Topic: Do borderfix and dilate do their jobs right?
Hi everyone,
Recently I've been trying to make some graphics, and just went through learning about, compiling, and figuring out how to use tileset_borderfix and dilate as a linux newb... doesn't sound like much, but it's kinda been a process.
Anyway, I noticed that after running the graphics utilities, my "doodad" type graphics have rough edges on them that weren't in the original files. These edges show up in-game and aren't necessarily anywhere near the tile edges.
I was sure something was wrong with my copies of the program files until I looked and saw that these show up in-game with the stock graphics too. For example, look at the white "tee-house" in grass_doodads.png . It's not a perfect circle, as I'm sure the author intended. It's got little jagged bits in places around the edge of the circle, and those jagged bits show up in-game if you look.
So my question is: what gives, and is there a way to make scenery type graphics with large, smooth curves that don't have this issue?