1 (edited by heinrich5991 2010-11-06 12:42:09)

Topic: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

1) why do i open a thread for this... i am tired seeing such topics with much offtopic discussion.
http://www.teeworlds.com/forum/viewtopic.php?id=6367

2)some (maybe useless) facts:
ddrace is an open-source mod based on sushi tee's race mod, which is based on teeworlds trunk
ddrace is the most hosted and most played mod of teeworlds (see this)



so: What do you think of ddrace and why?
(and what do you think could improve ddrace?)


some arguments:
con:

Dune wrote:

Here is where you're wrong. Many newbies are trapped in DDRace because they find other newbies there, but kinda few people from the 'pro' sphere are playing DDRace - yes there are some, but these are also playing many other mods, not especially DDRace - and they're usually not playing for gameplay. Most important difference between the "classic", "pure" race mod which would be implemented in the next versions of Teeworlds and that mod is that DDRace implements a lot of newbish features for lame cheats, build a mini-society allowing kids to become "lvl 3 on ddrace but lol plz help i want lvl4", play lame maps with unhookable graphics everywhere, just picking different colors for death tiles/unhookable/hookable ; and the rankings are pointless there as usually the top5 is just top5 of cheaters. Maps have all the caracteristics of noobish not well-worked and fast-made maps with secret ways spottable in editor, repetitive parts where you just have to jump up'n'down 100 times ; and you're constantly spammed with broadcasts from the server all along the game, votekicks and the votes (not secret anymore!) of people as server chats, with bouncing credits bound to the map with the logo of the clan and all that crap. And you can't finish a map without getting blocked somewhere (that would never happend in race), or getting hooked by a noob, or getting kicked because you don't speak german (which is official language didn't you know?), or calling a "helper" to help you to cheat 50 times (that will do it even if you don't ask him), or seeing somebody with infinite grenades pushing you in the death tiles and etc... And if you finished that map without cheating at any point nor getting kicked nor getting hooked nor getting helped nor all that crap, then you are considered as a pro and can wear the {your country-L} tag in front of your nick! gg and welcome in the real Teeworlds (btw what is "vanilla" lol? hä ye its sucky mod noone plays it lulz).

So go to hell with your partnership proposition and maybe go to improve your ruleless noob-trapping world in place of trying to rule the good, the teeish one.

pro

Mo2 wrote:
Dune wrote:

Here is where you're wrong. Many newbies are trapped in DDRace because they find other newbies there, but kinda few people from the 'pro' sphere are playing DDRace

If you still think DDRace is for newbies I think you just don't know DDRace enough or you just dislike it and write that from an idological point of view. I fully ignored DDRace for a long time and played CTF5 again and again and again. It was nice... and it is still nice sometimes.


yes there are some, but these are also playing many other mods,

No mod is as successfull then DDRace. It not so uncommon to find more players playing DDRace then all official standard-gametypes counted together. I even played race mod. It's nice... but not everybody like it to find out if he can make 19 secs out of 20 secs by looping a short map in crazy speed all the time.


DDRace implements a lot of newbish features for lame cheats

Then join servers that disabled cheats. It's your decision. And even playing with mods that may cheat can still make much more fun then always playing one map over and over again. In my opinion DDRace improves TW a lot.


play lame maps with unhookable graphics everywhere

And lot of players are still playing it? WTF? Maybe gameplay really matters? Or maybe they are not so lame you think? Or maybe in your world all noobs are just to dumb to find out that it sucks what they play. Think what you want. There are already many maps out there that don't use unhookable graphics. But if a map makes fun (for example hardcore2) I don't care.


and the rankings are pointless there as usually the top5 is just top5 of cheaters.

Not really. I still remember when I tried to speedrun a lot of times koule_III_longer and it made a lot of fun. But even playing without time makes fun. Most players don't care if they already are minutes behind the top-score. Why? How cares when playing makes fun?


Maps have all the caracteristics of noobish not well-worked and fast-made maps

You are wrong.


