1 (edited by Adorable 2010-08-26 22:00:03)

Topic: darkforest tileset

I've been working on this pretty hard, somewhat as a convenient first project to learn Inkscape and Gimp with. I don't think it's 100% finished yet but I'll take it as a working version for now. What do you think?

The purpose of the blocky black tiles is they go on a separate layer behind the boulder/rock tiles if desired, giving them multiple appearances and uses.

I plan on adding some more doodad type graphics and making a separate doodad file, but this works for now.

(edit: this is the borderfixed version, ready to go in a map)
http://dl.dropbox.com/u/10528946/darkforest_main.png

2

Re: darkforest tileset

O.o Oh Wow! Its amazing!

3

Re: darkforest tileset

thanks wink

4

Re: darkforest tileset

I like it, especially the "treehouse" big_smile
Good work! [+]

Goodbye all. Account inactive since March 2011.

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Re: darkforest tileset

real nice wink

6 (edited by Adorable 2010-08-25 08:27:49)

Re: darkforest tileset

I tweaked a few things, the current version is here: http://dl.dropbox.com/u/10528946/darkforest_main.png .
Is there any place other than here I should put/send this so it's available to mappers?
Also, take a look at this if you want to see a demonstration of how to use the boxy black tiles: http://dl.dropbox.com/u/10528946/fng_ad … forest.map

7

Re: darkforest tileset

Very nice tileset, good job!!! [+1]
But I just got some critics:
- What are the black tiles for? They don't really fit to your tileset at all and black maps aren't nice, too.
- Why you made three-cornered tiles. As far as I know TW doesn't support them (result: buggy)

Keep it up!! :]
greets

8

Re: darkforest tileset

yes its really nice!
good work smile

@ air wayne man, its nice and its some kind of effect or decoration for the map
thats what i see in this ivy things

9 (edited by Adorable 2010-08-25 21:11:40)

Re: darkforest tileset

thanks for the compliments everyone!

@Air
This probably needs a little explanation that I didn't provide before. You can load the map I made and see very quickly what the black tiles let you do; it's actually a little hard to explain in words, but I'll try. They aren't there at all to be normal, fully visible tiles. Their sole purpose is to go behind the stone tiles, on a dedicated layer, when the stone tiles are being used in their primary (but not only) role, which is to make things like stone bridges/platforms and other structures. It makes the stone tiles look interconnected even though the stone tiles themselves mostly don't go all the way to their tile borders. Two of the black tiles are only little rectangles that take up half a tile. Those are for making end pieces of platforms and other structures, so it looks like the stone tile is connected on one side but not the other. One of the black tiles is to go behind a stone tile that connects to other stone tiles on all 4 sides, one of them on 3 sides, one of them on 2 sides with one horizontal and one vertical connection, one for horizontal-horizontal connections, and one for vertical-vertical. The 3-side and 2-side ones will need to be flipped around by the mapper as needed. The overall effect is actually very nice I think. Now, the reason I decided to do it this way, with the requirement of making 2 layers, is that there are 7 different stone tiles, and when you're making a structure out of them, each of them can be used in a total of 13 different combinations in terms of where the neighboring stone tiles are. So, this is a way of accomplishing that with 14 different tiles rather than 98, saving space in the file and making things a lot easier for the mapper (albeit with the cost of probably being more CPU-intensive). It also has the side benefits that the stone tiles can then be alternately used on a layer above your main "grass and dirt" layer as nice decorations for large sections of dirt, like how the bones are used in grass_main, or you can also build structures or obstacles out of them and just not use the black background tiles, giving a different look (which wasn't the primary intent, so no guarantees on how good it looks, but I think there's some use for it). A side benefit is that like this, someone else can easily come along and change up the color of the black tiles to make stone structures with a different look, ie one that doesn't have the darkish tones that this tileset has in mind, and they don't need the source files to do this without having to push pixels - just make some rectangles of the color you want and you're done.


Also, I don't know what you mean about 3-corned tiles. I don't think I've seen any glitches with these tiles, but maybe I'm missing something?

Thanks for your comments all!

10

Re: darkforest tileset

Ok, I got that...
The thing with the 3-cornered tiles:
http://www.fotos-hochladen.net/thumbnail/screenshot20100826kgbch3yw_thumb.jpg
(click on the image to see it a bit bigger)

If you use these tiles for making a slant, there are places where you can hook "into" the slant/wall.
If you made these tiles just for "decoration/improvement" of the map (like the black tiles), it's alright I think!! big_smile
greets

11

Re: darkforest tileset

awesome)

Sorry my bad english
Translate through google (c)

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Re: darkforest tileset

Air wrote:

If you use these tiles for making a slant, there are places where you can hook "into" the slant/wall.
If you made these tiles just for "decoration/improvement" of the map (like the black tiles), it's alright I think!! big_smile
greets

I see what you mean now. Yeah, the dark dirt tiles are just intended to be for backgrounds. I agree that the results would be messy and confusing if someone used the slanty tiles for terrain.

Also I should mention that people are free to use or modify this, and if you want the source files you can message me.

13 (edited by ich1234566 2010-08-26 19:32:51)

Re: darkforest tileset

the set in -6kb xD
tongue

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Re: darkforest tileset

ich, I made a few small tweaks since that version (made the "tee boulder" blend in better and fixed the grass-grass corner tile). People should use these:
dilated/borderfixed version ready to go in a map: http://dl.dropbox.com/u/10528946/darkforest_main.png
non-dilated/borderfixed version for editing/copying/pasting/whatever: http://dl.dropbox.com/u/10528946/darkfo … derfix.png

I don't care whether people include the credit tiles in maps, but if you do modify things then don't use the credit tiles smile.

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Re: darkforest tileset

i only was bored so i made that big_smile