26

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Kottizen wrote:

That includes all abuse of the unhookable-tileset. The name of the tileset is "unhookable" and therefore, all usages of it should have the unhookable entity. If the author wants to make a part where you can hook, grass-tiles should be considered. This is because of two reasons.
1. People who only have played DDRace will get confused in vanilla when they realise that the unhookable tiles are actually unhookable. It doesn't make sense to have some of them hookable in DDRace, becuase it justs breaks down the main purpose of them.
2. It looks better. It really does look better. The unhookable tiles look like rocks and the grass-tiles look like grass (obviously). In real life, grass is soft and cheerful while rocks are hard and unfriendly. Because of that, it's more natural to have the rock-tiles unhookable.

It's a valid and slightly invalid point. The reason why they sometimes use them is because the smallest of the unhookable tiles are only 1x1, which comes in handy in tight areas. Also, the argument about how it will confuse DDRace players on vanilla maps isn't ready that big a deal. Most people are smart enough to know that if one area of unhookables are indeed unhookable, then so will the rest. So, it will only create a momentary problem.

Kottizen wrote:

The mod doesn't follow KISS
DDRace is a famous mod to many people because it contains a lot of functions. You can teleport, laser-shots can hit you from nowhere, there are different kind of levels in the remote console and, yeah, I can probably keep on talking forever about all this. The thing is, a god Teeworlds mod doesn't need all this. A good Teeworlds mod shouldn't even have 50% of all these pointless things. Teeworlds follows KISS and therefore the mods should do it too.

Maybe having all those features do go against every fabric of kiss, but in my ways I love the new ideas, especially the doors and buttons. In any other competitive gametpye, they would be distracting, very annoying, and would dramatically slow down the fast paced gaming, but since the whole point of race-or at least teamed race-is to quickly solve problems and get to the end the fastest, which is very thing they do.

Slayer *gV* wrote:

Im just still hoping that they wont implement this. If they add race, its a way to show they give up "the fight against mods". Teeworlds is a shooter, and it should ever be! If i want to play any race, i can play need for speed or any other boring race-crap.

And thats the point about ddrace either. DDRace may be funny, but in fact it has nothing to do with teeworlds, it just destroys it. And when people say that they want to play games they have fun with playing it....did you ever play a high leveled teeworlds-match? Believe it, its much more fun, but of cause you firstly have to get some skill, like in every game.

You know that CTF, TDM, and DM were all invented way before Teeworlds existed, right? From what I understand, there isn't any definition of Teeworlds that is against (good) mods. Abiding with kiss, then any mod is theoretically official material. No where has there been, "All new vanilla mods must be fighting based to be an official mod." I think, it just so happens that all the vanilla mods are currently fighting based.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

27

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

heinrich5991 wrote:
alias wrote:

ddrace has almost nothing to do with teamplay

if you ever played on a server with a good map... on good maps, pros come together... and team killer and blocker get kicked very fast. im playing on 3-4 servers and the pros that are on these servers do teamwork.

Bee wrote:

Off topic: Since when has there been a voting option? Pretty cool. smile

it has been in the forum for about ~3 days^^

teamplay is playing your positiion in CTF properly, and changing roles depending on the situation the game is in.

teamwork is helping each other

not very similar

28

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Dune wrote:

Let's stop creating all those new accounts "DDRacer" etc just to vote on that pointless poll?

offtopic:
If you took the 2sec to check look at my profile you would have seen I have been registerd for way longer than the 3 days this topic exists. But hey, why check things when you can post the first thing that comes to your mind when you see my nickname.

Ontopic:
I (obviously) really like ddrace, for me its all TW has to offer. Tryed playing vanilla games a few times but they couldn't hold my attention the way ddrace has. Yes i probably am a "noob" and don't get to enjoy any of the fast paced shooting action the high level vanilla gamers get... but I don't care, even if I had all these skills, I can't imagine myself playing DM for more than half an hour. Its just so much of the same.
Whereas in ddrace I can play a map for hours, trying to finish it faster and faster.
For me ddrace is a completley different game, only connected to TW by its looks.

