1 (edited by Silentdeaths 2010-07-20 15:49:46)

Topic: [MOD]Falling Tee (BETA)

Falling Tee v0.1 BETA

About the game:
Falling Tee is a team based mod where you use your hook and hammer to get oposite team players down the pit.
Team who has the least falldowns wins!

Downloads:
-Download Server and Client files here //contains original FT map (ft1.map)


Installation:
Server host:
Copy the three files from the download and paste them inside your teeworlds folder, when asked to replace original teeworlds files, select yes..

Players:
-Copy only the SDL.dll and teeworlds.exe from the download given above. Replace current teewords files with them.
-make sure u uncheck "standert gametype" and "standert map" ingame at the server list.


Also:
This mod requires unique maps to play it correctly,
Current FT(falling tee) maps [released weekly or so]:   
-ft1.map  //click on map name

pm me if you have a map you would like to share.


Server Configuration:
This is a typical config for FT servers.

sv_name FT server name
sv_rcon_password password123
sv_warmup 25
sv_teambalance_time 10
sv_max_clients 50
sv_map ft1
sv_timelimit 20
sv_gametype FT
sv_motd Falling Tee v0.1 BETA by Silentdeaths

TODO:
-Maybe add damageless bazooka, to blast players instead of hammer?
-Maybe make Hook stronger?
-Maybe add Deathstreak function?

Suggestions?

2

Re: [MOD]Falling Tee (BETA)

Seems thats it's only a rework of the Super Smash Bros. Mod by Tom.
And why there is a Client Mod?


Useless_Mods++;

3

Re: [MOD]Falling Tee (BETA)

If you play the game you will notice why client is modded, read scorebord titles

4

Re: [MOD]Falling Tee (BETA)

Silentdeaths wrote:

If you play the game you will notice why client is modded, read scorebord titles

OMFG!

1. You don't need a client mod for this! Only the scoreboard titles are changed. This could be done better without a client mod. For example give the blue a point if a red player dies.
2. Don't decrease the score of a player on death. And the score of killer should be increased.
3. The hammer does not work how it should! It only throws the enemy up, but youhave to pull him down.

Here a small demo of this crap.
You have to open the demo with his modded client, because the standart client crashes if you try to play the demo.

5

Re: [MOD]Falling Tee (BETA)

dude, didnt i say "BETA", plus, i like the way i made it, i dont comment on your mods..

6

Re: [MOD]Falling Tee (BETA)

Silentdeaths wrote:

dude, didnt i say "BETA", plus, i like the way i made it, i dont comment on your mods.

I'm not permanently voting every mod, that isn't by me, down. I'm just telling you what you can and have to do better if you want to have fun in the server.

Now after playing it, it could also be a bad fake of the Hammer Party Mod.
In my opinion we don't need this mod.

7

Re: [MOD]Falling Tee (BETA)

Useless mod, and all of the improvements you proposed have already been coded in others mods.

Not Luck, Just Magic.