51 (edited by heinrich5991 2010-11-07 23:38:56)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Ubuntu wrote:

- useful features for teeworlds, like the rcon levels. Why don't you directly add it to Teeworlds instead of keeping it for your own mod?

i believe many people dont like this feature. (see e.g. kottizen's post)

Ubuntu wrote:

- hook/fire in a small interstice between two collision tiles)
It will make useless a lot of ddrace maps, but in my opinion it is worth it.

sure that this will be fixed? till now i didnt considered this as an bug. see map lost for example: its just logically that you can hook diagonally through, due to the round edges of the grass tileset.

52

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

I personally think different levels make sense. There are different degrees of trust, so it could make sense to not give the ability to shut down the server to someone for example. But it is not really the subject, it was just an example.

Ubuntu wrote:

(which will be fixed if I believe the roadmap)

https://github.com/teeworlds/teeworlds/issues#issue/92

53

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Admittedly, without reading all of the posts in this thread, I have to agree with Ubuntu that the problem isn't the mod.

The problem is the DDrace actually has very little with teeworlds to do. The gameplay is different, the movement is different(much less focus on speed), the weapons act differently etc. The mod also relies on bugs in the teeworlds game engine.

When considering that, it's pretty weird to see that something like 70-80% of all servers showing up in the server list are DDrace server. Simply put, Teeworlds players feel that DDrace is a threat to their community. I could, and have, gone on for hours about how this actually is their own damn fault so I won't repeat myself, but the point still exists: DDrace is slowly taking over the infrastructure, the server list, the community and the game engine of Teeworlds. This is a sad development, because both games deserve their attention.

In a perfect world, DDrace would use its own engine, which would be developed to actually fit for the purpose, and use its own serverlist and infrastructure because after all, it's a wholly different game.

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

54

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

oh yeah, the entities are terrifying

55 (edited by Mo2 2010-11-08 08:42:25)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

heinrich5991 wrote:


and i got kicked from a ball server for being the goalkeeper (dont camp!!!!!), banned 600 min by an admin cause i joined the server.

Yesterday I played little bit CTF at evening and remembered regarding that funny "he use a bot" kick-votes. smile
So what do we learn regarding that kick-votes? People are not always kick-voting because it make sense. I can't remember I get kicked regarding my language. And I never see that another was kicked regarding that. Sometime it's even a question how you ask. Sometimes other would vote you out and you don't really know that guys and ask why? This is no DDrace-Issue. DDrace was long time developed by a russian guy. Afterwards a developer from egypt picked the work up. I remember at a forum-thread in DDrace-forum that was closed fast because it was not written in english but russian instead. If I enter a polish server or russian server or french server or spanish server it's easy possible guys would write that language there. I even have no plan how to speak spanish but visited a spanish forum because I found a map that was great and would ask that guys there. But I had no success. I often get asked "rus?" in the past. And I've already written much english to guys that speak my language (like you do too wink). And sometimes I even speak english if I move with a group that mostly speak my language but one doesn't do. Moving that issue to a language question is really pointless in my opinion.

56 (edited by Mo2 2010-11-08 08:29:09)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

alias wrote:

ddrace DID start the attack of ddos and negative packet and a bunch of server crashing, all for some stupid admin/mod/helper.

What are you talking about?!  I could save guesswork if I just get asked pw-or-crash in the past. I had no idea why my server crashed in the past. In my opinion that guys are crashing servers because they find that funny. DDrace did not start it but DDrace-servers where one of the first that had it fixed. I even can guesswork this was started by frustrated standard-gametype players. Should I do so? I remember good regarding that issue because I rent a server and was not sure if it fit the requirements to run DDrace. But coming back from work I found out my ddrace-server did not run anymore. That happened at the first days I hosted my server and I had no plan why this happened.  I still was not sure if my server is really good enough. After searching for a while I even found out that this was not caused by my hardware, OS or such stuff - but by a long known bug in teeworlds caused by sending small packets to the server. Nobody must enter your server and ask for password to do that. After I've applied a patch to the source myself and looked into the logs I wondered how often somebody tried to crash it. As far I know this old but annoying bug is still part of the server you can official download on this website. So instead pushing the fault to the DDrace corner you should probably help to create a more secure TW instead? Should mean report bugs and if you can try fix it yourself and share your work. Yes I even remember once months later I get asked by a guy: "give me password". I said no. He said it was no question but a command. Would you gave somebody your PW if you get asked so nice? Do you think the guy really thought he get the PW that way? I think he just searched a reason to make some crap. Even that issue is fixed in DDrace now (I'm not sure if it's fixed in development-version of TW already). Server-crashers are a problem in TW and in DDrace.