29

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Dune... chsssss
You'll never be administrator ... Shut up!

You do not decide what people can or can not do ¬¬

30 (edited by Dune 2010-11-07 16:33:03)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

DDracer wrote:

I (obviously) really like ddrace, for me its all TW has to offer.

It's not Teeworlds anymore, and if you think it's the only good thing in TW, then you just don't like our lovely game.

NinjaStyle wrote:

Dune... chsssss
You'll never be administrator ... Shut up!
You do not decide what people can or can not do ¬¬

This is not my claim, but please, don't start a flamewar here, there are much more important things to discuss.

Not Luck, Just Magic.

31 (edited by Scylla 2010-11-07 19:16:15)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Why should we play vanilla?
That's just like dictating!
We will play what we like and most of the DDrace servers have good maps on 'em (Koule #...)
No one should ban anything you should just admit ddrace is more popular then vanilla and stop making such a fuss about banning it!
Vanilla is mostly played by Ctf5 noobs so shut up!
Dont you say anything about DDrace while you have mostly noobs in your server.
There's like 5 Ctf2 servers which have over 2 players. Most popular gametype? Yea right in your dreams, you think vanilla is the only thing that needs skill,teamwork and fast thinking if you think like that then you must be really close-minded. You always say we should support teeworlds make it big and stuff! Look what you're doing you're trying to ban 60% of the teeworlds servers.
You'll lose atleast 1000 players too, so think about it again you will ruin teeworlds if you ban even if you limit mods why?
Limit vanilla if you wanna limit anything!
Why should we play your gametype just because you think its better? or because its pure?!
You should all go to hell who want to ruin teeworlds.
Teeworlds was made in such a way so people can be creative and look what they've done brought you 1000 players!! You should knee before the creators of DDrace and beg them to NOT take off the servers because of you ill minded people!
Of course and now you'll say to me that im flaming or i dunno what!
@Dune: you said there's more important stuff to discuss then tell me who opened this thread and why?!
To talk about banning servers and dismissing "noobs".
Just because you play vanilla for a long time it doesn't mean you have the right to say anything to anyone.
Guys stop pretending like your the chiefs or idolizing dictation!
You are just people sitting on their computer's having nothing better to do so go to hell all of you who think they should ban DDrace!
DDrace isn't destroying teeworlds just because it exists people from vanilla play their servers and people from DDrace play their servers no one's disturbing anyone they wont destroy it and it's better that teeworlds has more mods because more mods means it'll bring more players i have alot of friends who came into teeworlds because they saw some stupid mod City and not to play vanilla.
I rest my case.
idiots

"The scientists of today think deeply instead of clearly. One must be sane to think clearly, but one can think deeply and be quite insane." Nikola Tesla.

32 (edited by Bee 2010-11-07 19:52:34)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Whoa, whoa, whooooooaaa. Seriously Hellsings, you need to clam down. Take like 5 chill pills or something, fuck...
I read about 1/4 of the way though your comment and I was half tempted to dismiss any ounce of truth you brought into the argument but I decided to give you a fair chance anyway. This has nothing to do with the topic but if you want anyone to take you seriously, don't insult them 10 times while making your point and expect them to give you a valid chance of being correct. And to my dismay, you really didn't bring that much more into perspective aside from how you felt about us.
On a more on-topic note, I don't think Dune wanted to completely take away DDRace like you've made it out to be. From what I've understood, was he felt that DDRace isn't really Teeworlds, and it's a shame when people like DDRace or any other mod than the originals.
I don't completely agree with him, but that doesn't mean I'll verbally assault him for it. tongue

And remember Hellsings, this is a purely opinion based discussion; meaning no one is necessarily right or wrong. Saying your right and people should go to hell for their opposition, is totally out of line.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

33 (edited by analog 2010-11-07 20:15:04)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Hellsings wrote:

