William Tee Riker wrote:Why do people judge players on their clantag or lack thereof? Players should be given a chance to prove themselves or at least be asked to leave before being kicked. This is very unpolite.
Commenting about "asking people to leave": This gets old very quickly. In early captain games, we used to explain to people why they have to spec/leave/etc and they would not understand; most people are here to play and wait for the game to start. Giving a reason is a luxury, it happens but it's rare. First thing is to ask in team chat as a spec, and not disturb the public channel. Second option is what you did, asking here.
Now, it has nothing with "fancy tags" or being in a clan, but as Variecs said it's simply about being known enough to be reliable. People playing a captain game are asked to play during the full game and are asked to know a set of common "guidelines" (no chat, respect if there's a game pause requested by a player, etc). And of course be good enough. In the end, it's just a matter of being a part of the high-level ctf community.
Being a part of that community is as easy as playing regularly public CTF2 games when there's no captain game going on, but being "called" in a decent captain game will likely happen after a few months of playing *in the ctf2 community* (the time to get recognition -- experience on other TW maps/gametypes is ignored). For instance, I know you're a regular ctf5 player but that won't get you any point in the ctf2 scene.
Joining a clan is merely fast-tracking the ascension to "ctf" fame: you get recognition faster because your clanmates are likely to call for you if they know how good you are and how much they can trust you, so other people can witness your skill and are more likely to call for you. But captain games themselves are not linked to any clan practice, they were in fact created to have fun public games because with a large disparity in the level of clans it was hard to play balanced and challenging clanwars, and open public games were boring.
There are now many high-level CTF players and few captain games (rarely more than one at the same time). The captains decide who they want based on their knowledge of player skill. A good captain makes his decisions based only on skill and teamplay, not on personal affinities. Sometimes, some captain games are organized without many high-profile players being there: in that case, it's the opportunity of less known players to enter the field. But if the level of the spectators is deemed too low, they will be kicked to make free slots for better players (someone is always trying to join, and if the players are not satisfied with his level, he's kicked: sometimes, good players who are faking get kicked because of this as well, but it's their problem).
Hope it helps.