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Topic: [QUESTION] Is this art?

I was just browsing through the graphics forum and i was thinking

Is this Art ?

http://img535.imageshack.us/img535/1579/screenshot0017a.png


What I wanna point out is that all you graphic people just know one way to draw or refering to inkscape which seems to be a gift from the gods.

I´m getting so tired of this ever repeating style.

Thats why I  tried to draw with the map editor+ ingame testing and I think it actually looks good.

credits for grummi who made the basic leaf for me you are awsum.

greets Marik

2 (edited by Tee Killa 2010-09-20 20:33:04)

Re: [QUESTION] Is this art?

Looks good, but leafs are too big in my opinion if you compare it to the tree.

//edit: For me, even a plain white paper with a black point or whatever is some kind of art. It's is all about the imagination from the viewer. I guess there are many here who think "ääh. what's that. some shity stuff easily made with the editor...", but i think it's pretty well an art. Looks even better then some other stuff i've see in this forum wink

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Re: [QUESTION] Is this art?

its hard fo people to accept something new.

but listen:

teeworlds is a comic game, drawn in a comic style , so when people want to make artworks about this game, they are geared to the style of the original TW. So it looks weird for some, if you dont keep this style. we already saw guy publishing a gameskin with Css weapons. .. well thats something new, but what kind of feedback did he get?. THATS NOT THE CUTE Tw style. Tw is not Counterstrike. blub blub blub..

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Re: [QUESTION] Is this art?

Art cannnot be defined that easily. Its everything from a ship in a water bottle to a eleganntly made c++ code. Art is big. Art is overwhelming.
As 4 the leaves, as promised ill give it a try and I will post my results as soon as I can. I will develop several leaves and you can choose any you like.

The dumber people think you are, the more surprised they're going to be when you kill them.

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Re: [QUESTION] Is this art?

When TW artists use the established cartoony, solid-colors style, it's because they're making a choice to go in the direction of internal consistency. It's not a statement that that's the only direction ever worth going in, or that nobody should experiment. Just that TW's art style is fundamentally solid and a very good match for the gameplay, and there's a lot to be said for building up what's already solid and well-thought-out instead of going in lots of different new directions. But, it's a free game and you've got great free graphics software to choose from; you couldn't be less restrained from making a cool photorealistic tileset, putting up a server and being perfectly successful if it works well.

I think you'll find one challenge is that having lots of more detailed tiles on the screen can create a blurry/unpleasant-to-look-at effect for a player moving at high speed, especially at high resolution. It's a subtle thing that the stock tilesets avoid very well.