Why should we play vanilla?
That's just like dictating!
We will play what we like and most of the DDrace servers have good maps on 'em (Koule #...)
No one should ban anything you should just admit ddrace is more popular then vanilla and stop making such a fuss about banning it!
Vanilla is mostly played by Ctf5 noobs so shut up!
Dont you say anything about DDrace while you have mostly noobs in your server.
There's like 5 Ctf2 servers which have over 2 players. Most popular gametype? Yea right in your dreams, you think vanilla is the only thing that needs skill,teamwork and fast thinking if you think like that then you must be really close-minded. You always say we should support teeworlds make it big and stuff! Look what you're doing you're trying to ban 60% of the teeworlds servers.
You'll lose atleast 1000 players too, so think about it again you will ruin teeworlds if you ban even if you limit mods why?
Limit vanilla if you wanna limit anything!
Why should we play your gametype just because you think its better? or because its pure?!
You should all go to hell who want to ruin teeworlds.
Teeworlds was made in such a way so people can be creative and look what they've done brought you 1000 players!! You should knee before the creators of DDrace and beg them to NOT take off the servers because of you ill minded people!
Of course and now you'll say to me that im flaming or i dunno what!
@Dune: you said there's more important stuff to discuss then tell me who opened this thread and why?!
To talk about banning servers and dismissing "noobs".
Just because you play vanilla for a long time it doesn't mean you have the right to say anything to anyone.
Guys stop pretending like your the chiefs or idolizing dictation!
You are just people sitting on their computer's having nothing better to do so go to hell all of you who think they should ban DDrace!
DDrace isn't destroying teeworlds just because it exists people from vanilla play their servers and people from DDrace play their servers no one's disturbing anyone they wont destroy it and it's better that teeworlds has more mods because more mods means it'll bring more players i have alot of friends who came into teeworlds because they saw some stupid mod City and not to play vanilla.
I rest my case.
idiots

We never said that ddrace players were noobs, we just said that there are a lot of noobs in ddrace.

edit: over the past 2 months, i've managed to convert 3 ddrace players into decent CTF players. one by one, i'm going to steal your ddrace fanboys >:)

34 (edited by Mo2 2010-11-07 20:10:28)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

alias wrote:

ddrace has almost nothing to do with teamplay

Most maps can't be finished if you don't teamplay. But it's no "team vs team" game.  I've never seen such "teamplay" in CTF. There are two teams in different colors some players that know how to play TW... and many noobs. And maybe in some other galaxy out there are players that really teamplay in vanilla maps (for example CTF1?). Noobs can live in CTF because it doesn't matter how often they fail. But if you play in high-skill DDrace maps with them they would mostly never see more then the first few tiles of the map (without some admin or high-skilled helper). Please take the noob of your choice and pick some hardcore or predator map. DDrace is NO noob-mod. Noobs that download TW first time and start to play mostly have no plan what the heck DDrace should be. But there are even many maps out there which are playable by normal players. I would not write noobs because most maps I know would be non-noob-compatible without some Admins that hook them through the map.

Yes you can cheat in DDRace as admin or mod. And as in most other games cheating may suck. Today I followed a discussion of some that always asked a mod to help them because they played the map over a hour and get stuck afterwards and would not restart. In some server they have just bad luck because cheating is disabled by default. You can even cheat in TW. But compared to FPS which I played in the past I was never that frustrated regarding cheaters. So this is a configuration-issue. And if you dislike cheats there are servers out there that disabled cheats.


Greetings,
Mo(2)

35

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Hellsings, when i read kiddy-shit like ur post, i think ur right. We shouldnt ban DDrace, but we should set up an age-limit so kiddies like u wont be able to annoy me anymore. (And after all kiddies are banned no ddrace players will be left, either...wow its an intelligent idea yikes)

36

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Slayer *gV* wrote:

Hellsings, when i read kiddy-shit like ur post, i think ur right. We shouldnt ban DDrace, but we should set up an age-limit so kiddies like u wont be able to annoy me anymore. (And after all kiddies are banned no ddrace players will be left, either...wow its an intelligent idea yikes)

<3 you should make them ask their parents for permission too!

37 (edited by Mo2 2010-11-07 21:15:11)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Dune wrote:
DDracer wrote:

I (obviously) really like ddrace, for me its all TW has to offer.

