26

Re: [MAP] Tee Killa's maps

Hey everyone,
i've made a few new maps big_smile

  • dm_fly_high

Gametype: (i)dm, (i)tdm
Version: 0.5.X
Map size: 5kB
Download: Click Me
Screenshot: Without GL: Click Me
                     With GL: Click Me
                     Ingame: Click Me


  • dm_no_excuse

Gametype: (i)dm, (i)tdm
Version: 0.5.X
Map size: 328kB
Download: Click Me
Screenshot: Without GL: Click Me
                     With GL: Click Me
                     Ingame: Click Me


  • race_over_mars

Gametype: RACE
Version: 0.5.X
Map size: 237kB
Download: Click Me
Screenshot: Without GL: Click Me
                     With GL: Click Me
                     Ingame: Click Me

Hope you like 'em!

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» Member of: JsA - Just stay Alloha! (since 2009)

27 (edited by Soulbound 2009-08-16 22:32:27)

Re: [MAP] Tee Killa's maps

Waw really nice race map .. I mean Ive always been looking for one like that !
Flight high is very good too! Although no excuse is not original.

splinter cell conviction will never outshine chaos theory!!!

28

Re: [MAP] Tee Killa's maps

your latest maps are really cool. I see you are high skilled^^

Join JD Race- and Mappingclan, We may have some new good members smile
Forum
Ma Maps - Press haRd

29

Re: [MAP] Tee Killa's maps

I love your DM maps, first time I've seen DM glasy I said : "Wow, amazing new style graphics", ahem, ok, not constructive, keep working on new maps big_smile.

Oh, I'll say that I don't like so much your ctf maps, I think it's because of the number of way available is not sufficiant, you make 2 unique ways... but maybe I'm wrong roll

Diesel Tee.

30 (edited by Tee Killa 2010-01-15 18:39:30)

Re: [MAP] Tee Killa's maps

Heyho all out there,
I'm back with a new map named ctf_project_CB5 (don't ask me why I'd choose this name :S). A map made for normal ctf, but also for all instagib players. Futher information and some screenshots are in my first post at the top, or here.

I've also updated all the downloadlinks from all maps, because willhostforfood doesn't work anymore.
Later on, I maybe change the pictures from imageshack to imagebanana, 'cause banana is more faster.

Greets

//edit: Some comments what you think about the map would be cool :>

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31

Re: [MAP] Tee Killa's maps

The first screenshot (without gl), made me thought it could be a good map, even minor things have to be improved. But then, I saw the one with the game layer. I took one min to find the flag and immediatly,  I saw two major problems, even without test the map (I did it after) : the flag position ruins the map structure and pickups are misplaced.
Putting the flag in a such place does not make sense, it makes the top quite useless. You go into a base and you expect the flag near the middle, but it is not there. There are too many pickups and as I said, they are misplaced (2 shotgun in a short radius, pkickup flying, etc).
This map can really be a great one with more testing and thus, improvements.

Oh and I forgot, some players play without high details and there is a reason for that smile.

lordskelethom - want to reach me quickly? https://discord.gg/teeworlds

32

Re: [MAP] Tee Killa's maps

I full agree with Lord. Reset your game tile, take a moment to think about where you could place your pickups (using paper is helpful).
And space your respawn points !
A tee respawns as far as possible from the others tees, so do not put 3 respawns pts side by side... this is useless !
Also, always place them 3/4 tiles upper the ground.

Not Luck, Just Magic.

33

Re: [MAP] Tee Killa's maps

At first thanks for your comments. I really appreciate this smile
As I don't play very much vanillla, more Insta, I had the same problem at my last map too. sad
And as I don't have some good contacts to good ctf players I'm always not sure about item placement. So I manly look after a (hopefully) good gameplay.

LordSkelethom wrote:

Putting the flag in a such place does not make sense

Oh really? I'd thought it would be easy to guess that the flag is at the bottom. Maybe I'll change that.

LordSkelethom wrote:

Oh and I forgot, some players play without high details and there is a reason for that smile.

Woot? xD Isn't everything which is nonrelevant for gameplay at high detail? I'll have a look at that too... again smile

Dune wrote:

Also, always place them 3/4 tiles upper the ground.

Doesn't it matter if they are just one tile above the ground?

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34 (edited by Magic Merlin 2010-02-01 20:14:04)

Re: [MAP] Tee Killa's maps

Hey, Tee Killa.
I'm pretty sure you know about the NODES mod and the project_cb5 map could be a nice MOD map with some slight modifications.
Uhh heres a screenshot OF the things i changed. http://www.imagebanana.com/img/7o2e4hxg … it.bmp.png
Just imagine those changes on both sides...
Dont worry - I suck at mapping and I wont use your map without your agreement. I just did this to show you what would be needed to change.

And the map looks really nice already. Would be a shame to not use that already designed upper part wink

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

35 (edited by Tee Killa 2010-02-01 20:23:29)

Re: [MAP] Tee Killa's maps

Some things:

Can you explain me what those things in the top and bottom left corners are? ( And give me the enitities smile)
And what are the other 8 things at the top?
And should I make everything like you pre-made it, or shall I look a bit on gameplay?

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36 (edited by Magic Merlin 2010-02-01 21:55:48)

Re: [MAP] Tee Killa's maps

Ummm.... If you looked at the NODE topic and/or downloaded the MOD then you should already have the entitys.

Its always good if you can increase gameplay but maybe you should try to MOD befor doing that because its very different from normal tw.

Those tiles that look like unhookables with numbers disappear when a team reached a certain lvl.
In this map it means that the upper part is unlocked at lvl 3 and the down part is unlocked at lvl 2.

The other 8 parts in the upper part are buildings. You can see them in the entitys or if you play the MOD.
Basically there is an almost finished base up there and if the teams unlock the upper platform you get a big advantage if you are able to take over the upper enemy base (the exact things up there are: 1 repeater, 3 shields, 1 shotgun tower, 1 gun tower, 1 shotgun case, 1 grenade case).

I you dont understand something just ask me or the NODES topic big_smile
Would be really awesome if you could make this.

EDIT: If you want i could send you the map that I already did (where I took the screenshot from).

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

37

Re: [MAP] Tee Killa's maps

Heyho,

here I am again with a brand new ctf map. Its name is ctf_vion and guess it should be playable with 2on2's :)

http://img709.imageshack.us/img709/3861/ctfvion.png

Name: ctf_vion
Gametype: (i)ctf, (i)tdm
Players: 2on2 / 3on3
Map Size: 11kB / 145 * 60 Tees
Download: Here
Screenshots: Without GL
                       With GL
                       Ingame #1
                       Ingame #2

At the moment is my homeserver running, but as it is VERY lagy, I'll search someone who could host this map to testplay it in public :)

Also some creative critism would be cool. I'm open for any suggestions.

Have fun,
- Tee Killa

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38

Re: [MAP] Tee Killa's maps

Year, WELL DONE!!!
I love all your maps, you are a very great map artist, and I like this new map. <3

39

Re: [MAP] Tee Killa's maps

Thanks Zatline, at lease one person who comments my map smile

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40

Re: [MAP] Tee Killa's maps

The maps are awesome, I really like CTF_escape_the_jail, but the download link is dead sad

privet

41

Re: [MAP] Tee Killa's maps

Thanks for the hint. Updated all download links smile
And thanks for comment.

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