^ ok maybe its your own idea maybe not :

-->Smiley Wars

http://www.jetztspielen.de/game51937.html

it has the same but there its name is >Rambo<
and you have no sword -> bow with arrows

it can also be that smiley wars is the start of teewars -i dont know smile

30

Re: [MOD] Mutant Mod

Or it could be that everyone is copying the Rambomatch mode from Soldat. Not that Soldat was the first to do it, either.

31

Re: [MOD] Mutant Mod

smile better->good stolen as bad made

32

Re: [MOD] Mutant Mod

This mod is awesome big_smile Plus I'm real good at it, won like 5 games in a row big_smile

33

Re: [MOD] Mutant Mod

Sounds nice - but is there a mod like this for 0.4.1?

http://blog.jbbr.net/ - My (german) Blog

34

Re: [MOD] Mutant Mod

foxx wrote:

Sounds nice - but is there a mod like this for 0.4.1?

Yes, I renamed it to The Ninja Mod and released sources for teeworlds 0.4.0 (i think it's compatible with teeworlds 0.4.1): http://www.teeworlds.com/forum/viewtopic.php?id=950

Dio Bastardo!

35

Re: [MOD] Mutant Mod

How do you make the sword infinite? I'd like to implement that feature in something, too.
There should be a codebase for things like what you need to do to get various features.

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

36

Re: [MOD] Mutant Mod

Roanoke wrote:

How do you make the sword infinite? I'd like to implement that feature in something, too.
There should be a codebase for things like what you need to do to get various features.

tbn()->ninja.activationtick = INT_MAX;
tbn()->weapons[WEAPON_NINJA].got = true;
tbn()->active_weapon = WEAPON_NINJA;

In the other thread I linked the patch file with my modified code, go read that if you need to know something else...

Dio Bastardo!

37

Re: [MOD] Mutant Mod

Which other thread?

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

38

Re: [MOD] Mutant Mod

About 20 threads down in this very forum...

39

Re: [MOD] Mutant Mod

Roanoke wrote:

Which other thread?

http://www.teeworlds.com/forum/viewtopic.php?id=950

[MOD] The Black Ninja mod (ex Mutant mod)

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