276

Re: [CLIENT] Nodes - Public Beta

You've got some good ideas. Others, not so much, but I'd be cool if some would be incorporated into the game.

alias wrote:

buff name: landil
buff description: you win the game

lol

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

277 (edited by sebcap26 2010-10-23 18:15:26)

Re: [CLIENT] Nodes - Public Beta

I've a big bug : When i run this client on my linux (ubuntu x32), There are no fonts ...
I tried beta2 and beta3 clients, and it's the same problem.

Here is a screen :

http://data.imagup.com/1/1287845354.png

And normal teeworlds client works without any bug.

278

Re: [CLIENT] Nodes - Public Beta

not a bug. you must copy all of the files in the nodes folder to your teeworlds folder and replace all files.

279

Re: [CLIENT] Nodes - Public Beta

Ok it works. Thanks smile.

280

Re: [CLIENT] Nodes - Public Beta

buff: Spikes
buff description: do damage through contact either hook or body

graphical effect: hedgehog skin + new hook skin

buff: ice time
buff description: tees within range are freezed for a certain time

graphical effect: ice skin ( e. g. choupoms skin http://files.posterous.com/user_profile_pics/474014/avatar.png ) + kinda freezed air around.

buff: baseball bat
buff description: when hit with the wrench tees are sent flying

graphical effect: Baseball cap skin ?

buff: mumie
buff description: you got only the hook. when hit by the hook tees are slowed down + dmg over time

graphical effect: Mummy skin + bandaged tee for opponents

buff: wiking beard
buff description: you got a beard !!! joke tongue the more dmg you take your dmg will increase ( e.g. one heart left your attacks will one hit  full health normal dmg )

graphical effect: Wiking skin or just tee with beard.

buff: Narwhal song
buff description: tees around you start dancing and singing with you the narwhal song( http://www.youtube.com/watch?v=ykwqXuMPsoc ) -> tees are stunned

graphical effect: narwhal skin + emotes pop up from affected tees


hope some of these inspire you

Greets Marik

281

Re: [CLIENT] Nodes - Public Beta

How to play to nodes ?

My server list is empty.

282

Re: [CLIENT] Nodes - Public Beta

sebcap26 wrote:

How to play to nodes ?

My server list is empty.

there are not any nodes server online as nodes is still beta

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

283 (edited by Landil 2010-10-24 22:13:03)

Re: [CLIENT] Nodes - Public Beta

First of all I'd like to thank alias for his great ideas. We are currently trying to implement some of them.

Here's what I drew today, you may guess which buffs/effects we'd like to use.

http://img440.imageshack.us/img440/9139/blogentry.png

edit: graphic bug fixed

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

284

Re: [CLIENT] Nodes - Public Beta

buff: pulse

buff description: a wave comes out of the tee and pushes enemy tees and their bullets back; simular to if they got hit by a rocket launcher capsule. Maybe laser won't be effected or as effected. Pulse has a radius of 5 tees long.

graphical effect: 3 very transparent waves come of tee shaped like circles. No gun but a different looking teeskin. Not sure what it'd look like...

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

285

Re: [CLIENT] Nodes - Public Beta

why nodes ist not 0.5 trunk rework that

« Owner of Teesites.net
« Domination Mod "Developer"
« Uptee Designer

286

Re: [CLIENT] Nodes - Public Beta

Short answer: because I rarely have time to work on nodes as college is getting my full attention atm.
Long answer: Many parts of the game have been rewritten or changed for nodes. The complexity of merging all of these changes to 0.5 trunk would be like cleaning a space shuttle with a toothbrush.

287 (edited by analog 2010-10-28 15:53:19)

Re: [CLIENT] Nodes - Public Beta

Hello, I made a little something for Landil's "crate" idea.  I have made 3 crate icons. There is only 1 preview right now. I made the SVG available for download, so you can all enjoy it and create your own.
Here is a little preview.
http://i52.tinypic.com/kafhx0.gif
And here is a nice little download link for you to download all the seperate frames, the GIF, and the SVG.
Download Me

288

Re: [CLIENT] Nodes - Public Beta

Is there a server with this mod?

289

Re: [CLIENT] Nodes - Public Beta

Landil wrote:

there are not any nodes server online as nodes is still beta

6 posts ago.

Not Luck, Just Magic.

290

Re: [CLIENT] Nodes - Public Beta

http://img36.imageshack.us/img36/2255/cratekb.png

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

291

Re: [CLIENT] Nodes - Public Beta

Landil wrote:

http://img36.imageshack.us/img36/2255/cratekb.png

Year! I like the crate.
But I think the parachute looks a bit to small and it maybe needs an black outline (like the crate).

292

Re: [CLIENT] Nodes - Public Beta

Landil wrote:

http://img36.imageshack.us/img36/2255/cratekb.png

ok now include the sound: ENEMY AIRDROP ON THE WAY!!
-
No seriously :') Nodes reminds me of worms! I think it will fit to teeworlds very well

293

Re: [CLIENT] Nodes - Public Beta

if anyone has a great copyleft sound for the crate animation ... post it here then

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

294 (edited by Dune 2010-10-28 21:46:24)

Re: [CLIENT] Nodes - Public Beta

I've got that from another open-source game, looking for it and posting it smile

Edit: Actually I just have the sound when the box hits the ground: graveimpact.mp3 from hedgewars
Also found from Worms Armaggedon: crateimpact.wav cratepop.wav
They are now as great as I wanted them to be hmm

Not Luck, Just Magic.

295

Re: [CLIENT] Nodes - Public Beta

crateimpact.wav sounds pretty good. But considering it doesn't have chains on it, it's less fitting.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

296

Re: [CLIENT] Nodes - Public Beta

Would this be violating some copyright issues? Or no?
I know hedgewars sounds are ok, for it is open source smile

297

Re: [CLIENT] Nodes - Public Beta

thx a lot for your hints. I tried to do sth. similar by myself: https://downloads.teeworlds.com/solidfi … crates.mp3. There are two different sounds. The first one is the sound which is played when the chest occurs. The second one is the sound when the crate hits the ground. How do you like it?

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

298

Re: [CLIENT] Nodes - Public Beta

The first sound is hard to hear,  because it is so quiet.
Second sound is nice, but considering the look of the box, it would be nicer with not a plop sound, but a "clack" sound.

Is the crate going to be animated? Like the GIF i made?

299

Re: [CLIENT] Nodes - Public Beta

yes there is an animation: the crates will fall down on a parachute while softly waving in the wind. I did not normalize the audio.

Besides: I recorded the sound of some falling cardboard boxes and pitched them ~6 halftones down.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

300

Re: [CLIENT] Nodes - Public Beta

What about maps without open tops? Will they materialize? (A blue static wave appears, and hides a crate fading in)