It's not Teeworlds anymore,

Yes. It differs from normal Teeworlds . And that's good in my opinion. I really played Teeworlds (CTF5) a lot and I still like it. I don't hate it as you and others seem to hate DDrace. But CTF is not my favorite gametype anymore. If you play again and again and again only one map it could become boring after some months. I even played CTF2 some time (but most time it was not as good visited then CTF5 servers). Then I found the instagib and catch mod and liked them too. First time I played a race mod I didn't like it for long time. I tried again and again and again to make that rocketjump. I had no trouble to frag a lot in my well known CTF maps but was not able to jump so high. As I found out how to do that I came back to CTF5 and thought ... oh cool. But I still ignored that race-stuff and played CTF5 for long time. Then I looked at some guys that catched the flag and "fly" away. I found this awesome at this time. But this was just normal hammerfly. Many DDrace-maps would not work without that. So you learn many stuff you can even use backwards in normal gametypes. Or play some gores maps... you would find fly mod is similar. In my opinion you just don't need such "accurate-hook-in-series" in normal CTF where you would otherwise immediately die or get freezed in DDRace or Flymod when you take a half tile-size to much. Yes for sure "accurate-hooking" is even important in CTF but it's different. Most time you have much more space here. You can play as beginner in CTF even without hooks. You can jump through the maps if you like. It's more important to catch tees and shootgun them or to speed your movement and get your < 7 sec cap in CTF5. But you would fail in flymod and even a lot of ddrace-maps without that skill.

I still don't understand why you guys are always drag DDrace through the mud and even the players that like it. It's not just you say bad mod, noob mod or what ever - no it looks more like hate. You wished me to hell a few days ago. Not just one mapping thread here get some "please more standard gametype" or "why not standard gametype" stuff and you told me something regarding I should not try to rule the good teeish world? How do you came to the idea I wish to rule something here? I never visited a vanilla-map-thread and said: Noob-crap make more DDrace maps. Hey I still don't hate vanilla-gametype and I followed the postings in my DDRace-map-thread and even made a CTF map and hosted it on my server. But it was used less. Yes maybe my map and many others are crap. But I don't think that all maps which I hosted was crap (my map was just one of them). So how do you think TW would get better by such verbal attacks and even defamation?


Greetings,
Mo(2)

38

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Marik wrote:

Ctf Community is mostly a bunch of isolated people who only play within their own groups.

But how can you talk from "Teeworlds" if that is true? A "group of their own" could not really speak for all the gamers of the world out there that play TW just because it make fun and even risk to like other mods. You found a way to get out more fun in standard-gametype. Ok! Good! But why always spit on DDRace afterwards? A player that really plays in such a group would not be captured by another mod so fast I think? And even if it's the case - this is just a game. Right? Why I'm not able to play what I want without getting called noob or bad map maker? I never used the unhookable tileset in any of my maps and the last map took more then a months. But already my first map did not get good or bad critism here. No I got something regarding "bad ddrace".


Next thing is DDrace offers a noobfriendly scene since there isnt any high lvl movement required.

Then please take a noob and play hardcore1,2,3,4 or the hardcore maps from the nuts clan or DD_Veon or play predator or predator2, ...
It requires accurate movement and movement you would often not need in in such a way in CTF maps. For sure it differs. Playing gores maps again and again would increase your skill much more for the flymod then for CTF. There are much different maps out there. Just calling all map bad or "noob-friendly" is wrong in my opinion. And even calling all DDrace-gamers noobs is wrong in my opinion. They maybe have not the same skill level in CTF maps then you but it's a different kind of gametype where it's own skill-level is needed (and I still don't fear to play CTF - I think I was not the worst player there).


Greetings,
Mo(2)

39

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

i think we say ddrace is bad because... it really hurts matricks, the devs, and more feelings. they made the game and vanilla for us to play, but we throw their hard work away and play a differnet mod..

40

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

i like ddrace but i hate how it's the most popular mod, CTF should be at the top

Ex-King of Teeworlds

41 (edited by Dune 2010-11-07 21:38:52)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

On a more on-topic note, I don't think Dune wanted to completely take away DDRace like you've made it out to be. From what I've understood, was he felt that DDRace isn't really Teeworlds, and it's a shame when people like DDRace or any other mod than the originals.