57 (edited by GreYFoX 2010-11-08 08:53:44)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Well i had nothing to say because most of what you say doesn't jusge the mod it judges the player, hosters, and mappers

Most of you says the maps are ugly???
Well then kill the mappers not the mod

You say they kick non german players ???
kill the hosters, not the mod


The mod doesn't follow KISS???
well yea, simply in ctf, tdm & dm your opponent is the other players, in DDRace you have no opponent, the game world must have a variety of weapons and features to make the run interesting.



@Kott
/r is not our DDRace, it's keks's mod of our mod smile, and i have talked with him to ask him to change the naming to another name than DDRace something like rDDRace


The mod has cheats???
yes, i admit i don't like the cheats but, i came to the mod while it had cheats and i notice in some cases they are handy, after 90 minutes in the same maps if we fail at the end, i usually cheat, and continue with no time, just to see how the map is going to end, and if i am able to continue, but i usually just restart, i do NOT like the cheats, and if a vote was made to remove them, i would NOT have a second thought about making them only available for servers with sv_register 0 ( for testing )


the mod spams the broadcast message ???
not anymore, since a month ago maybe.


the mod takes more CPU???
sadly it's true, and we are trying to fix it, but is this really the concern of players or hosters ?



I think that most of the people that hate DDRace haven't got the proper introduction to it and haven't played it for longer than 2 hours in total.


and most of the people here are blaming player/hoster/mapper behavior on the mod it self

do you want to know if a mod is good or not? here is how you do it:

Take a good hard map that shows the potential of the mod.
Take a good group of people you call Pros, and that are sane and not kicking ppl for their nationality.
Have a good Hoster host the map, that wouldn't cheat or kick you.

and now go play the mod from start of game (race) to finish

then tell me if you enjoyed it or not.
the rest are not MOD specific variables.


if you are saying DDRace has all noobs ask your self this:
Are they noobs of DDRace or noobs of the mods u saw them noobs at?
where would those noobs go if DDRace goes offline?
are they going to DDRace cause they like it or cause they hated other mods? ----i think it's because DDRace has some simple maps, has more ppl playing it and don't have the arrogant noob haters playing other mods, and find ppl that actually help than saying haha noob XDXDXD.

last but not least what if matricks decide to ban mods?

simple, i would be very angry at him, but i love him for making this open source mod, i would move DDRace to it's own Game, call it DDRace have our own master servers, and give credits on every inch of DDRace to matricks and his team.
and no i wouldn't stop pulling their updates, they are better than me in programming.


just so you know i have been given DDRace around June 2010 stayed bug fixing until august,

i was trying to rebuild it to trunk, when suddenly i was contacted by my current Co-Maintainer of DDRace btd who apparently had my work cut out for me, he had started and almost finished rebuilding it to trunk

I helped him carry on with his port and we now maintain DDRace together.

execuse me now i have to go study for my midterm exams

and yes this is why the developments is going slow, none of us are free full time to work on the mod



Edit: oh one thing heinrich and Mo(2), i really love that you guys are fighting for DDRace, but we are not seeking anyone's approval, after the release of the DDRace Trunk 0.5, everyone will get that the official place for DDRace support is DDRace.info so they won't come here to post maps or get support.

if teeworlds.com hates DDRace, fine, let them hate it, we have our supporters and they can find us if they want.

@Mo(2)
@heinrich
please change your signatures to the first line of my signature
the following lines are optional

if you are looking for support for DDRace, please go to http://DDRace.info.

58

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

@Kott:
TW doesnt follow KISS. If you think so you dont undestand what does it mean.
All you say about KISS it is about our console commands and rcon commands.
We make this mod user friendly and dont add anything which will be difficult to use. All commands is optional.