And you can't finish a map without getting blocked somewhere (that would never happend in race),

Then use /team 1 in chat of new DDRace servers.


or getting kicked because you don't speak german (which is official language didn't you know?),

I don't remember one case where somebody was kicked because of it's language.

pro:

Mo2 wrote:

ddrace is a noob-mod (with already enough maps and they are like all the same)

You are wrong. I think you just don't like DDRace or you don't know it really. CTF, DM and TDM should be noobfriendly (otherwise Teeworlds can't be reach lot of people). That's not bad. DDRace is NO noob-by-design-mod and the maps are not all the same. They differ a lot and have it's own styles. Playing gores maps is not the same as playing koule maps or the maps from szyker. I think it's more difficult to create a DDRace-Map then a CTF map. Sometimes you need more then an half hour to complete a DDRace map. And it should make fun too (so it's bad to include always just the same). No one would took a half hour to get from one end to the other in a CTF map. There you must look that the ways are well choosen etc.
If you really think DDRace is a noob-mod then take a noob and play "dd_veon1" or "koule_XIII" (just two examples). Then please tell me if you can see more then the first few tiles. Every noob can play current vanilla CTF-maps. All you have to do is connect and shoot. That's ok. A pro would do better then a noob but a noob would be able to do nearly everything. If noobs got frustrated from beginning Teeworlds would be little lonly thing right?  But not every noob will successfully see the finish-line in DDRace maps. Most noobs would never get the laser in koule_III_(longer). In my opinion DDRace is more a PRO-Mod then vanilla is. I even like CTF but it's a different style.

vanilla is a lot of more fun than bad mods

You mean it makes YOU more fun. Lot of people play DDRace. Many servers are full.

of the fun creating maps with good graphics, a good gameplay, a good movement and maybe to gain some respect, which you def. wont get with ddrace maps

Respect when playing teeworlds and smashing with a small ball/tee others with a BIIIG hammer? Is that the reason why you blame ddrace? Ok... Teeworlds should make fun. And DDRace make (lot people) fun. I think many DDRace players even did not hate Vanilla-teeworlds like you hate DDRace. I just created a CTF map ok. I don't know if I would create any further. I would not waste my time for something that cost lot of time and nobody use.

2 (edited by Bee 2010-11-05 23:05:50)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Off topic: Since when has there been a voting option? Pretty cool. smile

I totally think this is a great topic. Waaaaay too many topics becoming firing grounds for this discussion... [+]

Anyway, I like DDRace but I can see how it's hurting the original Teeworlds. Although, DDRace is indeed a race, which if you haven't noticed is going to be an official mod soon, so it's not completely a deviant from Teeworlds...
I really don't think new players should start off with non-vanilla mods. They get the wrong idea of Teeworlds and many fail miserably at the fast paced vanilla gametypes, which is a total shame. A side from not letting new gamers from playing any mods-which could only be implemented with an account system-I'm not really sure what we should do about it, but bitching about how it's lame or sucks gets us no where unless we do something about. tongue

What I think is wrong about DDRace is, it's too complicated. If it kept kiss as it's foundation it could have helped a lot more with the development of the official race. I'm not saying we can't find something of use in DDRace, but about 70% of it is probably not going to be implemented. However, the freeze aspect of it makes teamwork a must (usually), which is a great and usually unseen skill in vanilla mods.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

3 (edited by analog 2010-11-06 00:09:30)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

ddrace is NOT becoming official, bee. (matricks said that he wants to ban ddrace smile. But he says that for all mods... so)
it's not that i HATE ddrace. i just don't like it.... maybe because there are WAY TOO MANY NOOBS who think they're pro because they can ddrace fast...
to me, ddrace requires very little skill.s

4

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

1. bee said thats a variant of RACE which may become official (hope not)
2. They get the wrong idea of Teeworlds and many fail miserably at the fast paced vanilla gametypes, which is a total shame.
My opinion: all game types, not based on the official ones, should get banned. (zomb, fly, etc are based on official game types for example, ddrace not)

5 (edited by Bee 2010-11-06 00:23:50)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

I didn't say DDRace will become an official mod. I said that DDRace is a kind of race, which race will become an official mod. tongue
It can require skills, but it doesn't create an environment for enhancing skills because it's typically noncompetitive because of it's teamwork aspect.

