Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?
That includes all abuse of the unhookable-tileset. The name of the tileset is "unhookable" and therefore, all usages of it should have the unhookable entity. If the author wants to make a part where you can hook, grass-tiles should be considered. This is because of two reasons.
1. People who only have played DDRace will get confused in vanilla when they realise that the unhookable tiles are actually unhookable. It doesn't make sense to have some of them hookable in DDRace, becuase it justs breaks down the main purpose of them.
2. It looks better. It really does look better. The unhookable tiles look like rocks and the grass-tiles look like grass (obviously). In real life, grass is soft and cheerful while rocks are hard and unfriendly. Because of that, it's more natural to have the rock-tiles unhookable.
It's a valid and slightly invalid point. The reason why they sometimes use them is because the smallest of the unhookable tiles are only 1x1, which comes in handy in tight areas. Also, the argument about how it will confuse DDRace players on vanilla maps isn't ready that big a deal. Most people are smart enough to know that if one area of unhookables are indeed unhookable, then so will the rest. So, it will only create a momentary problem.
The mod doesn't follow KISS
DDRace is a famous mod to many people because it contains a lot of functions. You can teleport, laser-shots can hit you from nowhere, there are different kind of levels in the remote console and, yeah, I can probably keep on talking forever about all this. The thing is, a god Teeworlds mod doesn't need all this. A good Teeworlds mod shouldn't even have 50% of all these pointless things. Teeworlds follows KISS and therefore the mods should do it too.
Maybe having all those features do go against every fabric of kiss, but in my ways I love the new ideas, especially the doors and buttons. In any other competitive gametpye, they would be distracting, very annoying, and would dramatically slow down the fast paced gaming, but since the whole point of race-or at least teamed race-is to quickly solve problems and get to the end the fastest, which is very thing they do.
Im just still hoping that they wont implement this. If they add race, its a way to show they give up "the fight against mods". Teeworlds is a shooter, and it should ever be! If i want to play any race, i can play need for speed or any other boring race-crap.
And thats the point about ddrace either. DDRace may be funny, but in fact it has nothing to do with teeworlds, it just destroys it. And when people say that they want to play games they have fun with playing it....did you ever play a high leveled teeworlds-match? Believe it, its much more fun, but of cause you firstly have to get some skill, like in every game.
You know that CTF, TDM, and DM were all invented way before Teeworlds existed, right? From what I understand, there isn't any definition of Teeworlds that is against (good) mods. Abiding with kiss, then any mod is theoretically official material. No where has there been, "All new vanilla mods must be fighting based to be an official mod." I think, it just so happens that all the vanilla mods are currently fighting based.