Very nice work on the graphics btw
lazy_bum wrote:Most important (but You should already know this is to balance "the sniper". Not to strong, not to weak comparing to other weapons.
I was thinking the same thing but a little more in detail I would suggest the sniper take away 9 HP and have a clip size of 5 or so. I think this would yeild good results for gameplay. Or it could be another weapon like the sword where you can only use it a limited time.
Hopefully not going too off topic, but I was also thinking of other weapons that could be interesting to add as follows:
Proximity mine: You could pick these up and place them whereever and when you place them they would beep a couple times then activate giving the person enough time to get away then anyone that comes near it will trigger the mine and get hurt.
Uzi: Like the pistol only automatic fire of like 8 rps and a clip size of 20 or so.
These two I thought could add the most to the gameplay. What do you guys think?