Re: [CLIENT] Teeworlds Gamer
horny <3 +1
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Teeworlds Forum → Modifications → [CLIENT] Teeworlds Gamer
horny <3 +1
I have a little idea: how about doing a "skin-call" in Froze mods?
Something like x_frozen, it could be used as the x_ninja to display frozen players.. I don't know if it's a good idea but i would be interesting . BTW Very nice improvements Teeworlds Gamer is always my favourite client,, Continue so!
I have a little idea: how about doing a "skin-call" in Froze mods?
Something like x_frozen, it could be used as the x_ninja to display frozen players.. I don't know if it's a good idea but i would be interesting . BTW Very nice improvements Teeworlds Gamer is always my favourite client,, Continue so!
Right I thought about adding some improvements about those mods, even if I dislike them a lot.
There would be a little list of gametypes using this kind of things, and I should freeze the inputs, and change the ninja animation, which is really inappropriate.
Only reason why I haven't done this yet is that I don't want to support those mods in any way, and that the servers could use special skins for that in place of the ninja skin/animation (see the zomb mod).
Maybe I will do this when I'd be motivated enough
This Client is the Best! one I`ve ever seen. But I would Love some LVL|X Things
This Client is the Best! one I`ve ever seen. But I would Love some LVL|X Things
The client is already overloaded, and the use of including specific stuff to minor mods is very limited. None of the Lvl features provides a better view of the game or features you can't access without it, just an easy gui. I want to keep this clean and won't include any features from the Lvl client.
OK you are right its "overloading". But I love it. Good Work
Is there a linux version yet?
Is there a linux version yet?
I don't think so, sorry.
Dune, can you email me the source to -email address removed- so I can compile this mod for Linux?
Article added to Czech TeeWorlds Fansite. [link]
Article added to Czech TeeWorlds Fansite. [link]
Thanks for the translation, even if this only concerns the features from 1.0
xavierp94 wrote:Is there a linux version yet?
I don't think so, sorry.
Dune, can you email me the source to martin@pola.org so I can compile this mod for Linux?
I always update infos on the first post:
Edit: Linux binaries available soon.
There's unfortunately a lot of code only compatible on Windows or on Mac. Sheep already did a nice job to make some features working on Mac, and I have to get some docs to know how the Linux console is working.
If I release the client on Linux now, there won't be the test on LAN feature.
Oh, and I already found somebody to compile, thanks
The version 3.0 of the gamer is now available on Linux
Linux pack (.zip)
I made some new graphics for the "only show game tiles" option. So that it looks much more like normal teeworlds style. Brown tiles for hookable tiles and a unhookable tile for unhookables. Just test it on your own:
Don't forget to rename this gfx.
first of all thanks!
i have to little but good ideas
what about a friend button at call vote and i would like seeing ids on scoreboard
Cheater Client.....
P.D: TW needs to improve the official client..... TW does not need more crappy mods.
first of all thanks!
i have to little but good ideas
what about a friend button at call vote and i would like seeing ids on scoreboard
About the Add friend button on the CallVote menu, it would be a nice idea, yup.
To see ids, you already can do Ctrl+Shift+D (also available on the official client)
Cheater Client.....
I've been (We've been) discussing much on that, and none of the features of that client are giving any advantage for vanilla. Trust me, if that client was cheat, the thread would be already closed, and download links removed (see Z-client).
If you want to debate on some features, say it, but don't just say "Cheater client...".
Oh, and if you're jalous because you're using another client, remember you still can patch features from mine.
P.D: TW needs to improve the official client..... TW does not need more crappy mods.
I don't consider my mod as crappy as it gives new fresh ideas for the official client.
However, I'm really facing a lot of issues with the git system, and I can't send any patch to the dev at the moment.
Edit: Landil lost the SVG of the entities, Sheep is working on it, I will post a new version of the entities_clear soon - based on the Landil's one.
Dune: You don't have the x86_64 bit version of the client? Besides that, upload it on Solidfiles, and .tar.gz it, don't .zip it.
Dune: You don't have the x86_64 bit version of the client? Besides that, upload it on Solidfiles, and .tar.gz it, don't .zip it.
No, I don't have any x86_64 bit version. I don't want to register on Solidfiles as I'm providing direct links, and I don't have any way of .tar.gz it ; .zip is a standard format, I don't see where the problem is.
Can you compile it on 64 bit?
In Linux, zip is a non-standard format. I can compile it for x86_84, yes.
nice mod but why you dont refactor to the newest git_trunk
nice mod but why you dont refactor to the newest git_trunk
Would be a huge work to export this to the trunk version, and at the moment, it's not worth. There are so much features it would take a long time.
I'll do it if that's necessary (if I manage to push on git).
So greaaat!
Thank you a lot Pudding those sounds are just amazing!
Added them to the main post.
Dude, very good your client!!!
would be great you add option to "zoom on spec" that is present in "teecomp + +" I loved that feature *-*
I was sad when I tried and not found.
I ask you to add the ability to "specZoom," please!
many friends in Brazil have the same thought!
(Google translator)
Dude, very good your client!!!
would be great you add option to "zoom on spec" that is present in "teecomp + +" I loved that feature *-*
I was sad when I tried and not found.
I ask you to add the ability to "specZoom," please!
many friends in Brazil have the same thought!(Google translator)
All right, I will do it
By the way, nice english for a google translation.
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