You got it. I agree with Kott saying the original concept of DDRace is quite nice, but that the mod is pure crap, designed for noobs playing in a ruleless world, on maps mostly made by mappers that should never have tried to map something.
Playing DDRace in a private server with friends, and without graphics, is fun ; and DDRace could have been just a variant of the RACE mod, adding a tile. In place of that, the mod creator just wanted to bring the highest number of people on the server (what vanilla is not doing, vanilla is trying to keep a balanced gameplay!). You'd never hear matricks saying: "hm let's see that poll, 150 players voted yes for unlimited ammo, 100 players voted no ; then there will be unlimited ammo in 0.6".
And btw today I've been kicked from a DDRace server because I said "english please" (or maybe I'm wrong, it was just for fun they kicked me).

Not Luck, Just Magic.

42

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Dune wrote:

On a more on-topic note, I don't think Dune wanted to completely take away DDRace like you've made it out to be. From what I've understood, was he felt that DDRace isn't really Teeworlds, and it's a shame when people like DDRace or any other mod than the originals.

You got it. I agree with Kott saying the original concept of DDRace is quite nice, but that the mod is pure crap, designed for noobs playing in a ruleless world, on maps mostly made by mappers that should never have tried to map something.
Playing DDRace in a private server with friends, and without graphics, is fun ; and DDRace could have been just a variant of the RACE mod, adding a tile. In place of that, the mod creator just wanted to bring the highest number of people on the server (what vanilla is not doing, vanilla is trying to keep a balanced gameplay!). You'd never hear matricks saying: "hm let's see that poll, 150 players voted yes for unlimited ammo, 100 players voted no ; then there will be unlimited ammo in 0.6".
And btw today I've been kicked from a DDRace server because I said "english please" (or maybe I'm wrong, it was just for fun they kicked me).

remember classic race? that was the best big_smile but there should be a mod where it is like classic race, but you can collect hearts and armor for special effects or something, and laser pulls the target back (like shotgun in ddrace), and shotgun etc etc.

43

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

khubajsn wrote:

I don't mind DDRace, but I think there should be some limit of modded servers. Don't ban them all, but limit maximum non-pure servers registered on masterserver. I understand that a huge amount of mod hosters will be angry, but TeeWorlds needs to get back pure gametypes.

Whatever "pure gametype" should mean TW is still there. Nobody forbid you to play on normal servers. Why would you restrict what people should play just because you like one type of game more then the other? Are there less TW-players since DDRace came public? Less "high-skilled" one which you would miss? Or do you miss noobs to get some cheap victims? There are still many TW-players (even I think there are already more that play most time DDrace instead). If I have some beer and others found out my neighbor even have some other stuff that people like then one option would be to forbid other to visit my neighbor. That can be much easier instead of creating more variety or better beer my self. But when I plan this as step to get more people (noobs?) into my house it can even be the first sign of my approaching bankruptcy. Don't understand me wrong. I don't think that's the case at TW or your steps are necessary at all. It's a game I and others like. But reading your post I would ask you: Do you really think I would play lesser DDrace because the number or servers which would be available would be restricted? Really? Would you play more DDRace if the master of TW stops for some reason in the future and the makers of DDrace still keep it alive but get some fear regarding standard-TW and would restrict it in the other way?


Greetings,
Mo(2)

44

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

alias wrote:

it really hurts matricks

Did matricks ever said that? DDrace is still based on his well done work. The number of people that know regarding TW is increasing. And say what you want - look into the server browser and what the noobs or call them as you like are playing. If somebody create a stuff a group of less people know to use and play - ok - fine.

45 (edited by Mo2 2010-11-07 22:20:21)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Dune wrote:

"hm let's see that poll, 150 players voted yes for unlimited ammo, 100 players voted no ; then there will be unlimited ammo in 0.6".

Can you please point me to a comparable vote in DDrace? Different people asked again regarding that "/r" addition to DDrace and it's still not accepted because it destroys gameplay if you don't need somebody to help you out but just keep your fingers on "set me back to last pos".