@ Slayer *gV*, it has already been planed. If you look at the confirmed greens in the ideas and suggestions to upcoming versions topic, race is in green.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

6

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

i cant see the problem here.
every game developper is looking to make his game most likely for its community, so if he recognizes something that is really succesfull and makes the players happy, he is trying to implent this idea in further developpement.

If you ban ddrace you have to ban all the other mods too. and if you only ban ddrace you ll already loose 40% of all Tees out there.

DDrace is a good mod (Dont forget, it is also in development process!!!) it is working very well, and it is getting TW much more fans.

Poll:i like ddrace

Good thread

7

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

alias wrote:

ddrace is NOT becoming official, bee. (matricks said that he wants to ban ddrace smile. But he says that for all mods... so)
it's not that i HATE ddrace. i just don't like it.... maybe because there are WAY TOO MANY NOOBS who think they're pro because they can ddrace fast...
to me, ddrace requires very little skill.s

There are some maps which have ddrace implented that are hard and a "High-skilled" vanilla player wouldn't make it but only the "Pro's" of ddrace...
If matricks bans all the mods then he probably will lose 70% of all players maybe even more.
Alot of "noobs" are playing vanilla too, there's rarely highly skilled players in a server playing cap games or i dunno what.
I admit there are noobs who think they're pro's but that doesnt mean they are a majority! Go and play DDrace atleast for a week and we'll see if you like or not.
Then you can judge and say anything about DDrace or any other mod.
_______________________________________________________________

DDrace also develope's your teamplay and alot of players do DDrace for real without cheats and they do it really hardcore...
Not only vanilla need's skill to be playable, but other mods too you should play some mods and play against really good players and we'll see if you can beat them smile.
You should also stop posting such stupid stuff about the mod damnit you won't get rid of it just by posting on the forum and voting... go talk to matricks and the other dev's.
Tbh i dont think they will ban any mod because that will ruin the game completely, i love teeworlds because of its wide-range mods, i mean there's zombie survivals, playing catch or bomb with your friends,nodes i dunno what else man.
There's just to many people playing the "minority" mods and some of them even came only to teeworlds to play the minority mods and not vanilla.
So stop making vanilla seem so huge! If it has over 200 players and its really functionable, then it should be official.

"The scientists of today think deeply instead of clearly. One must be sane to think clearly, but one can think deeply and be quite insane." Nikola Tesla.

8

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

ddrace has almost nothing to do with teamplay

9

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

alias wrote:

ddrace has almost nothing to do with teamplay

if you ever played on a server with a good map... on good maps, pros come together... and team killer and blocker get kicked very fast. im playing on 3-4 servers and the pros that are on these servers do teamwork.

Bee wrote:

Off topic: Since when has there been a voting option? Pretty cool. smile

it has been in the forum for about ~3 days^^

10

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Good maps can implement fantastic teamwork. Admittedly,  most of the teamwork in DDRace is and can never be used in ctf or tdm, but some it can. Even if it doesn't enhance vanilla teamwork, I like the idea of having to use teamwork all the way in a map. smile

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

11 (edited by dimi 2010-11-06 03:26:32)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

if i am bored and wanna play something, i surelly dont think about the original idea of teeworlds. i just play the game/mod i have fun on. CTF is more teeish, but it is not a reason for me to play it, because i just have no fun on it. Everybody has a different taste on games. Everybody plays what he likes to play and its stupid to try to force him playing something else.

Most critics to ddrace i hear, are unfounded (dunno if i found the right word in translator)

Poor designed maps?
Well, first - you didnt see all of them, there are enough nice maps
second - i have seen enough poor designed maps in every mod (including ctf, dm, etc)
third - an interesting map with ugly design is still good, but a beatiful map without any ideas still sucks. so design isnt that important

Only noobs are playing DDrace is also a stupid statement. This mod requires skills too, surelly not the same skills as in official mods, but they have to be learned too.

But some things are true, like kickvotes. This surelly happens on every mod, but in ddrace this problem is bigger. Also the whole super/helper crap sucks, but you just have to find a server with fair moderators on it, then you can have very much fun in that mod.

12

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

I don't mind DDRace, but I think there should be some limit of modded servers. Don't ban them all, but limit maximum non-pure servers registered on masterserver. I understand that a huge amount of mod hosters will be angry, but TeeWorlds needs to get back pure gametypes.

