Topic: Lag / prediction time reset (Winter themed maps?)
Hi!
I seem to be getting really bad lag (almost) exclusively on winter maps.
P.e. even after a game of ctf5 without any lags when the server switches to ctf2 (it was 2, was it? "christmas theme") I run around a bit and suddenly It's unplayable. This happened to me several times. Most of the time, it seems to be getting especially bad as soon as I reach the place just below the outer / "long" way up to the flag and try to grapple up there.
Tried some DM too - don't know how many different maps were fine... Then the first winter map (dm8?) and there it was again - warping around like crazy. At times, it almost looks as if this would be connected to some of the (or a distinct) decorations in the map, but then again, that and the whole "winter theme idea" could just be a strange coincidence, didn't try around too much yet (edit: confirmed a lot of times now, if this is coincidence it's far faaaar beyond winning the jackpot in lotto by now ).
Getting "prediction time reset" a lot whenever that happens... ping doesn't seem to change (getting 60-80 almost everywhere, all the time)... using Teeworlds 0.5.2 x86_64, network connection seems fine, all resources of the machine too.
Any ideas where to start? (Do the "server people" here usually mind seeing strange manual requests of all sorts in their logs? I suck at Internet related stuff, for some reason I'm always way too "noisy" when I try. If I ever figure out, who those "w00t-guys" are, I'll invite them to a self help group *g*).
Edit: Mmmh, I recompiled and tried some more servers with ctf2 / dm8 - It seems to start as soon as I reach the (other / enemy) end of the map. Hopping around in the center area of the maps worked fine for a while. Deleting my map folder (+ getting the ones directly from the server I was trying to play on) didn't change anything...
Thanks!