I agree that our mod has a lot ot noobs and kids, but also exists a lot of good players which game is pleasure.

/r is not our modification

About CPU i use gprof and VS profiler to improve perfomance leaks and dont tell me if you have it.
It is problem of archetecture of TW (i mean no arch in server) not our mod.

Another good side of our mod. That we have a big team of developers (proffesianal and almost pro wink and support our mod.

59 (edited by Tsin 2010-11-08 10:36:11)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

i was thinking  what to write here  to not write bad words    big_smile

but

this thread is pointless

ddrace lovers agains   haters that play ddrace (yes they play ddrace seen them lots of time) so its rly stupid

and

Mo Hein  Btd and Fox good job  on fight big_smile

but still   (to those f#$ken haters) its not your decission to make


the real thing is   we should make a special meeting DDRACE ppl and VANILLA (DEVS)
ppl and talk about future of TW how to make it better without a fight  and stealing players 



and last thing to haters   you know that almost all VANILLA (main teeworlds)  Developers play DDRACE   so please stop  talking bulshit and go on dm,ctf,tdm server and cry there.

TOPIC CLOSED big_smile

60

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Tsin wrote:

TOPIC CLOSED big_smile

But I can still write on it.



There is still a problem:

Sometimes when i join a server, I spawn, then I see: "A partner is missing to go on, on this map."
But ... Everybod is already past me, so I have to wait.
After some time I'm tired and have to go.. Sadly I could'nt play..

61

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Connection Lost wrote:
Tsin wrote:

TOPIC CLOSED big_smile

But I can still write on it.



There is still a problem:

Sometimes when i join a server, I spawn, then I see: "A partner is missing to go on, on this map."
But ... Everybod is already past me, so I have to wait.
After some time I'm tired and have to go.. Sadly I could'nt play..

impossible because this was added like 2 days ago and it's not the default option and no servers currently hosts it, maybe u joined a server that is for testing

if you are looking for support for DDRace, please go to http://DDRace.info.

62 (edited by [...(-.-)...] Nierok 2010-11-08 16:56:35)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Good modification!
Nice alternation to vanilla and instagib.

63

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

[...(-.-)...] Nierok wrote:

Good modification!
Nice variation to vanilla and instagib.

dude, it's nothing like a variation. a variation means that it is similar

64

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

I agree with ubuntu, if we would have a more pure version of ddrace, the mappers wouldn't make all those maps with lasers etc. => better gameplay

Visit our clan: =Eagle= !

65

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Well for mappers its kinda fault of the developers too.

I mean how did the first maps for ddrace look like ? Weren´t they just test maps with those unhookable graphics all over the place? well i dont know since i dont care about ddrace that much.

It´s more likely you try a graphic style similar to the first maps you have seen instead of anything else.

Well this is a problem for many mods.  Most of them dont provide some official maps for the mod with the hosting files.

66 (edited by Kottizen 2011-03-16 17:46:09)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Teeworlds does follow KISS
The aim of Teeworlds is to follow KISS and the official development does it really good. If you for example look into the source, there are many examples of excellent written code that solves problem in best possible way. It's not ultra-serious, and that's probably no the goal, but it's clean and easy to follow. DDRace can be very interesting with only the freeze-tile and a timer in the broadcast. All extra chat-commands and rcon features and entities are useless. I've played many DDRaces on a server that runs pure DDRace, in the way we, the real community, think it should be. Those games have been reallu fun and I've enjoyed it. Unfortunately people came up with this "blockwar" and started to disturb people on the server by hooking them down in the black zones, instead of helping the team finishing the race. That's a problem and the solution is not sv_cheats 1.

I never said I hated DDRace, stop incriminate me for expressions I haven't stated.

DDRace is not following KISS
What I don't like when it comes to DDRace are all those extra features, such as laser that comes from nowhere, making people freeze. The laser is a weapon and nothing else. To use the laser even as a door is almost to go too far away. The stars that is being plopped out around players when they're freezed are completely misused aswell. Those stars are meant to show damage, nothing else. To have the laser-gun as a "pulling"-weapon completely sucks and it goes straight against what it was meant to be used for. The laser is meant to kill, not to attract your friends and make them come closer to you. Why I'm not saying anything about having the ninja as an indicator for a frozen tee is simply because there is no other solution, and if you remove the freeze-part, it's not DDRace. People can, however, play DDRace without flying stars and laser-whateveritis in the whole map.