Goodbye all. Account inactive since March 2011.

13

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

khubajsn wrote:

I don't mind DDRace, but I think there should be some limit of modded servers. Don't ban them all, but limit maximum non-pure servers registered on masterserver. I understand that a huge amount of mod hosters will be angry, but TeeWorlds needs to get back pure gametypes.

who should decide which servers are registered and which not?

14

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

In my opinion, DDRace could have been a very good mod, if their developers at least tried to follow KISS, which Teeworlds has its basis on. Right now, there are two main problems.

The maps
Almost all maps that are designed for DDRace are bad done. Sure, they might have a very good gameplay, but it's absolutely not about that. A map is considered good when the author uses the right function for the right thing. That includes all abuse of the unhookable-tileset. The name of the tileset is "unhookable" and therefore, all usages of it should have the unhookable entity. If the author wants to make a part where you can hook, grass-tiles should be considered. This is because of two reasons.
1. People who only have played DDRace will get confused in vanilla when they realise that the unhookable tiles are actually unhookable. It doesn't make sense to have some of them hookable in DDRace, becuase it justs breaks down the main purpose of them.
2. It looks better. It really does look better. The unhookable tiles look like rocks and the grass-tiles look like grass (obviously). In real life, grass is soft and cheerful while rocks are hard and unfriendly. Because of that, it's more natural to have the rock-tiles unhookable.
Another thing that most people who makes the map miss is that they're using too many external pictures. A map can have a little bit of credits in the beginning, but not throughout the whole map. That's so pointless. If someone is really worried about having his map stolen or copied - don't make the map from the veru first beginning. It takes about five extra minutes to remove all the credits if someone really wants to. I can't see the requisite of having the author's name or clan in every corner. Furthermore, almost all maps are using too many layers, just because it's so much easier for the creator. That's also a very bad excuse. If a creator can't make maps, then he shouldn't make any, or, at least learn how to properly create a good map before he/she releases it to public. It's ok to ask in different forums for comments, but then the map creator should have spent some time on the map, not just 20 minutes.

The mod doesn't follow KISS
DDRace is a famous mod to many people because it contains a lot of functions. You can teleport, laser-shots can hit you from nowhere, there are different kind of levels in the remote console and, yeah, I can probably keep on talking forever about all this. The thing is, a god Teeworlds mod doesn't need all this. A good Teeworlds mod shouldn't even have 50% of all these pointless things. Teeworlds follows KISS and therefore the mods should do it too. If a mod doesn't, it should be very innovative and change a lot (for example nodes). DDRace is something in-between, which isn't good. The mod itself takes much more CPU than normal Teeworlds servers and because of all features, it's impossible to have a normal DDRace. What I consider to be a normal DDRace is when there is one freeze-entity and it has a melt-timer. That timer does not include stars which comes out of the tee. If anyone here knows the [xyz] DDRace server, you know exactly what I'm talking about. No /r (in fact, no chat commands at all), no cheats, no helpers/moderators/whatnot, no teleports, no xDxDDxD ur n0t g£rm@n byyye, "kicked by console". That server runned a pure DDRace where the goal was to finish the race in as short time as possible. There was no external crap which you most likely never needed and there was no abusive administrators.
Some people might think that the moderator- and helper-functions are good, and that they bring an extra layer of security to the main hoster, so he knows that his server won't be "taken over". If you're one of them, ask yourself the question "why can I give this person 'helper' but not 'admin'?". A person should only be given extra permissions if he or she is trustworthy. If you trust a person as a moderator, you should trust him as a full administrator too. If it eventually shows up if he or she isn't that good in managing the console, then, you made a bad choice and you have to reconsider it.
The fact that there are "helpers" really does suck too. A DDRace is meant to be completed by a group of tees (pepople) without any external people who are acting on their race. If someone in that group is being abusive, contact nearest administrator and solve it with him/her. Helpers run throw the map in ultra-speed, hooking and thinking that they are doing a great job, making the tees completing the race faster. In fact, that's not requested at all. People simply do not want that, and if they do want helpers, they should train more and become more experienced. If the whole team you're in get stuck, you have to restart - that's basic knowledge and that's why you should be very careful in every step in the map. It's not just like "oh all of us are stuck again, too bad, we have to wait 20 seconds before a helper is arriving". That's not the point. If you get stuck and nobody in your team can help you, restart, or leave the server.