In place of that, the mod creator just wanted to bring the highest number of people on the server

If some "one way stoppers" would be included then you think it's the case because the developers of DDrace would bring the highest number of people on the server?  If some moving entities would be included that can be used instead of shootgun bullets it's because they wanted to bring the highest number of people on the server? If teleporters would be included that bring you back from some points instead of freeze them all on tricky parts it's because they wanted to bring the highest number of people to the server? There are still different developers that develop DDrace and I never heard such thoughts you post here. I play the maps I make myself and play with guys I like. And I would not just jump without any challenge through it. Do you think all DDrace players are to dumb to find out that the stuff they like is good or bad?

46

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Dune wrote:

On a more on-topic note, I don't think Dune wanted to completely take away DDRace like you've made it out to be. From what I've understood, was he felt that DDRace isn't really Teeworlds, and it's a shame when people like DDRace or any other mod than the originals.

You got it.

Are you sure?

Dune wrote:

So go to hell with your partnership proposition and maybe go to improve your ruleless noob-trapping world in place of trying to rule the good, the teeish one.

47

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Mo2 wrote:
alias wrote:

it really hurts matricks

Did matricks ever said that? DDrace is still based on his well done work. The number of people that know regarding TW is increasing. And say what you want - look into the server browser and what the noobs or call them as you like are playing. If somebody create a stuff a group of less people know to use and play - ok - fine.

no, matricks said he wanted to ban ddrace from master servers though.
but he says that for all mods. so yeah.

48

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Dune wrote:

And btw today I've been kicked from a DDRace server because I said "english please" (or maybe I'm wrong, it was just for fun they kicked me).

and i got kicked from a ball server for being the goalkeeper (dont camp!!!!!), banned 600 min by an admin cause i joined the server.

i was kicked because i joined a server in vanilla... enter->kickvote->kick

and? do i think ball mod is crap? definetly no.
(in vanilla "entering kickvotes" are a bit unfrequent.)

49

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

don't forget... ddrace DID start the attack of ddos and negative packet and a bunch of server crashing, all for some stupid admin/mod/helper.

50

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Whatever could people say, the actual ddrace mod is fun. So it deserves to exist. I consider myself as a noob casual ddrace player. I enjoy it from time to time, but I have no intention to be good at it. Now that it is said, let's see the bad things of this mod. Like Kottizen said, there are tons of useless features.
When I hosted one ddrace server, I was like : "WTF were the developers thinking?". We can divide all these extra features in two categories:
- useless features (why do you add all the things that people ask?), you should ask yourself each time if the feature is really needed
- useful features for teeworlds, like the rcon levels. Why don't you directly add it to Teeworlds instead of keeping it for your own mod?

About the gameplay in general, in my opinion a good race mod should be compliant to the original game. It means that weapons should work the same way as in the original game. Right now it is not the case with the shotgun and the laser. It would also probably mean that a grenade jump hurts you.
Making the mod compliant would also have big consequences in the fure as ddrace uses two teeworlds bugs (which will be fixed if I believe the roadmap):
- hammer through the walls
- hook/fire in a small interstice between two collision tiles)
It will make useless a lot of ddrace maps, but in my opinion it is worth it.

I think that if the tw developers are ready to add a race mod, a cooperative race mod could also make sense in the official teeworlds. It makes even more sense when we see the popularity of ddrace.

So if I were a ddrace developer, I would start from scratch or purify/modify the actual ddrace mod to make a real cooperative race gametype for teeworlds. Sure some possibilities of ddrace would disappear but a lot of things haven't been explored yet (or not enough), like:
- a tile to remove any weapon included hammer [or even the hook?] (I know it exists with the grenade launcher), so the dummy drag elevator could really exist
- items (hearts/shields)
- custom number of ammos for the weapons you pick
etc.

With the actual ddrace mod, you miss a lot of the things that Teeworlds can offer, if you look more closely ddrace only uses basic movements, teeworlds bugs, some little tricks, a bit of teamplay and that's all. So there is room for improvement for a better cooperative race mod.