Another thing with DDRace I don't like is the way its being developed. New version of the mod is coming out constantly, makes it very hard for the hosters to keep in track and being up-to-date. Instead of releasing many versions with minor changes, try to find a lot of bugs and fix them in one big release. I don't mean that you should wait two years between every release, but at least three or four months. In this way, people don't need to check the website that often.

The main problem
Your (referring to GreYFoX), I really dislike (not hate, probably imporant to be clear in this part) your way of arguing. Just because you have "almost professional programmers" in your team, that doesn't mean it's good. The programmers may be good at what they're doing, but if they (the development team) keep on using Teeworlds features for wrong sakes, it'll still not be a good mod.

Futhermore, I didn't say that DDRace is only played by newbies (I prefer this word, because this discussion seems to be very serious, compared to most others). A lot of professional, high-skilled, vanilla and instagib players do play DDRaces from time to time. However, they do it on private servers that usually only have the freeze-tile and nothing more. One of the major problems with DDRace is the fact that there are a lot of "blockers", people who think that the main goal is to destroy and ruin the gameplay for others.

Cheats
They still suck more than a prawn sandwich with squish. They're so pointless and they're breaking the whole point of the gametype (not the mod, the gametype). If there's an abusive player in your team, contact the administrator (as there should be someone available) or try to votekick him/her. When (not if) the whole team get frozed, restart. Don't use any of the in-build cheats (that by the way take CPU) to melt yourself and then get thousand "<333333333" because you saved the team. If everyone keeps doing so, it's technically impossible to lose a DDRace, and there should be at least some resistance while playing. DDRace-maps are quite straight-forward, but they shouldn't be too straight forward. Cheats should never be used, regardless of reason. When the whole team is frozen, wait for another team to save you or restart. That's the whole point behind the gametype dummy-drag race, and I think the mod should follow that.

Unhookable tiles and map structure
I don't know who and I'm not interesting in knowing who said that people used the unhookable-time because it's only one block squared. That's a really bad reply. If you need it becuase you want to hook throw the corner, sure, have it, but don't use it throughout the whole map. I have met people who have only played DDRace and then failed miserably when they tried to play CTF5 and they hooked the unhookable tiles in the bottom-centre, several times, over and over again. The maps are also made up of different parts, which do have logical thinking and smart work-around behind, but they're used over and over again. Variations are good, but if you (as a mapper) haven't got anymore ideas, don't continue on the map. Set an end on it and release it (if you think it's worth being released, which you should be very careful with). An example of a good map is xyz_ddrace2. It uses both grass-tiles and unhookable tiles, on right places. Examples of maps with very good and different parts, thoughout the whole maps, are all hardcore-maps. They, however, lack in one way, because they are only using the unhookable tiles.

And yes, DDRaces does take a lot of more CPU than a vanilla Teeworlds server, so it has to be DDRace's fault. I assume that  it's because of all bloated features, and especially the way they're coded. As I stated before, your programmers might be good, but if they don't code propertly, the result won't simply be good.

Conclusion
I haven't said that I hated DDRace, and I don't even dislike it. The gametype DDRace is fantastic and I love to play it with people that share the same opinions as me (regarding the DDRace mod and related maps). It's a great variation (yes, alias, variation) from CTF and iCTF, which I usually mostly play. DDRace is not one thing, but two. There is a mod named DDRace and a gametype, dummy-drag race. The thing I don't like that much is the mod DDRace and how it's being managed by the development team. Too many Teeworlds-features are remade in the mod DDRace, and most of them in a unacceptable way, according to what I think. The maps usually contain the same moments over and over again and they aren't that qualificated (read my previous post). However, that's not a problem caused by the DDRace development team (and I never said that).

In short: DDRace would have been a very good mod, if it wasn't for all extra "features".