Conclusion
DDRace can be a good mod if the people who are responsible for the maps are making maps with the right tile in the right place and if the developers make the mod pure, without any extra functions but the freeze-tile and the toplist. I haven't mentioned any of these laser-features (why they suck) or super_me or ninja-whatever because it's all obvious that those functions are nothing but abusive.

15 (edited by Dune 2010-11-06 11:54:26)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

heinrich5991 wrote:
alias wrote:

ddrace has almost nothing to do with teamplay

if you ever played on a server with a good map... on good maps, pros come together... and team killer and blocker get kicked very fast. im playing on 3-4 servers and the pros that are on these servers do teamwork.

Unfortunately, those "pro" maps are a myth. I just see newbies here defending their favorite mod. And yeah blockers get kicked very fast... like everybody you vote call. Sometimes it kinda looks more like a social network than anyhing else. Agree with alias, you can't talk about gameplay in ddrace.
Ah, and btw this vote is really pointless, since Teeworlds isn't just 15~20 people and since you've split the vote options for "no to ddrace" and not for "yes to ddrace" smile

Devloppers said they would implement a RACE modification, but they didn't mean it would be DDRace (they're not drunk enough, hopefully).

DDRace can be a good mod if the people who are responsible for the maps are making maps with the right tile in the right place and if the developers make the mod pure, without any extra functions but the freeze-tile and the toplist. I haven't mentioned any of these laser-features (why they suck) or super_me or ninja-whatever because it's all obvious that those functions are nothing but abusive.

Very nice summarize, if people are too lazy to read the long post, just read the conclusion it's pure truth smile And I agree DDRace can be a nice mod when it's just RACE + freeze and bumpers entities. Nothing more, everything else is will just make it tend to be a city mod.

Edit: btw, somebody opening a poll should be impartial enough not to write in the first post he's pro-ddrace -.-

Not Luck, Just Magic.

16

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Dune wrote:

Unfortunately, those "pro" maps are a myth. I just see newbies here defending their favorite mod. And yeah blockers get kicked very fast... like everybody you vote call. Sometimes it kinda looks more like a social network than anyhing else. Agree with alias, you can't talk about gameplay in ddrace.

pro maps are myth? try server "NUT Clan Daddelbude".
off-topic: and actually my favorite mod isnt ddrace, its ctf, but i think ddrace is a good mod too

Dune wrote:

Ah, and btw this vote is really pointless, since Teeworlds isn't just 15~20 people and since you've split the vote options for "no to ddrace" and not for "yes to ddrace" smile

i knew that someone is gonna say this. to count the "no" votes you have to add this "i hate ddrace" and "i dont like ddrace"

Dune wrote:

Devloppers said they would implement a RACE modification, but they didn't mean it would be DDRace (they're not drunk enough, hopefully).

i think the race mod of sushitee is enough. it may become official.

Dune wrote:
Kottizen wrote:

DDRace can be a good mod if the people who are responsible for the maps are making maps with the right tile in the right place and if the developers make the mod pure, without any extra functions but the freeze-tile and the toplist. I haven't mentioned any of these laser-features (why they suck) or super_me or ninja-whatever because it's all obvious that those functions are nothing but abusive.

Very nice summarize, if people are too lazy to read the long post, just read the conclusion it's pure truth smile And I agree DDRace can be a nice mod when it's just RACE + freeze and bumpers entities. Nothing more, everything else is will just make it tend to be a city mod.

what are bumpers?

Dune wrote:

Edit: btw, somebody opening a poll should be impartial enough not to write in the first post he's pro-ddrace -.-

fixed

but thx to Kottizen for a post about how to _improve_ DDRace

Kottizen summary:
to follow the kiss, it should remove:
- no teleports (oO even race has this)
- no cheats
- no rcon levels (just admin)
- no freezing stars (i think they are useful)

do you think those rotating lasers and this plasma should be removed too? it adds a dynamic component to the static teeworlds maps

what do you think about doors?

17

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Bee wrote:

@ Slayer *gV*, it has already been planed. If you look at the confirmed greens in the ideas and suggestions to upcoming versions topic, race is in green.

Im just still hoping that they wont implement this. If they add race, its a way to show they give up "the fight against mods". Teeworlds is a shooter, and it should ever be! If i want to play any race, i can play need for speed or any other boring race-crap.

And thats the point about ddrace either. DDRace may be funny, but in fact it has nothing to do with teeworlds, it just destroys it. And when people say that they want to play games they have fun with playing it....did you ever play a high leveled teeworlds-match? Believe it, its much more fun, but of cause you firstly have to get some skill, like in every game.

18

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Hi, I like DDrace!!!!! big_smile

I like it because it's just another type of race, but then in teaming, just like hprace but in another mod.
There are some maps where you can really try to break the record etc, so that's nice.
At all the people who say it's low skill, try to play one of my maps? I'd say play hardcore3, that will be easy for you ;o

DDrace best, over & out xD

Visit our clan: =Eagle= !

19

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

DDRace is the best Teeworlds Mod ;D (for me^^)
It gives a lot people who says: Fuck off DDRace, but the majority says: DDRace is cool big_smile

20

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Well this thing here is getting like nowhere.

The problem i see isn´t that DDrace is a bad mod. Its just that both communitys have their pros or cons.

For Ctf community i can say its almost impossible to take part in a high lvl cap game as an "Outsider" -> so ppl cant evolve. Ctf Community is mostly a bunch of isolated people who only play within their own groups. Next thing is tehre is variety I hardly see any of them playing any other maps than the official ones.

As for Tdm / Dm it´s more less dead in high lvl realms due to bad gameplay ( rework of powerups badly needed ).

Thats the basic problem in my opinion.

Next thing is DDrace offers a noobfriendly scene since there isnt any high lvl movement required. Its only logical when people face more or less these two options,  a dead end vanilla community where I cant evolve or a noobfriendly place where i can become a high lvl player fast, that they are chosing DDrace over Vanilla.

I dont blame DDrace for being a bad mod. I just wanna say its not competitive at all and as said before its more like a social network than a game due to bad maps.


Well i wanna end this post with a quote: "Teeworlds is a game , not a game engine"


greets Marik

21

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Amazing. You invited all your ddrace mates so that they post in forum and vote for ddrace? You think if you get over 50% ddrace will become official?

Not Luck, Just Magic.

22

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

I don't know what to think about DDRace, it has some of the pros of race, but like Dune said, all these cheats, like going through walls etc. are making it a noob mod, espacially, like also said by Dune, if you don't want to be hooked through the entire map from cheaters.
Something else:

Mo2 wrote:

Sometimes you need more then an half hour to complete a DDRace map.

More than a half hour is nothing for a map. I can't imagine that anyone can create a vanilla-map with doodads in 30 minutes, even if it's the worst map ever. And for DDRace you don't even need doodads so I agree with this:

Dune wrote:

Maps have all the caracteristics of noobish not well-worked and fast-made maps.

23 (edited by DDracer 2010-11-06 16:28:13)

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Karrypto wrote:

More than a half hour is nothing for a map. I can't imagine that anyone can create a vanilla-map with doodads in 30 minutes, even if it's the worst map ever. And for DDRace you don't even need doodads so I agree with this:

Dune wrote:

Maps have all the caracteristics of noobish not well-worked and fast-made maps.


He ment playing the map form strart to finish takes half an hour. Not creating it wink

24

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

DDracer wrote:
Karrypto wrote:

More than a half hour is nothing for a map. I can't imagine that anyone can create a vanilla-map with doodads in 30 minutes, even if it's the worst map ever. And for DDRace you don't even need doodads so I agree with this:

Dune wrote:

Maps have all the caracteristics of noobish not well-worked and fast-made maps.


He ment playing the map form strart to finish takes half an hour. Not creating it wink

Oh, that explains many things big_smile

25

Re: DDRace - good and innovative mod? or destroyer of teeworlds, noob mod?

Let's stop creating all those new accounts "DDRacer" etc just to vote on that pointless poll?

Not Luck, Just Magic.