EDIT: I dislike editing essays afterwards, because that doesn't reflect real life, but anyways. The reason to why I'm against different levels in the remote console is because I have experience of that (not in Teeworlds, but in bigger things, such as IRC). Many big IRC networks have a set of administrators with different levels. In almost all cases, there are internal "fights", that includes banning of innocent users and other pointless destroying, just because the administrators are tired of their low access levels. One leader with more access and the rest with equal access is ok, but no more levels than that.

Let's quote:

http://unreal.x-tab.org/faq wrote:

It all comes down to: If you don't trust the oper, or the oper is attacking other opers, then why does he/she have an O:line?

67

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Greyfox: It's interesting that you seem to blame much of the complaints of ignorance and people not having played the mod. This is very wrong, I know for sure that most players in the high-level actually enjoy(ed) DDrace, especially when it was new. There was almost always people saying "let's go ddrace a little" after cap games etc. I've even made 3 DDrace maps to try that sort of mapping out. The one being ignorant in this game is you, and the defensive attitude is only hurting you, your mod and your community. Instead, listen to criticism, and listen to the people who have been around here for much longer than you. They might have quite some experience and knowledge to share if you care to listen.

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

68

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Tvgucker wrote:

Brain, Teamplay, Reflex, Speed

Especially CTF needs this, and I think, even more than DDrace.

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

69

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

OMG i play TW since more than 2 years and no other mod like DDRace has so much features and needs: Brain, Teamplay, Reflex, Speed;
yes there are many noob servers but then dont be so stupid to go on noobservers!!!WTF!!! check out servers like NUT, DDracemax and such things and if u search hardcoreness play the maps Predator1,2 (my maps xD), Hardcore 1-3, NUT hardcore or older maps. So dont say that DDrace doesnt need skills and teamplay. If u finished this maps and thought that it was easy, go back to your mutant school xD
At good DDRace maps (i made many: SkiLLz 1-6, Predator 1-2, Push the Guy 1-4, Think! 1-2) u ever need to think what to do in this part and where to go and u too need speed, precision of the hook, knowledge to solve any problem (like hammerfly and the hammer at throwing someone up...) and so on... Skills which you only learn at playing DDRace (ok some things u learn at Race too, but it isnt really the same)
And u wont be hooked by a noob or be blocked by an asshole if u play at a trunk server (DDRacemax will change soon) coz of u are able to join a team...
back to the features... THIS MOD TRUNK IS CRAZY!!!! u are able to define speed and angle of speed ups by yourself and u can make doors and nearly infinite teleports (the editor of trunk is completely new and makes all clearer... u have 5 layers for the game!!! 1main game, 1secondary (which has nearly all features like main), 1 only for teleports, 1 for the doors, and 1 for the speed ups... u can make crazy complex things with that all and it isnt complicated if u are a good mapper... i will make some maps if i have time again xD too much at school^^

Sry for the bad English at some places but i dont really care about it xD
this time dont vote me bad wtf

70

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Moh wrote:

Are there less TW-players since DDRace came public?

Yes, as it's trapping all newbies coming in Teeworlds, who always are catched by play no-gameplay mods, and don't grow in the pure balanced, and teeish gametype. And then you say DDRace has interesting gameplay because there're a lot of people. Wow.
Well, there it is ; I tried to say in some few words why we should care about other people playing other mods.

Not Luck, Just Magic.

71

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Chi11y wrote:

listen to criticism, and listen to the people who have been around here for much longer than you.

For example if again the next DDrace-Map that would be posted in the mapping section on this forum got a "oh no, why no standard-gametype" answer? I didn't get criticism to my ddrace maps (here) but really soon some "bad ddrace answer" instead. What should I learn from that... months later when looking into new DDrace-map-threads? That some are hating DDrace and now telling - oh we just dislike ... - maybe? Somewhat naive I already followed the hint to even create a standard-gametype map, made my own tileset (as in every ddrace-map I made so far as well) hosted it on my server (I don't hate TW) but I didn't get criticism here to that map as well (maybe because there is even the bad word "DDrace" in the thread-topic). As far I remember nearly nobody connected to my ctf-server. Maybe a few times some lonly careless guy clicked on to the wrong server. And even not my map was not really visited (you may stamp it mercyless into the ground) but even other maps (and at least I liked the maps of the other ones myself as playre more then some of the official maps). I've stopped it. It was used less. Currently I'm hosting even a map of =Cube= that is created with the "bad" unhookable tileset and it's one of my best visited servers. It seems not useless, is no noob-map, cheats are disabled and it makes fun. Please tell me if a player joins a CTF server in future after he played DDrace and try to hook again and again some unhookable tiles afterwards... maybe I'm quick enough to create some fresh popcorn. wink


Greetings,
Mo(2)

72

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

myself wrote:

as it's trapping all newbies coming in Teeworlds, who always are catched by play no-gameplay mods, and don't grow in the pure balanced, and teeish gametype. And then you say DDRace has interesting gameplay because there're a lot of people. Wow.

Mo, reread that post, and stop considering the large audience of DDRace as an argument for gameplay.
Like other people said, DDRace modders haven't been wise enough to limit the amount of useless features they're offering to administrators. Teeworlds does not offer cheats to administrators or unlimited ammo, huh?

Not Luck, Just Magic.

73 (edited by Bee 2010-11-09 00:41:27)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Kottizen wrote:

DDRace is not following KISS
What I don't like when it comes to DDRace are all those extra features, such as laser that comes from nowhere, making people freeze. The laser is a weapon and nothing else. To use the laser even as a door is almost to go too far away. The stars that is being plopped out around players when they're freezed are completely misused aswell. Those stars are meant to show damage, nothing else. To have the laser-gun as a "pulling"-weapon completely sucks and it goes straight against what it was meant to be used for. The laser is meant to kill, not to attract your friends and make them come closer to you. Why I'm not saying anything about having the ninja as an indicator for a frozen tee is simply because there is no other solution, and if you remove the freeze-part, it's not DDRace. People can, however, play DDRace without flying stars and laser-whateveritis in the whole map.

Obviously the developers of DDRace had to use all those things because they can't implement graphics into the mod unless they make graphics for it and people download it. I see no other way they could have gotten around using game.png graphics without having those features gone altogether; which yes I know, you didn't want in the first place but I like some of them.

Kottizen wrote:

Unhookable tiles and map structure

Oh I get it now. I know that unhookable means unhookable but they have a hard time adjusting to the change if they've been used to DDRace. I gotcha now. wink

Dune wrote:

Well, there it is ; I tried to say in some few words why we should care about other people playing other mods.

Two main reasons would be; they are the majority of players and statistically seeking, the more the people agree on something, the higher the chance that it's actually true.

I'm curious and want to know something; if the majority of people said they wanted DDRace and all of it's "useless" features into the next release, would the Teeworlds' devs care? I just want people to be honest here; do the developers care more about what the community says or what they want?
Don't get me wrong, I don't want DDRace as official but I'm seeing a subtly of, "I don't care if you like all of DDRace's features or if the majority of people want it; this is Teeworlds and it's going to stick to KISS come hell or high water."
If the answer is, "Yes", just cut the crap tell them it's never going to happen, period.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

74

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

I don't mind ddrace. It's casual, I can eat lunch while playing it, and some of the ideas are really creative. It can be an interesting community. However, the mod can be abused just like any other with the super mode, helpers, impossible poorly made maps, etc. I couldn't take ddrace seriously in terms of gameplay and I do believe noobs are attracted to its casualness. I have yet to play ddrace where everyone is actually interested in finishing the race as fast as they can. Often times, it is a struggle just to finish a map at all.

75 (edited by analog 2010-11-09 05:38:39)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

For most, it's the only mod playable with 200 ping. But some of us (me) can play CTF and such with 200.

Well.. I have to agree with yemDX on this. I don't hate DDrace, but I hate how it's the #1 gametype. CTF or something should be.

https://github.com/teeworlds/teeworlds/issues/issue/92

Replying to Tsin: You don't like that it will break a few maps? Make your own client.

Edit x 2: I nearly rofl'd when i saw this! i bet more than half the votes that say I love ddrace are from here. http://ddrace.info/forum/content.php?15 … eb6c6872ee